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Old 07-25-06, 10:24 AM   #1
Quagmire
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Default Thank You NYGM! For my first nail-biting experience with SHIII

WOW!

If you guys really want to see what it was like to be a real Kaluen then the NYGM mod is as close as you will get. I have been playing SHIII since it came out and I never have felt truly "hunted" until I loaded this mod.

It was Jan 1940 and I was patroling the North Sea when I received a convoy report. I was a little weary about engaging in only 90m of water but I thought, "hey it's only 1940, those limeys will never find my little VIIIB this early in the war." BOY WAS I WRONG!

I snuck in for a perfect 90 deg AOB attack at 1000 meters on the convoy. I am glad I followed the manuals advise and crept in at 1 kt since they would have surely heard me at my usual 3 kt pre-mod approach. The seas were very calm and it was high noon with no clouds. I let go two fish at a tramp steamer and another two at a C2 and watched for the boom. I was so close that missing wasnt an issue and sure enough I scored two hits on both ships. I must have gotten one of those "critical chance" hits on the C2 because she blew sky high and went straight to the bottom. The tramp just listed however even after taking two torps! Hows that for non-stock behavior!

Anyway the escorts perked to life and immediately charged my position. How did they know where I was? They never found me this quickly before? Well I made three mistakes that never mattered before but DO matter in the NYGM mod.

1) Never leave your periscope up within 1000 meters of a convoy on clear day. I know it is cool to watch the BOOM but they will spot you.
2) They spot your periscope because they see the wake of your steam torps. NEVER use steam torps in the daylight. They point right back to your position and if you have your periscope up to watch the boom, well you get the picture.
3) Dive as soon as you release your fish. This gives you time to get deep and get out of there before the fish alert everyone. I didn't do this and I was still shallow when the destroyers were right on top of me.

I was depth charged for one hour of real time gameplay before I managed to wiggle out of there. My boote took some damage too. For the first time I realised why in Das Boot they dived as they fired their torps and why they only attacked at night. No matter what the year I prefer deep water now. The NYGM mod makes SHIII a SIM, not a game.

Well done Teddy Bar and team. It is greatly appreiciated!
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Old 07-25-06, 03:56 PM   #2
Magua
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Quote:
Originally Posted by Quagmire
WOW!

If you guys really want to see what it was like to be a real Kaluen then the NYGM mod is as close as you will get. I have been playing SHIII since it came out and I never have felt truly "hunted" until I loaded this mod.

It was Jan 1940 and I was patroling the North Sea when I received a convoy report. I was a little weary about engaging in only 90m of water but I thought, "hey it's only 1940, those limeys will never find my little VIIIB this early in the war." BOY WAS I WRONG!

I snuck in for a perfect 90 deg AOB attack at 1000 meters on the convoy. I am glad I followed the manuals advise and crept in at 1 kt since they would have surely heard me at my usual 3 kt pre-mod approach. The seas were very calm and it was high noon with no clouds. I let go two fish at a tramp steamer and another two at a C2 and watched for the boom. I was so close that missing wasnt an issue and sure enough I scored two hits on both ships. I must have gotten one of those "critical chance" hits on the C2 because she blew sky high and went straight to the bottom. The tramp just listed however even after taking two torps! Hows that for non-stock behavior!

Anyway the escorts perked to life and immediately charged my position. How did they know where I was? They never found me this quickly before? Well I made three mistakes that never mattered before but DO matter in the NYGM mod.

1) Never leave your periscope up within 1000 meters of a convoy on clear day. I know it is cool to watch the BOOM but they will spot you.
2) They spot your periscope because they see the wake of your steam torps. NEVER use steam torps in the daylight. They point right back to your position and if you have your periscope up to watch the boom, well you get the picture.
3) Dive as soon as you release your fish. This gives you time to get deep and get out of there before the fish alert everyone. I didn't do this and I was still shallow when the destroyers were right on top of me.

I was depth charged for one hour of real time gameplay before I managed to wiggle out of there. My boote took some damage too. For the first time I realised why in Das Boot they dived as they fired their torps and why they only attacked at night. No matter what the year I prefer deep water now. The NYGM mod makes SHIII a SIM, not a game.

Well done Teddy Bar and team. It is greatly appreiciated!

Yes the NYGM Team has done an awesome job of bringing the U-Boat Commander Experience to life! You could play the sim with one eye on the computer screen and the other on Iron Coffins and see little difference!

I hear the next version is going to be even better! Leading Edge Realism!!!
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Old 07-25-06, 03:59 PM   #3
Onkel Neal
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Good analysis
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Old 07-25-06, 05:06 PM   #4
henny4453
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Hello,Quagmire
I am new and also playing NYGM,do you use extra mods beside NYGM 2.0?

Thanks Henny
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Old 07-25-06, 05:10 PM   #5
Dowly
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Yup, been playing with NYGM in WaWII and it´s pretty good. Tho, there are some small things that really break the immersion. One is the sometimes invisible hurricanes (Teddy Bar says that this isnt a NYGM issue, but it´s strange that so many people in WaW has reported it after NYGM came a mandatory mod in WaW). The second is the armed trawlers that dont drop DC´s. On my current patrol I had to bare a armed trawler that just wouldn´t leave me alone, but it did nothing, just run over me, circled around and came over me again (Yes, he noticed me. I was going at flank speed )

Other than that, good mod.
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Old 07-25-06, 05:11 PM   #6
Ducimus
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Havent seen DTB login in awhile. Threads like this he wouldnt miss, strokes his ego. He still around, or has he being logging in under another alias? :hmm: Infact last post by DTB was July 8th. Thats entirely way too long, theres no way he wouldnt post here for that long unless there was something else going on.
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Old 07-25-06, 05:20 PM   #7
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He is active in the WaW forums. He talks about NYGM 2.2. Armed trawler will now have a depth charge rack. yaaaay
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Old 07-25-06, 05:54 PM   #8
Magua
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Here is the NYGM website with info on the next version.

http://wolvesatwar.org/nygm/
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Old 07-25-06, 11:29 PM   #9
P_Funk
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Steam torps during daylight hours? Wow the vanilla does suck! But even you shoulda known that with a new mod that is touted as one which elevates the difficulty of the DD ai that maybe the old Steam torp at 1:30 pm wasn't such a good idea.:rotfl: However you were good enough to escape. A valuble lesson learned. Welcome to the real world!
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Old 07-26-06, 01:42 PM   #10
Quagmire
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Henny,

I am only using the MYGM 2.0 mod. It is a complete package. Before you load it up though get comfortable with the stock game. In my case, I didn't load the NYGM mod until I got bored with how easy the stock game was. Being a stock game expert is a prerequisite to becoming a NYGM mod beginner.

Also read the manual that comes with the mod thoroughly. There are things that are perfectly safe in the stock game that will QUICKLY get you killed in the MYGM mod. Setting your speed to 3 kts and expecting to be undetected is a perfect example. At close range only 1 kt is safe.

Give it a try. It will reincarnate the sim for you.
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Old 07-26-06, 05:31 PM   #11
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Definately a "reincarnation" of the game into a simulation.

Now those Asdic Pings can really send shivers up your spine!
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Old 07-27-06, 09:08 AM   #12
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Quagmire,many thanks
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Old 07-27-06, 09:24 AM   #13
Dowly
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Quote:
Originally Posted by Magua
Definately a "reincarnation" of the game into a simulation.

Now those Asdic Pings can really send shivers up your spine!
That what they did at first, but then my feelings changed from fear to amusement when the Armed Trawler didnt drop it´s charges no matter what.
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Old 07-27-06, 03:00 PM   #14
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Hi, sorry about the hi-jack but i've been away from SH3 for a while (well there forums chaneged any whay ). dose NYGM v2 have all the range/depth's/and all that stuff fixed, becouse i carnt remember.
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Old 07-27-06, 05:40 PM   #15
Magua
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Quote:
Originally Posted by Dowly
Quote:
Originally Posted by Magua
Definately a "reincarnation" of the game into a simulation.

Now those Asdic Pings can really send shivers up your spine!
That what they did at first, but then my feelings changed from fear to amusement when the Armed Trawler didnt drop it´s charges no matter what.
Well, looks like that will be fixed in the next version.
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