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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Sep 2001
Location: Flanders
Posts: 569
Downloads: 4
Uploads: 0
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First, I'd like to stress that I like DW. This is not a thread to say how horrible DW is, because it isn't. However, there is always room for improvement, and certain changes would be nice. This is just to see which changes people would like most.
My two leaders: - The "realistic" sub physics. Something strange is going on when you get a huge down angle during an ascent, including the sub slowing down and even going backwards. It would not be so bad if it only was a display problem, but it has an impact on how the game is played. The long time required for depth changes and the occasional TA cut are problems. - Contact marking oddities. Drop a buoy contact on the navmap and you may no longer be able to mark it again later from the gram. Or the helo dipper may give incorrect bearings when first lowered into the water. Or updating contact bearings from a gram display may fail. clicking the frequency dot instead of trying to mark a bearing may help here, but the system seems a little hard to use, and with little information on success on the nav map (I sometimes see long ages on merged contacts, even on those where I have a good and recently marked or even tracked contact). |
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#2 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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The drunken planesman problem dates back to 1.03 patch.
My understanding is that SCS is fixing this bug for the next patch. |
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#3 |
Watch
![]() Join Date: Aug 2006
Location: Denison, TX
Posts: 23
Downloads: 0
Uploads: 0
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the thing that gets me...its probably the same as the "drunken planesman" but i'v never seen/heard it called that, is when making depth changes the computer makes so many changes to the angle of the boat that its hard to keep track of contacts. with the advanced mode you can control EVERYTHING except the bow planes...i would like to see in the update something so that you can actually control the angle on them...now i know that it would be a huge change to the game and would make the update patch huge but i think the overall effectiveness it would make to the game would be a great increase to control of the boat and us hardcore submariners.
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Ens Devon "Azrearl" Hathaway VMC CO USS Dallas (SSN 700) Last edited by azreark1; 08-21-06 at 03:33 PM. |
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#4 |
Engineer
![]() Join Date: Jan 2005
Location: Lithuania
Posts: 211
Downloads: 7
Uploads: 0
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Lets dont start on this! Everything will be fixed in coming patch(es),eventually...
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#5 | |
Chief
![]() Join Date: Apr 2004
Location: Western NC
Posts: 325
Downloads: 0
Uploads: 0
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Retired US Army Paratrooper Virtual Sub Skipper |
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#6 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
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#7 |
The Old Man
![]() Join Date: Nov 2005
Location: USA, Massachusetts
Posts: 1,477
Downloads: 18
Uploads: 0
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How many more patches are currently planned? Are any features planned for future patches or an expansion pack? Or will all future patches be pure bug fixes?
Just wondering! Thanks! ![]()
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#8 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
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If you are going through hell... keep going (Winston Churchill) |
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#9 | ||
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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"Yoohooo.....We're still playing DW you know....Just wanted to make sure you haven't forgotten us....:p "
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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