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#1 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Aachen, Germany
Posts: 133
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Hi all,
I am using NYGM 2.0 and the gods eye option included. Now I did some modding so the contacts are grey. Intention was that id is needed to verify if contact is friendly, neutral or hostile. As it now is the small tail is still colored so it gives this away! I think that the file contline.tga is used somehow, but I like to keep the sonar lines red for warships and black for merchants. Here you can see what I mean (a red tail for an enemy merchant) ![]() The other problem that can be seen here is that additional to the problem stated above single ship contacts are displayed again. How can I turn them off? Thanks a lot for your help! |
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#2 |
Chief
![]() Join Date: Feb 2001
Posts: 319
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Sure hope you find answer to this, I would also like to get the red sonar lines back and keep the grey tails. I swapped GW's contline.tga for the stock one, it lasted one patrol and back to GW's. Something must be telling the program what color to display contline.tga.
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#3 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
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Not sure but I think it is dashline.tga in the same folder as the contline
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#4 |
Electrician's Mate
![]() Join Date: Apr 2005
Location: Aachen, Germany
Posts: 133
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I think the dashline is the dashed circle when you click on a contact and/or the dashed line when shooting torpedo spreads.
Now I am back to GW - all grey. But still there are the single ship contacts displayed. Any ideas how I can get rid of them? I like to have contact reports on convoys only (who should this guy be anyway who is always about 100km around me and reporting all those single shiops...) And then there is the problem with contline.tga. Any ideas how to get the color only for the sonarlines? |
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#5 | |
Stowaway
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You make some good points. I agree with having Convoy Contacts Only. It just feels more accurate! ![]() |
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#6 | |
Stowaway
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#7 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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Here are the instructions from the other thread..
1.) Load the mission editor. Load the Campaign.RND file. Find every instance of a single merchant contact, in the explorer window, right click on it, go to group properties and where the section of contact reports is, put in -1, and 0%. or you an 2.) Open the the campaign.RND file in MS wordpad, look for whatever the contact report variable is called, then do something like find "ContactReporttime =" and replace it with ContactReporttime=-1, do the same for probably, and reset them all to 0%. do that for the entire freaking file. If i have this backwards in this descrption all you have to do is find an HK group entry, and look at its its contact probably as you do not receive contact reports for them. Emulate those settings for all your single merchants. Of course that will kill your convoy contract reports as well, so you'll have to go back and put those back in through the editor. It is really not complicated..mostly very time consuming to get each and every single merchant contact in the Campaign.RND file set with the setting to make it not get reported on the map. |
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