SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-01-06, 12:08 PM   #1
Werewolf
Sonar Guy
 
Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
Default This is getting bloody annoying

Okay, I thought that the uber DD had vanished since SHII disappeared from the scene, but alas.

Maybe I'm stupid, but this cannot be right/realistic. The date is january 1944, yeah I know the allied sensors are better at this stage, but however. I tried several times getting detected the minute I pop my scope out of the water, probably by radar, exactly as in SHII, the minute the scope clears the water, an escort comes racing straight towards me, he has managed to spot, identify me and get my course and all on split seconds. If not caught by radar then the super sonar will get me, at 200-230 meters, rigged for silent running and all engines stopped, no noise! I still get detected, then pinged imediately. After escaping DC's again and again an escort keeps cirkling around my boat even though he's out of ammo. He runs over me, I turn to get into his baffle, BUT, few seconds after, even though I am some times behind him almost, I am pinged again and the farce continues. What the h.... is going on!! Is it me or the game??
Werewolf is offline   Reply With Quote
Old 09-01-06, 12:20 PM   #2
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Well lets begin with what version are you running ?

Have you applied the patches ?

Have you looked into or installed any mods ?

Woops forgot to add @ 1944 the happy times are over
SteamWake is offline   Reply With Quote
Old 09-01-06, 12:43 PM   #3
Werewolf
Sonar Guy
 
Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
Default

Hello steamwake and thanks for replying

I'm running version 1.4b

Yes, I have applied the patches all of them up to the latest, 1.4b

Yes, I have installed the NYGM mod, and before that other small ones, but it should all be NYGM now

Yes, I know very well that the happy times are ended in 44, but that did not mean that it was totally impossible for a uboat to attack and get away again, actually, as far as I understand, after having read tons of material about WWII uboat war, the highest scoring uboat killer was the aircraft, Hedgehogs and improved shipborne sensors made it harder, but the 2 key factors as I have understood it; the aircraft and the failure of the German command to keep up with the technology race.
Werewolf is offline   Reply With Quote
Old 09-01-06, 01:11 PM   #4
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Werewolf
but that did not mean that it was totally impossible for a uboat to attack and get away again.
Not impossible no but considerably more difficult.

I think I read somewhere that after the invention of radar / and the hedgehog the "kill percentage" increased by a staggering 60%.

Im sure some others whom are more knowledgable will chime in their.

I do know one thing getting caught in shallow water is a death knell.
SteamWake is offline   Reply With Quote
Old 09-01-06, 01:18 PM   #5
kylania
Silent Hunter
 
Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
Default

I seem to remember reading that NYGM includes beefed up destroyer sensors making it easier for them to find you, maybe that's what you're encountering? NYGM does seem to enjoy sticking it to the Kaleuns!
kylania is offline   Reply With Quote
Old 09-01-06, 01:44 PM   #6
Werewolf
Sonar Guy
 
Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
Uploads: 0
Default

@SteamWake

60% eh? :hmm: Yes, of course, by no doubt it did make the uboats' task conciderably more difficult, but still, some got in, did the job and got out safe and sound, but HOW? The internet is full of pages describing page up and down about the wolf pack tactic and so on, but it is impossible to find anything anywhere on how the tactics changed later in the war, they must have changed. Regarding the shallow water, I never attack in shallow waters, this repeating situation was in the middle of the Atlantic with >1000 mtr. below the keel.

@Kylamia
Yes, they have beefed up the DD sensors, which is realistic in my opinion because it would be possible to detect a sub at silent running with hydrophones and with asdic no matter how silent you are. But it just seems as if things like thermal layers, the limited scan cone of the asdic and so on have vanished, leaving the whole bloody Atlantic like a transparent roof . :hmm: Maybe it's my computer, if it's at the low end of the processor/memory scale it might not be able to simulate all of that
Werewolf is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.