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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
Uploads: 0
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This is, I think, a kind of a bug report, I'm not sure if this is a known issue or not, I thought I'd let the GWX team know, just in case.
Returning from a patrol in Nov. 1940 I saw several search lights in the western entrance to the Kiel channel, when I came closer there was a small tanker with a british flag moored in the harbour which was illuminated by two german merchant ships. Don't know if this is a bug, or if it is intended to be some kind of a captured prize ship? Another thing, which I think was a bug with the innitial release, is that uppon returning from a patrol to Kiel I often find several ships, at the western channel port and in Kiel itself, adrift and on fire, or already sunk. Once there were three capital ships drifting all over the harbour on fire or with decks awash. Last edited by Henri II; 05-19-07 at 04:00 AM. |
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#2 |
GWX Project Director
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Please download and apply the GWX version 1.03 update.
Sorry for the short answer... leaving for work soon. |
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#3 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
Uploads: 0
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I actually have installed the 1.03 update on the day it was released. I suppose the file which is responsible for this is the Campaign_scr.mis, the one I have has the version number 1.03 in the header.
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#4 |
GWX Project Director
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Also, if you save your game within 35-50 km of scripted harbor traffic... you will see the ship behavior you've listed above.
It is a stock SH3 bug/unrelated to GWX. |
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#5 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 1,050
Downloads: 3
Uploads: 0
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probably the script bug thing,
however on a related matter, I've had some of the fishing boats in the Kiel canal spontaneously sink on me, the windspeed was 11m/s so they might just have bumped into the bottom repeatedly until they cracked, nothing hostile to account for it, was 2nd of september 39. gwx 1.03 |
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#6 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
Uploads: 0
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Just to be clear on this - Is it enough to save around scripted traffic, or do I have to reload to get the bug? I usually save somewhere at this point, but never reload because I heard that scripted ships lose their waipoints uppon reloading a game in the vicinity.
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#7 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Pretty sure it only takes effect on a reload
May be wrong though The Br tanker has been replaced in 1.04 Was originally a Lithuanian one but the country disappears around that date and the entry was changed to Br ![]() |
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#8 |
Grey Wolf
![]() Join Date: May 2007
Location: Little Saigon, San Jose, California
Posts: 944
Downloads: 323
Uploads: 4
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I encounter this problem too, but thanks to 1.03, now I don't have this problem anymore.
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