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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
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Okay, I thought that the uber DD had vanished since SHII disappeared from the scene, but alas.
Maybe I'm stupid, but this cannot be right/realistic. The date is january 1944, yeah I know the allied sensors are better at this stage, but however. I tried several times getting detected the minute I pop my scope out of the water, probably by radar, exactly as in SHII, the minute the scope clears the water, an escort comes racing straight towards me, he has managed to spot, identify me and get my course and all on split seconds. If not caught by radar then the super sonar will get me, at 200-230 meters, rigged for silent running and all engines stopped, no noise! I still get detected, then pinged imediately. After escaping DC's again and again an escort keeps cirkling around my boat even though he's out of ammo. He runs over me, I turn to get into his baffle, BUT, few seconds after, even though I am some times behind him almost, I am pinged again and the farce continues. What the h.... is going on!! Is it me or the game?? ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
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Well lets begin with what version are you running ?
Have you applied the patches ? Have you looked into or installed any mods ? Woops forgot to add @ 1944 the happy times are over |
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#3 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
Downloads: 69
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Hello steamwake and thanks for replying
![]() I'm running version 1.4b Yes, I have applied the patches all of them up to the latest, 1.4b Yes, I have installed the NYGM mod, and before that other small ones, but it should all be NYGM now Yes, I know very well that the happy times are ended in 44, but that did not mean that it was totally impossible for a uboat to attack and get away again, actually, as far as I understand, after having read tons of material about WWII uboat war, the highest scoring uboat killer was the aircraft, Hedgehogs and improved shipborne sensors made it harder, but the 2 key factors as I have understood it; the aircraft and the failure of the German command to keep up with the technology race. |
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#4 | |
Rear Admiral
![]() Join Date: Mar 2005
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![]() Quote:
I think I read somewhere that after the invention of radar / and the hedgehog the "kill percentage" increased by a staggering 60%. Im sure some others whom are more knowledgable will chime in their. I do know one thing getting caught in shallow water is a death knell. |
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#5 |
Silent Hunter
![]() Join Date: Aug 2006
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I seem to remember reading that NYGM includes beefed up destroyer sensors making it easier for them to find you, maybe that's what you're encountering? NYGM does seem to enjoy sticking it to the Kaleuns!
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#6 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
Posts: 394
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@SteamWake
60% eh? :hmm: Yes, of course, by no doubt it did make the uboats' task conciderably more difficult, but still, some got in, did the job and got out safe and sound, but HOW? The internet is full of pages describing page up and down about the wolf pack tactic and so on, but it is impossible to find anything anywhere on how the tactics changed later in the war, they must have changed. Regarding the shallow water, I never attack in shallow waters, this repeating situation was in the middle of the Atlantic with >1000 mtr. below the keel. @Kylamia Yes, they have beefed up the DD sensors, which is realistic in my opinion because it would be possible to detect a sub at silent running with hydrophones and with asdic no matter how silent you are. But it just seems as if things like thermal layers, the limited scan cone of the asdic and so on have vanished, leaving the whole bloody Atlantic like a transparent roof ![]() |
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