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#1 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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hey guys,
Im still trying to get my aircraft mod up and running, I have a major problem and some questions. First off and worst of all... Pack3d hates my computer! ![]() Then after a few seconds after running it, my entire PC locks up and I have to reset. I have java J2SE runtime enviroment installed, do I need any other Java software to run Pack3d??? Without this I cannot export and clone any dat files from SH3 - so I take it Im completely screwed? ![]() Second off is skinning my models - im using 3Ds max and photoshop what is the best way (and SH3 compatible way) to create an aircraft skin for an original 3D model you want to add to the game? 1) Should I simply clone and edit an existing Bitmap from SH3? 2) Should I use max's UVW unwrapper 3) Create it from scratch using the same blue prints I used to make the 3d model? Also what about Alpha channels, I take it SH3 uses them? Thanks for any help, Its really apprieciated ![]() Last edited by JU_88; 07-30-06 at 03:13 AM. |
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#2 | |||
Pacific Aces Dev Team
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#3 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Java(TM) 2 Platform Standard Edition Runtime Environment Version 5.0 is necessary. I have jre1.5.0_06 (Windows XP SP2). DL: http://java.sun.com/j2se/1.5.0/ What version Pack3D do you use? Pack3D download from: http://24flotilla.gamab.net/pack3d/Pack3D.jar or http://rapidshare.de/files/13718625/...rsion.rar.html For the ships.dat it is possible to use the version 11/27/2005. For other dat-files it is better to use the version 10/22/2005 or earlier. In file Pack3D.jar from 11/27/2005 2 folders "Version_1" and "41105" with earlier versions of files are packed. You can UnRar them by WinRar ("Open With WinRar"). Second. I do not understand your problems too.:hmm: 1) Yes 2) Yes 3) Yes Create model in 3DMax Create a skin in the Photoshop (it is possible with an alpha-channel) Create UVW map. Convert ready model to obj-file (WaveFront format with some differences). Import to a base dat-file yours bitmap (*.tga) and geometry (3D mesh). :hmm: ![]() |
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#4 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Thanks for the feedback guys - they are not problems as such - just inexperience on my part, I just want to make sure i dont miss anything important...
![]() As for Java - it seems to hate / conflict with my nvidia drivers from 7600gt, been getting freezes or blue screens of death as soon as i touch any java application.... I will re-instal java runtime, and update my gfx card driver, hopefully it will solve it -or else my sh3 aircraft project ends here. ![]() |
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#5 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Goodluck. ![]() |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Noooooooooo
![]() Must be a workaround |
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#7 | |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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