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Old 09-04-06, 08:50 AM   #1
Immacolata
Grey Wolf
 
Join Date: Apr 2005
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Default Help me put my thoughts down on torpedos and navigation

One of the best inventions for SH3 was Jiims et. al.'s rulers and other utilities useful for plotting targets with manual targetting. However I felt that the experience of plotting manually could have been enhanced if the SH3 engine had allowed for it. But I cannot exactly put into a somewhat coherent description what it is I am lacking.

It all revolves around the key gameplay experience in SH3: the stalking of the prey, the preparation for attack, the actual attack and then the evasion. I felt that the stalking part is one of the most exhilerating. Keeping track of targets, plotting their movements, determining their course and their speed. This was somewhat problematic in SH3 due to the too-powerful God's Eye and the alternative, the almost impossible to use no map updates at all.

When plotting manually I found that I really missed an officer function "plot bearing and distance to chart" so that I could faster keep track of my targets. That is just one of the parts I found a bit annoying. What is it that Sh3 lacked for manual solution making (still computer assisted) to work better ?
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