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Old 07-04-06, 08:34 AM   #1
M_B1
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Join Date: Jul 2005
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Default NYGM 2.01 Super DD's issue ?

Hi (I posted this in the sticky, but it doesn't seem to be getting much viewage)

Possible issue ?

I playing on 100% with NYGM 2.01 because its a great mod and I like my realsim. Thanks very much for the hard work.

So to my issue - this happened to me in my last game - what do you think ?

Its Jan 1940 right at the beginning of 'happy times' and I spot a convoy of 11+ merchants escorted by 4 screening vessels.

After managing to get infront of the convoy undetected I submerge to periscope depth and wait for the front escort to roll over me. Using the hydrophone I wait till its behind my boat before raising the scope, targeting a medium merchant and manouvering into a shooting position.

Minutes later one medium merchant explodes to the sound of two detonations.

Quickly I shift my target to a following large Merchant and loose another two torpedoes resulting in a satisfying chorus of explosions and a rapidly sinking vessel.

Now for my escape. So far I am undetected while through my scope I can see the night sky lit up by flares and the four escorts searching for the attacker. I set my course between two destroyers and move at slow and rigged for silent running.

20 minutes later after avoiding detection I am pinged. Oh well. I immediately crash dive to get depth before the 4 escorts get into an attack run and manage to get to 100 meters before the first charges begin to explode. All 4 escorts seem to be involved in the attack. I respond by twisting and turning and altering depth.

But can I shake them ? Not a hope.

Some two hours into the attack and my boat is devestated by charges. I lose all my tower equipment and just manage to prevent flooding. Fortunately my engines remain undamaged. I am really beginning to sweat now.

6 hours into the attack and the attackers finally run out of charges. Hooray ! I have survived ! Now to wait for them to leave and I can limp back to base.

But.

They don't leave. Ever.

They continue to ping and run attacks but with no charges. 24 (game)hours !!!!! after the first contact they are still pinging me every two minutes. My crew is so exhausted they cannot operate the engines and I have a few gasps of air remaining so the only thing I can do is emergency surface and surrender before my boat sinks to critical depth.

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This doesn't seem right to me.

1: In 1940 all 4 escorts would not have abandoned their convoy to hunt a single sub for 24 hours, especially after all their munitions were gone. Hunter Killer doctrine wasn't adopted till much later in the war.

2: I doubt destroyers would hang around pinging after munitions were used up. They would attract every sub around with that amount of pinging and present quite a good target just sitting there.

3: There is absolutely no way to get away from 4 (1940) destroyers (unless there is something in the manual I haven't read). I tried every trick I know.

4: It was my first cruise, but I wouldn't expect my entire crew to be reduced to the point that they cannot operate the boat at all.

It does seem to be a bug to me unless I am missing something. Its Happy Times, but attacking a convoy seems suicide if you are detected.

Thoughts ?

I posted this on another site and it would appear this isn't just my experience.
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