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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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Ok, so first off, Im teaching my self 3DS MAX, So weather or not any models I make end up in a mod or not, it doesnt mean I am wasting my time - as Im enjoying what I am doing regardless.
Right, so here is what I would like to accomplish. 1) Model several new, low poly historic aircraft to SH3 2) Create suitable textures/skins for the models that will display correctly in-game 3) Export the aircraft in to SH3 and apply some of the existing aircraft properties to them. eg - AI, ordenace (bombs), animated propellers, turrets and bomb bay doors where nessecary. I am assuming this is possible, as several new ships have been successfully added to SH3 recently. (Please correct me if im wrong) So far I have only modelled only one aircraft - A major player in ASW that is missing in SH3 - the Lockheed Hudson (see below) I am about to begin work on a Mosquito Other planes I hope to make are: Bristol Beaufighter B-17 Halifax Armstrong whitworth whitley I am NOT an experienced modder in any way, I dont have much of a clue how to acheive what I want - beside create the aircraft models themselves. I CANNOT do this on my own, I will need a lot of help from expirienced modders here. So my first question is how possible it to add these models (without SH3s SDK) And who is willing to help me with this mini project. ![]() ![]() ![]() ![]() ![]() ![]() ![]() At the moment the poly count is approx 1000, anyone know the poly count of the flight models already in sh3? (which look rather shabby - epecially the wellington) Thanks for any feed back. ![]() Last edited by JU_88; 07-24-06 at 08:04 AM. |
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