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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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The things I learned from Silent Hunter III!
I'd taken quite a few screenshots for this, and wanted to wait until I had them ready, but figured that I never might have them ready, so here goes
![]() THE THINGS I LEARNED FROM SILENT HUNTER III
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#2 | |
Grey Wolf
![]() Join Date: May 2005
Location: USA
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#3 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
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Look a bit closer at the equipment on board. You will:p.
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#4 |
XO
![]() Join Date: Jul 2006
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Ok I'll add some more
![]() -U-boats were possibly considered holy by the Kriegsmarine ships,because they would not hesitate to beach themselves just to get out of the U-boat's way; -When the crew-men died,they are instantly taken to heaven or hell; -When a compartment filled up with water,everyone in the sub would immediatly perrish and the sub would be destroyed; -Some towns enjoy water so much,they are build so that when tide comes in or there's a big storm,about half of the town is under-water; -The navy fanfare was fed with "Uber-soldat" pills so that they could sing for days on end untill the U-boat came back in port.Either that or they used telephaty to tell when the U-boat would come back; -About 99% of people in the U-boat roster had blonde hair and blue eyes ; -Highly advanced tech allowed the Radio-operator to turn on the gramphone with his mind; -On some small subs,the Hydrophone could not be manually turned by touching the wheel,but could be turned by touching the dial-display; -In order to alert the Command-room crew of damage to another part of the ship,a very advanced sensor made a pipe explode in the command room whenever there was slight damage to another part of the sub; -Lights were so powerfull that they could pass through almost everything; -The crew on all other ships looks alike,no matter what country they are from; Will be adding more as I remember them ![]() ![]() Edit:Just remembered some more ![]() -Elco's and other similar water-craft carried torpedoes just for show,since they were never used; -Light machine-guns ,such as the ones mounted on torpedo-boats could potentially cause heavy flooding to a surfaced u-boat; -Tug boats were again made just for show,they did not help subs that were out of fuel or other ships that were downed; -very light AA guns on early u-boats could be used to completely destroy heavy cannons on BB's; -If dc's were dropped on a submarine that was going at periscope depth ,they would pass straight through the submarine and cause no damage whatsoever;
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Came back after a long time ...ahoy mates! Last edited by enaceo; 08-12-06 at 02:21 AM. |
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#5 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
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Interesting observations
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#6 |
Officer
![]() Join Date: Aug 2004
Location: Aussie
Posts: 249
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Allied boat captians are either very determined or hitting there tot of rum way to much cause the will charge into any land that stands between you and them without a thought.
The depth charge crews at the stern seem to be drunk as well cause the have a habit of blowing the end off their boat. Crew manning cannons or machine guns have no mercy for those that would stand between them and you, they will happily blow each other up in a effort to get you. Far too much booze being had by them brits ![]()
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You take it easy... and have a nice day ![]() |
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#7 |
Rear Admiral
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- when Crash diving in the commander room everyone takes it easy. extremly calm
- the nurse at the harbour has infinite flowers - the guards patrolling the harbours have seemed to be all Ass raped because they have a strange way of walking - the guy on the motorbike steps on and off all time without driving the bike - Ship captains are extreemly stupid, if they are against an piece of land they REFUSE to reverse and turn the other direction. - Flower corvettes are extreemly dangerous. - Flak crew are lazy bumps - Radio and sonar men are on the toplist of dying first when recieving DC's - when diving to deep so the dials will burst, it seems that the glass can burst 100 times. hehe
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#8 |
Seaman
![]() Join Date: Jun 2006
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-the luftwaffe will always show at the most inconvienet times, either hitting the port your raiding, or the convoy your tracking, almost never miss, and always take the biggest target, reducing hours of shadowing to cursing goering
![]() -Luftwaffe developed the smart bomb, because magically they avoid netural countries ships -the last few nurses and guards on the dock at Kiel must be blind, as they are facing the other way. -British destroyers have found a way to levitate, as they can go all the way through mainland europe with out a problem -Sneaking into high security ports with mines and nets does not gurantee that there will be guard ships. *cough* Liverpool *cough* -the only guard ships in said port will be about 20 km away from the actual port. -the watch crew can see merchants kilometers away....but cant see destroyers charging at them. -Planes attacking the sub will always use the same tactics over and over...but the flak cew wont learn. |
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#9 | |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
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[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#10 | |
Ocean Warrior
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Location: Norway
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#11 | ||
Stowaway
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In U-boats the captain could sleep for weeks on end, only waking up when an enemy was sighted. While this was going on, sometimes the weather would never change. Speaking of weather: It's always clear, calm and cloudless when a U-boat leaves port. |
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#12 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
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In pitch blackness my uber watch crew can spot a ship 5000 yrds away.
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#13 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Somewhere in the Atlantic
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#14 |
Frogman
![]() Join Date: Feb 2005
Location: St louis
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On a German U-boat, the radio operator will spend hours spinning the wheel of the rador scope even though your boat is equiped with the one the only sees 10 deg right or left.
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#15 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
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The thing I learn(ed) from Silent Hunter is that you never get to old for computer games.
Oh ... and that its really fun to hit "c" if somebody else is playing.
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