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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Hi all...
Is there any way to increase the maximun officers quantity ? Thanks in advance..... ![]() |
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#2 |
XO
![]() Join Date: Jul 2006
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In the Data ->Cfg folder there's a bunch of specific crew cfg's for each type of u-boat (II-VII-IX-XII).I think that the crew there is the standard crew you get when starting with the boat.Maybe you could add an extra officer on the ship by modifying those files so that you start with how many officers you want.Correct me if i'm wrong please.
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Came back after a long time ...ahoy mates! |
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#3 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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#4 |
XO
![]() Join Date: Jun 2006
Location: North Carolina
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I believe the NYGM mod has an extra officer on the IIa sub (5 instead of 4) if i remember correctly so it should be possible. although i might be wrong. (never trust a noob=me
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#5 |
Sea Lord
![]() Join Date: Jan 2002
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Thanks Enaceo and U-Snafu... I found it...
It is into the Basic.cfg file... You must to look for : [SUBMARINE0] (type II) [SUBMARINE1] (type VII) [SUBMARINE2] (type IX) [SUBMARINE3] (type XXI) In example here for all type IX, i you want to increse Officers.... just edit [SUBMARINE2] NrMinOff=3 ;NrMaxOff=5 NrMaxOff=7 ; >>>>>>>>>>>>>>>>>>> increased to 7 NrMinPO=10 NrMaxPO=19 ; >>>>>>>>>>>>>>>>>> you can increse here NrMinSeamen=24 NrMaxSeamen=32 ; >>>>>>>>>>>>>> and here NbVersion=4; 5 Version0=0 ; IXB Name0=IXB Month0=10 Year0=1939 Version1=1 ; IXC Name1=IXC Month1=7 Year1=1941 Version2=2 ; IXC/40 Name2=IXC/40 Month2=10 Year2=1942 Version3=3 ; IXD2 Name3=IXD2 Month3=1 Year3=1943 ;Version3=3 ; IXD1 ;Name3=IXD1 ;Month3=10 ;Year3=1941 ;Version4=4 ; IXD2 ;Name4=IXD2 ;Month4=1 ;Year4=1943 DaysSpentInBase=28 Last edited by Redwine; 07-15-06 at 09:33 PM. |
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#6 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
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This is good thing to know how to adjust. Thanks....
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#7 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
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Was the disappearing 5th Officer ever fixed by GW or NYGM? Mine has been AWOL for the last 10 patrols. I figure he's been sent to the Russian front.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#8 |
Ocean Warrior
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Never had that one happen myself
You can also decrease the minimum crew too if you like, on a couple of the sub types i droped the minimum crewmen required because i didnt want or need all that crew (and had no place to stick them other then the torp rooms which would tire them out for nothing). Plus having crew in the torpedo rooms when not in use made keeping their fatigue down a major hastle. I also always wished i could increase the officer bunks (or make officers like normal crew) Managing 5 officers with only 2 bunks for all of them is another pain. |
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