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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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I am trying to install the vanilla version of the Unified NYGM/Grey Wolves campaing, but no matter what I do, I get a CTD when trying to start a campaign.
I copied the entire data folder into my SHIII directory and thus replaced any stock files of the same names. I also installed a few extra ships that were not included, such as the Iowa. I can access the Museum without any problems, but the game crashes whenever I try to start a campaign. Does anyone know what I have done wrong? |
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#2 |
Stowaway
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I had very much the same sort of problem. It turned out I was missing the "vsmallbase" airbase in the land folder. I cant say that thats your problem, but its at least a place to start looking
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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No, my LAB_VSmallAirBaseGB folder and all five files are in the land folder as they should be.
![]() EDIT: Before crashing, about 70-80% of the campaign loads. |
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#4 |
Rear Admiral
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Anyone else have this problem?
Im thinking about using this campaign, but if its crashing alot of ppl i dont think i will. IM still using an old version of improved convoys ![]() |
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#5 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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Don't worry, it's probably something that is my fault.
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#6 | |
Rear Admiral
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The only thing i changed, was i took the semicolon (IE remark's) out of the locations.cfg file. Thus enableing many disabled ports. Did you do this as well? If not, well i did get a test career to start in the 12th out of bourdeox (spelling), but i can't get one started out of lorient. Right now, i dont think im going to take the time to deal with this. Back to HT 1.47 and IC i go. I may as well readup on what jason's done with it. In a way, its jsut as well, i did get the game to load with the unified campaign, and well, not meaning to be degragtory, but this is WAY OVERKILL. Inland city's was really NOT needed. They dot all of Europe. I think its doing something funky with the game. Too many things its trying to render at once, and it skews the map at a certain magnification. I tried to open it up with the editor to remove the clutter, and it would crash every time. I cannot open the LND layer, nor the SCR layer in the editor. the RND layer works fine, but the other two, forget it. I wonder how the hell rubini managed to work with it. Mayber theres some trick to getting those files to open, i dunno ![]() |
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#7 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
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I didn't change anything - I just installed it as it was.
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#8 |
Stowaway
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I'm using the Vanilla Unified NYGM/Grey Wolves Campaign files, however I have modified them a lot. I found that too many mines causes a problem (rendering 3D models an such) and believe me, there is a hell of a lot of mines in there. So I deleted about 90% of them and beefed up those that were left in the places that really needed them. I also did away with the NLOL (old liner) as it was to all intents the same as Sergs Heavy Transport. I then deleted all the PC Trawlers from AXIS navies and replaced it with the Vorposternboot. I also deleted all the B24 Bombers that fly over all the sub bases at the beginning of a patrol an bomb the crap out of you (seemed to creat a hell of a lot of CPU latency). I then extended the range of AXIS Aircraft patrol routes to incuded sorties over Allied postions. I then added the Autralian bases and ships to the Indian and Pacific oceans with convoy's to the middel east and even to the UK. I also have AU shipping going threw the Asian minor regions. AND it works, now as to which part FIXED what part may have been broken - then your guess is as good as mine!
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#9 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
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That could be the problem with my installation. Could you send me your version without most of the mines if it is not too much trouble?
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#10 |
Rear Admiral
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I think im gonna try an clean SH3 installation. After tinkering around with other campaign mods, ive come to the conclusion that id have to throw out months of my own mods. and well.. i just dont want to do that.
EDIT: yah a modfied workign file would be great. I cant even open the unfied campaign files in the editor without it crashing. Theres just too much being rendered at once. |
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#11 |
Rear Admiral
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Reading over the orginating thread:
http://www.subsim.com/phpBB/viewtopic.php?t=51887 As gibs found out there, the LND layer crash's because of the lack of vsmallairbase files. If that fixes the ME crashing for me, i'm golden ![]() Remove all that "city" clutter, and take out some minefields and i think the vanilla version will run like a champ. |
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#12 | |
Stowaway
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#13 |
Rear Admiral
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Just to reiterate what i think is going on. mostly thanks to Gibs for giving me clues:
Game crash's starting around lorient: Too many mines and just.. "stuff" being rendered at once? Game not crashing around Bourdeax: Not as much being rendered at once? Misssion editor crashing: Its looking for files that arent there? I probably did this. My usual practice before moding a file is to uninstall it from JSGME as an active mod. So if i leave it active and then open the files, maybe it won't crash? RND layer opens fine, but the SCR and LND layer crash. Again, theres alot of new stuff there and if the files arent in the active SH3 data directory it will probably barf. I can't wait to try this out when i get home ![]() |
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#14 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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Do you consider releasing this work? It sounds very interesting. |
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#15 |
Rear Admiral
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Well im getting somewhere now.
The missing support files was definatly the issue with the Mission editor crashing. As so far ive removed alot of spam form the LND layer, and yup.. i gotta agree the minefields would definatly be a performance killer if the games trying to render them all at once. I do agree that these minefileds are realistic, but in the practical sense, i think its just too much to render at once. So ive removed a rather larger belt of minefields that surrounds great briton. (think to yourself the rings around the planet saturn to get the idea of these minefields) Ive started test careers in just about every port, and the ONLY place my game crash's at is Lorient. So its something particular to there. ive doublechecked the LND layer for starting positions, and everything looks good. So it has to be in the SCR layer. Just removed the block ships from there, and about to give it another test run. Hopefully thats what the issue is. Otherwise im just going to have to start removing stuff 1 by 1 until i find whats causing the crashing. |
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