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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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GW AI Type II - No Tower or Guns ??
Hi, I just went out on a mission & never really paid any attention to the AI subs before but noticed that there is no conning tower or deck gun!
![]() ![]() Now it could be that it has to do with the "AI_Uboats_v2.0" mod that has been installed in TGW. Can anyone confirm this or give advise please. ![]() Thanks, Reece.
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Sub captains go down with their ship! Last edited by Reece; 07-06-06 at 10:37 AM. |
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#2 |
GWX Project Director
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Hi Reece,
What other mods are you using... there are no Type VIIB AI boats in GW. ![]() |
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#3 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Whoops - Type II
I had a closer look & it's a type II, came across the boat when leaving Wilhelmshaven in the evening, so it's a little hard to see.
![]() It's a fairly new mod so may not work with GW, I do have some other mods but should have nothing to do with the u-boats. ![]()
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Sub captains go down with their ship! |
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#4 | |
Rear Admiral
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![]() Quote:
What you'll sometimes have to do when running a mod with another mod, is compare common files side by side, see whats different between the two, find how those settings effect the game, and then incorporate the features needed from both mods into one file. It can be alot of work. |
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#5 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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I am running the AI uboats2 and the S Class AI subs as well as the AI wolfpack on top of GW and so far they all seem to be ok - mind you only seen the S class and VIIC/41 so far
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#6 | |
Pacific Aces Dev Team
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I think the best way to avoid confusions like this is to use the exact original names of included mods (as given by original mod creators) in Readmes of big mod-compilations. |
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#7 | |
GWX Project Director
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![]() Quote:
Its been quite some time... but it had to do with the timing of 3D rendering of AI boats vs player boats breaking some cable-fixes... now the cables are fixed on both AI Type VIIC's and Player Type VIIC's. This was quite a balancing act. |
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#8 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
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Found!
Hi, yes it was the "AI_Uboats_v2.0" mod, I didn't use JSGME as it flattens 2 files: "NSS_Uboat2B_shp.tga" & "NSS_Uboat7c41_shp.tga"! so I just copied the mod to the data folder, anyway I had the original GW data folder saved so was able to fix, all of the mods are back in except the AI U-Boats mod & all works fine.
![]() Thanks all.
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Sub captains go down with their ship! |
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