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#1 |
Torpedoman
![]() Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
Uploads: 1
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Good Day Donut,
I have been looking for a mod that adds the Kiel Canal. I'm onmy first career, it's Sept 1941 and I'm beginning to fear that Flotilla 1 is never going to move to France ![]() Do you think that you might post the mod title and/or a link to the mod ? Thank you much, Old Dog |
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#2 |
GWX Project Director
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Greetings old dog!
The Grey Wolves Supermod includes the Kiel Canal, as well as traffic and towns for it. We have also included Scapa Flow with sunken barrier ships as per history, the Panama Canal, and the Suez Canal. ![]() |
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#3 |
XO
![]() Join Date: Jan 2006
Location: Vancouver
Posts: 411
Downloads: 5
Uploads: 0
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What a salesman! :rotfl:
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#4 |
Torpedoman
![]() Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
Uploads: 1
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Greetings Kpt,
I have been reading about your Gray Wolves mod, and just completed downloading Part I. Hats off to you and the rest of the crew who put that together. However, I had seen a mod on another site which would add the Kiel Canal, the Eastern entrance to Scapa Flow et al, and thought it would be nice to be able to download something in a few minutes to satisfy my curiosity. Downloading your efforts will be more than a one night effort, and I will be out of town for most of the coming week. Congratulations again, Old Dog |
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#5 | |
GWX Project Director
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![]() I just wish I could give everyone free cable internet access. |
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#6 |
Torpedoman
![]() Join Date: Mar 2006
Location: MA. US
Posts: 112
Downloads: 41
Uploads: 1
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Well Kpt,
Free cable access would be nice, but this evening I would settle for a link to the original mod to add the Kiel Canal. Also, as much as I congratulate you on your work, I feel bad about not offering thanks to all the others who donate their time and effort to contribute to our enjoyment of SH III, and also of other games. Heck, I've been using Beery's mods back to Talonsoft's Borodino and his Red Baron II mods for years to name just one effort. It's a great community. Old Dog |
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#7 |
GWX Project Director
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I'm looking for it... its under "Terrain Editor" something or other...
Hey REF!!! Help!!! :hmm: ![]() |
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#8 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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Kpt. Lehmann wrote;"The Grey Wolves Supermod includes the Kiel Canal, as well as traffic and towns for it.
We have also included Scapa Flow with sunken barrier ships as per history, the Panama Canal, and the Suez". Does GW.mod.provide aid to navagation,or only hoop jumps,to the game? Donut wrote:"suggest ships:should only be in backwater sideings, for easy plotting,canal is to narrow most of the distance".Building graphics, would also be nice,In the towns of Rendsburg,& Brunsbuettel, to have harbors that did not protrude, block canal. The whole purpose of any canal,is to provide swift transit,avoiding long round about passages. Note:TCx1,when ship sighted,slows passage of canal,so fewer ships,would expedite passage also. This mod.could be reworked to make real life more enjoyable,thats what canals are all about,IMHO.Help me out Here |
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#9 | |
Seasoned Skipper
![]() Join Date: Jan 2006
Location: South Carolina, CSA
Posts: 684
Downloads: 37
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![]() Quote:
http://www.subsim.com/phpBB/viewtopic.php?t=48760
__________________
![]() GWX 3, JSGME 2.3, Sh3 Commander 3.2 SH3 Gen 8.1, Water Stream for U-boats, LRT LITE 2.0, Lifeboats for SH3 |
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#10 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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Samwolf sir,that is the best link to start him out,until the canal is modded for swift passage. Kaiser-Wilhelm-Kanal for SH3,I asked CCIP,to help with this,but it seems real life is not the goal. Instead,some modders think hoop jumps are just too kool!
Ploting the canal,is hoop enough! ![]() ![]() |
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#11 | |
Grey Wolf
![]() Join Date: Nov 2005
Location: Mar del Plata, Argentina
Posts: 871
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http://www.subsim.com/phpBB/viewtopic.php?t=48760 @donut Chack the last page of the Terrain editor thread, TKT has come with a solution,(haven't tried it yet), If you think the Kiel canal is hard now, you should have tried my first version, It was half the width it has now :P , All it requires is some carefull plotting, if you stick to the middle of the canal you should have no problems. Ref |
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#12 | |
Stowaway
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As one old fart to another, I'll take the realistic trip over not having those things any day. ![]() |
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#13 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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Thanks Steve,I enjoy your support and coments.
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#14 |
Navy Seal
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Well, to be honest, I've never had any problems with the "hoops", because the ships are generally well off the center in the canal and the docks are marked on the map. I've had no problems going through the canal even at relatively high TC.
I really don't have time to revise and test traffic in there. But if you're really keen on avoiding those so-called hoops, maybe one good solution would be to simply move the Kiel starting location to somewhere in the end of the canal. That'd be a pretty quick change. There really isn't much you would be missing if you plan to go through the canal on high TC anyway. :hmm: |
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#15 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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TigerKatziTatzi Wrote:"After releasing the reworked Nord-Ostsee Canal in our new Mod release v.2.2 of Living Silent Hunter III, I like to give this mod as single mod to the rest of community as well. Nord-Ostsee Canal reworked ".
CCIP;You guys win this discussion,I will live with it,God Bless You all ![]() |
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