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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jul 2005
Posts: 14
Downloads: 0
Uploads: 0
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CB's "AIFight" destroyer mod and GW
Does anyone know if one can use CB's AI mod with GW? Or is this mod only for an unmodded version of SHIII? How about it, CB?
Also....is there anyone out there that plays with the standard 1.4 version of SHIII and is happy with it....or is everyone modded to one of the two great supermods? ![]() Thanks, Longstreet |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2002
Location: UK
Posts: 1,278
Downloads: 0
Uploads: 0
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Straight answer is i don't know...i am one of those who don't use the super mods...and i made this mod as a way to bring some life to my own gameplay...
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the world's tinyiest sh3 supermod- ![]() and other SH3/SH2 stuff http://www.ebort2.co.uk/ The best lack all conviction, while the worst Are full of passionate intensity. W.B.Yeats |
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#3 |
Ocean Warrior
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Im sure there are some who play stock, though most here play with modded versions (either one of the many supermods as is, or heavily customized versions, or their own collection of the hundreds of mods released)
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#4 |
Pacific Aces Dev Team
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I play with a very standard 1.4 game since I have been very busy with real life and finally lost track of all mods that are continuously ongoing
![]() ![]() And I'm certainly very happy with the result, but note that I play only late war campaigns (Nov 1943 onwards) and with full realism except the god eye in the map (I kept the icons because I use the ruler a lot for manual TDC calculations).
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One day I will return to sea ... |
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#5 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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