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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Hi Teddy...
I installed the NYGM Periscope Fix Mod, it works fine, but i have a little problem. After install it, i lose my oxid/caustic textures into all Type VII subs, noth happens into type II, IX or XXI. It is posible to have a version with my old caustic textures ? Thanks in advance !! ![]() |
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#2 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Sorry
![]() I recovered the caustic textures.... ![]() Many thanks for job and effort Teddy... Last edited by Redwine; 07-11-06 at 10:25 AM. |
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#3 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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Can you explain what happened!
I also have suddenly another set of Tower textures!:hmm: |
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#4 |
XO
![]() Join Date: Jul 2006
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Well if the "mod" you lost is just textures,then unload it ,load the mod you suspect is the culprit for changing them and then load the textures again.It should work .
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Came back after a long time ...ahoy mates! |
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#5 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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![]() Quote:
Take a look into the TexNormal folder and erase all textures relates to the sub camo. I have the same problem now with the big gun turrets of the BB King George, i need to found what happens.... ![]() Quote:
I recovered all my dirty and caustic textures. Last edited by Redwine; 07-11-06 at 12:40 PM. |
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#6 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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I used Fubars skins for all of my Boots, an the problem is, that fubar's stuff doesn't come simply in textures but in the packed dat. format. And so did the periscome files.
I'm totally clueless about the deeper moddingf voodoo! And i don't know what to replace to get the towers back to normal? ![]() |
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#7 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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OK, i looked once more over the Boots, and it seems that only the IX-B is affected!
The C and D are like always! ![]() |
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#8 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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Any way, you can unpack the textures easy using the SH3 Unpacker... |
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#9 |
Admiral
![]() Join Date: Feb 2006
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It's simply that the tower of my IXB is the stock once again since the preiscope fix!
Everything else is fubars! |
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#10 |
Sea Lord
![]() Join Date: Jan 2002
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I soupose if you unpack the Fubar's texture for the conning tower and put it into the TexNormal folder your problem will be off....
Take the Furbar's .dat file and unpack the textures with the SH3 Unpacker ![]() |
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#11 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
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Thanx Red! I know i annoyed you already!
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#12 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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![]() Quote:
If you unpack your fauvorite textures and you put them into the TNormal/tex folder, then no file will override them.... i think.... may be correct ? Try and comment... ![]() |
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#13 |
Admiral
![]() Join Date: Feb 2006
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Ok Red, I got the Extract-Tool and Opened Fubar's .dat file. (the ones that are located in the object folder (turm files) extracted all the textures in it, and put them in the Texture folder....and taadaa it worked like a charm
![]() Once more something new learned! Thanx for the hints! ![]() Myx |
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#14 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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So good to know... ! ![]() |
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