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Old 11-05-05, 11:58 AM   #1
Marhkimov
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Default ATMOSPHERE MOD v2.0

It is recommended that low-end computers use the 8km version, but if your computer can handle it, you should definately use the 16km version.

Also, people with naturally dark monitors should use the light (night) sky versions, however, IMHO the dark (night) sky versions are more realistic.


IMPORTANT NOTE: Rollback SH3Cmdr before installing!!!


Look for it at Terrapin's site: http://www.u-boot.realsimulation.com/

search in the general MODS section. look for these:
Atmosphere_Mod_8_Km_version_2_0_DARK.rar
Atmosphere_Mod_8_Km_version_2_0_LIGHT.rar
Atmosphere_Mod_16_km_version_2_0_DARK.rar
Atmosphere_Mod_16_km_version_2_0_LIGHT.rar


Then search for this mod as well:
Marhks_Ocean_MADNESS_v2.7z



******************************************
INDIVIDUAL BREAKDOWN OF VERSION 2.0 (Atmosphere Mod)
******************************************


NOTE: Unless stated otherwise, all files are required in order to run Atmosphere mod.

data\cfg\sensors.cfg
- Night, visual, and fog ranges adjusted.

data\Env\EnvColors_*.dat (Files not required to run Atmosphere mod)
- *NEW* underwater sea colors added.

data\Env\SkyColors_*.dat
- *NEW* nighttime sky & sea textures.
- Enhanced sun reflections and sky/sea textures.
- Sky dome adjusted to reflect visual range.

data\Library\Sensors.dat
- *NEW* Snorkel wakes & reflections added (also sensors.val). -Sergbuto
- Max visual distance alterred.
- RWR ranges (player u-boat only) enhanced. -Jungman

data\Misc\Nori00.tga,Nori01.tga (Files not required to run Atmosphere mod)
- *NEW* AIL v2.0 clouds added.

data\Textures\TNormal\tex\Moon.tga (File not required to run Atmosphere mod)
- *NEW* AIL v2.5 moon added.

data\scene.dat
- *NEW* water murkiness changed. More clear than RUb, less clear than stock.
- Sky, cloud, moon domes alterred.
- Cloud texturing fixed.








ALL OF THOSE WHO TOOK PART IN THIS ESCAPADE:
Kpt. Lehmann
Manuel Ortega
Marhkimov
Rubini
Rulle34
Seeadler

SPECIAL THANKS TO OTHER VERY IMPORTANT PEOPLE:
Ailantd
Jungman
Pablo
Redwine
Sergbuto
Timetraveller
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Old 11-05-05, 12:21 PM   #2
Hartmann
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Thaks for all

downloading now for test.

Includes all snorkel and periscope reflections for the subs or only the wakes ?

thanks
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Old 11-05-05, 01:10 PM   #3
Fangschuss
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Thx for the hard work

Downloading now
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Old 11-05-05, 01:24 PM   #4
Müller
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Does this version have the foggy horizon, etc effects (like stock SH3), or must I still add it manually as in the IUb version?
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Old 11-05-05, 01:29 PM   #5
Ark
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I can't DL the 16km Light version. WHen my link pops up to DL it just takes me to another page.
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Old 11-05-05, 01:29 PM   #6
oRGy
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Uh, what value did you edit for the foggy horizon exactly?

I was looking through scene.dat and can't figure out what would be the right one.
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Old 11-05-05, 01:32 PM   #7
Marhkimov
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Neither versions (8km or 16km) carry foggy horizons (I like it foggy-less). It's just my own personal choice. My rationale is that in real life, there is a minimal amount of smog in the middle of the ocean, so foggy horizons don't look correct... Also, I think it just looks nicer when it is clear.

However, feel free to add foggy horizons yourself.


But in all versions, I believe a fog-like effect does show up at dusk and dawn.
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Old 11-05-05, 01:36 PM   #8
Ark
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16km Light DL doesn't asppear towork, the others do however.


*EDIT* Link works now. That was wierd.

Thx for the mod!!!
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Old 11-05-05, 02:26 PM   #9
Marhkimov
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For those who downloaded either light sky versions, what does everybody think?

Is the sky too dark? Is the water too dark? Could it be lighter? Any opinions?
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Old 11-05-05, 02:29 PM   #10
Müller
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Quote:
Originally Posted by marhkimov
Neither versions (8km or 16km) carry foggy horizons (I like it foggy-less). It's just my own personal choice. My rationale is that in real life, there is a minimal amount of smog in the middle of the ocean, so foggy horizons don't look correct... Also, I think it just looks nicer when it is clear.

However, feel free to add foggy horizons yourself.


But in all versions, I believe a fog-like effect does show up at dusk and dawn.
@oRGy: See http://www.subsim.com/phpBB/viewtopi...861&highlight=

@marhkimov: It isn't smog, it's just the haze/blur/fadeout effect caused by the fact that air, and especially really humid air, isn't 100% transparent. Go down to the ocean and look at a ship/promotory/whatever a few km away... it will have a distinct bluish tinge, growing more pronounced with increasing distance (just like in stock SH3). Not only does the horizon haze effect look much more realistic, it's also quite handy for judging the approximate distance to ships. In standard Atmosphere Mod* it's very hard to tell whether you are looking at a disant large ship or a nearby small boat, since all are equally crisp and clear. PJ

*which is GREAT btw. please don't think i'm here to whine and complain about your excellent mod.
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Old 11-05-05, 02:31 PM   #11
terrapin
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Quote:
Originally Posted by Ark
I can't DL the 16km Light version. WHen my link pops up to DL it just takes me to another page.

All files mentioned in the first post are available through my site, too...
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Old 11-05-05, 02:37 PM   #12
Marhkimov
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Quote:
Originally Posted by M?/b>
It isn't smog, it's just the haze/blur/fadeout effect caused by the fact that air, and especially really humid air, isn't 100% transparent. Go down to the ocean and look at a ship/promotory/whatever a few km away... it will have a distinct bluish tinge, growing more pronounced with increasing distance (just like in stock SH3). Not only does the horizon haze effect look much more realistic, it's also quite handy for judging the approximate distance to ships. In standard Atmosphere Mod* it's very hard to tell whether you are looking at a disant large ship or a nearby small boat, since all are equally crisp and clear. PJ
Yeah, I'm familiar with the haze blur effect. But the only problem that I have with it, is that SH3 doesn't make it faint enough. In SH3, it's too dark and pronounced. In real life, you can tell that it's there, but it is a very slight gradation...

I would love if someone could fix this, though...





And thanks terrapin!
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Old 11-05-05, 03:19 PM   #13
Fangschuss
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Quote:
Originally Posted by marhkimov
For those who downloaded either light sky versions, what does everybody think?

Is the sky too dark? Is the water too dark? Could it be lighter? Any opinions?
could be somewhat brighter
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Old 11-05-05, 03:25 PM   #14
Hartmann
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Downloaded the dark version and tested but not at night yet

It looks nice very nice , but i find the underwater too dark for my taste. i think that is darker and murky than in my previous 16 km mod that i use. but despite this is a lot better that the default rub water.

I don´t know if is possible the deffault clear and blue water with this mod.

i know that there are the sh3 color inspector program for change the water fog values but i´m confused because there are three main sets (atlantic,mediterranean,artic) and other sub sets (middle of the day, storm..calm ...and more). i don´t know if i have to change all situations one to one or a one change is linked with the others... .

About the fog in the horizont... always there is some fog , only in days with very clear skyes,sunny ,winter or with a lot of wind you can see until the limit.
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Old 11-05-05, 03:25 PM   #15
coronas
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Is Big Waves included? Thanks for the work!
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