![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Planesman
![]() Join Date: Jun 2006
Location: Milton Keynes
Posts: 195
Downloads: 1
Uploads: 0
|
![]()
I sneaked into Freetown and so a whole gamut of ships just awaiting my torps. I hit a couple and was waiting for reloads when a destroyer came sniffing me out.
It went forward towards one of the boat pens when it hit the side and burst into flame. It reversed out and then went further down and reversed into and imbedded itself into the pier ha ha ha, this then gave me the opportunity to sink the rest of the ships at my leisure. Anyone else experienced this? |
![]() |
![]() |
![]() |
#2 |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
|
![]()
Not this exactly, but once when I was attacking a convoy the merchants just went loopy and lost all sense of direction and started to collide with each other. I must admit I think what caused it was the save game bug that has been mentioned before in this forum. I saved when very close to the convoy and when I reloaded thats when things started going crazy.
Nemo |
![]() |
![]() |
![]() |
#3 |
Grey Wolf
![]() Join Date: Jun 2006
Location: Keighley UK
Posts: 938
Downloads: 78
Uploads: 0
|
![]()
yes especially in harbours the dds come looking for you and get all lost and confused and end up crahing into their own ships funny actually
![]()
__________________
![]() |
![]() |
![]() |
![]() |
#4 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
|
Bad AI, I mean sheesh you can be leaving port and ships will actually move out of your way if on a collision course, But go inside an enemy harbour and DD's just charge you in a straight line thinking that they can gate crash a 15' wall???
![]() Stooopid really it's this behavior like that actually takes the fun, adrenaline effect from actually going into harbours and trying to sink enemy shipping, if a dd sniffs you just get a harbour wall between you and it.....Game over...you can now sink everything in sight, and the bloody stoopid DD as well as it ain't going no where fast anymore. ![]() It's AI behaviour like this which now stops me from entering harbours even if that part is actually a tense time, cos once your in you can fool DD's no end into jammin,rammin and burning themselves to bits.:rotfl:
__________________
![]() |
![]() |
![]() |
![]() |
#5 |
Ocean Warrior
![]() |
![]()
Ya they also love to run themselves aground too. Though not as much as in SH2 at least
![]() As for friendly ships avoiding ramming you, ive never seen that myself. Those damn schnel boats are always buzzing me and coming with in feet of raming me. Once or twice (though you didnt hear this from me) ive even opened fire on them for ramming me. The one bug with the AI though that realy gets anoying is when 2 ships on the same side (even same country) suddenly decide they both dont like each other and open up with everything till one gets sunk. Ive had that happen with convoys alot where they are attacking me then one ticks off the other and they drop the gloves and go at it and forget about me. |
![]() |
![]() |
![]() |
#6 |
Ensign
![]() Join Date: Apr 2006
Posts: 230
Downloads: 2
Uploads: 0
|
![]()
I've had a destroyer go THROUGH an outer harbour wall before - I suceeded in beating it into the harbour and so I hid behind the outer wall (the ones with lighthouses on them). But the destroyer sailed straight through it and hit & sunk me. Very unfair!!!
![]() |
![]() |
![]() |
![]() |
#7 |
Seaman
![]() Join Date: Jun 2006
Location: SE,Va USA
Posts: 34
Downloads: 0
Uploads: 0
|
![]()
If he went over the wall to get you he earned that kill. I had on get hung cross ways of a boat slip. Ive also I a cruiser sink his own DD and armed trawler.
__________________
U-69 Slowly damming the English channel one merchant at a time. ![]() |
![]() |
![]() |
![]() |
#8 |
Ace of the Deep
![]() Join Date: May 2005
Posts: 1,100
Downloads: 0
Uploads: 0
|
![]()
Yeah, going into ports with a seawall can really be a massive boon. If you can dock inside one of the berths, submerged, you can fire torpedoes and wait for the escorts to beach themselves if you're detected.
It's like that t-shirt with the frog and the stork. Those escorts have NO FEAR! of that sandbar. Just run that sucker right up there on the beach so's you can have a nice clear view. ![]() The AI doesn't do well in the navigation department. |
![]() |
![]() |
![]() |
|
|