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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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Been gone awhile and I want to dive in again.
Looks like Grey Wolves is the way to go for max realism. Questions: 1. Does Grey Wolves include the convoy mod that made the ships zig zag and change speed often? 2. Is there a way to install SH-3 without Starforce? 3. What MODS do people put on top of GW? |
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#2 |
XO
![]() Join Date: Jul 2006
Posts: 401
Downloads: 10
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Hello!
I don't really know what exatly you mean about that mod ...ships do zig-zag but I don't know if it's a special mod but it is probably included in GW. Install withouth starforce...<You don't even get a nice try for that one. The only thing that annoys me more than someone openly flaunting the rules, is someone trying to be cute about it. JCC>. And about tha last one ,well I don't really use anything else with it (except some custom loading screens ).oh,you should try nvdrifter's realism mod (look in the mods section page 2 i think)but that causes some minor conflicts with GW/sh3cmdr but you can still use it and it is a great mod.
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Came back after a long time ...ahoy mates! Last edited by John Channing; 08-07-06 at 08:14 PM. |
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#3 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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The mod wilth the zigzag is the NYGM Tonnage War 2.01
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#4 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
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So I need GW and NYGM? Why are they not combined?
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#5 |
Frogman
![]() Join Date: Feb 2005
Location: St louis
Posts: 304
Downloads: 18
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You cannot combine the two. They are incompatible. Many do a dual install. One with GW and another with NYGM so they can play it both ways.
There is a difference between the two mods. NYGM was made with realism being the key approach. GW was made to add some realism aspects and visual/auditor improvements. Try them both to see which one you prefere as they are both great mods in theyre different respects. |
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#6 |
Chief
![]() Join Date: Feb 2001
Posts: 319
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Can't speak for the stock GW campaign but with Rubini's Unified campaign the ships/convoys do zig-zag and change speed. The link to the UC campaigns for GW,NYGM-TW and Vanilla:
http://http://www.subsim.com/phpBB_a...ic.php?t=50377 I install it on top of GW. zz |
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#7 |
Stowaway
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Zig-zagging was first done for the Ops Mod, part of RUB. Grey Wolves convoys DO zig-zag, but they don't change speeds (unless, as zzsteven said, you use the Unified Campaign).
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#8 | |
Rear Admiral
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![]() Quote:
1.) yes. 2.) <...................> forum rules prohibit any discussion <................thats right, thats why this post is censored ..Drebbel....> 3.) Modding on top of GW or any other major mod package is not advisable, the changes are too numberious and many mods touch on the same files in different ways. Last edited by Drebbel; 08-08-06 at 10:58 AM. |
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#9 |
中国水兵
![]() Join Date: May 2006
Posts: 272
Downloads: 162
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Re: Starforce. Out of curiosity I went to the Starforce Website, mainly to find out what the hell it was! Whilst browsing their site, I came across a download link for a small .exe file that removes the SF drivers. Has anybody ever tried that? I'm way too fond of SH3 to risk trying it myself
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#10 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
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Keybd, you can run the exe and remove SF. But.... as soon as you put the DVD in and run SHIII, SF is reinstalled.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#11 |
Ocean Warrior
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All it is is a driver uninstaller for starforce, you need that driver installed to play starforce protected games, other then what we cant discuss here.
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#12 |
中国水兵
![]() Join Date: May 2006
Posts: 272
Downloads: 162
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Ahh, right. Ok and thanks, lol (I wish I were young and clever again, being my age REALLY sucks ha ha ha ha)
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