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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Jul 2006
Posts: 43
Downloads: 46
Uploads: 0
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I guess this has been discussed already but maybe someone can give me an update on what's going on?
How is it possible to be working on SH4 when the damage/crew engine in SH3 is completely broken? How is it possible to leave a game as super good as SH3 with these two major flaws? If the damage model was made more arcadish to lure light simmers then was it a success? How many on this forum is happy with the damage model, let me see your hands! I really can't understand how someone can leave SH3 in this state. It's a shame! |
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