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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jul 2006
Location: Hong Kong
Posts: 107
Downloads: 12
Uploads: 0
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Hi all i'm a newbie to modding.
Can anyone tell me how to add deck gun to IIA? |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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Type IIa U-boats didn't have deck guns. Save up your renown and get a type VIIB or VIIC. There is a mod that will add a battleship's gun turret to any sub, however.
irish1958 |
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#3 |
GWX Project Director
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In stock SH3 the Type IIA doesn't get its 20mm flak gun on the foredeck unless you select it as an upgrade.
I think this is what he is referring to. ![]() |
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#4 | |
Commander
![]() Join Date: Jun 2006
Posts: 476
Downloads: 21
Uploads: 0
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#5 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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I want the battleship gun mod details, if anyone knows where it is.
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#6 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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i don't have the reference for the guns, but I remember seeing a thread with the picture and the mod. Of course, in RL the sub would tip over and probably sink with a battleship turret.
irish1958 |
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#7 |
Helmsman
![]() Join Date: Jul 2006
Location: Hong Kong
Posts: 107
Downloads: 12
Uploads: 0
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can I add a deck gun to IIA by modifing files?
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#8 |
Stowaway
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Ok, first off. There is not enough room on the front of a Type II sub to even FIT a DG (be it an 88mm or the 105mm) because it will be cliped by the conning tower. Second, the compartment (Crew maning gun is a compartment) is not BIG enough to even get the DG to work (you need 3 crewman on a DG, the flack gun on a TypeII only has 1 crewman), so even if you do change it, the gun will never fire, sorry. Now even if you change the compartment to fit the crew, you may not have enough room on the sub to fit the extra crewman required to man the gun (I dont use the TypeII so not sure on that 1). Then after ALL that the DG wont have the correct AMMO, because the NODE is for a 20mm Flack and there for you will only have AP rounds and you wont have the correct amount.
Now given all of the above, do you really think its worth all the effort ? |
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#9 |
Helmsman
![]() Join Date: Jul 2006
Location: Hong Kong
Posts: 107
Downloads: 12
Uploads: 0
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it is not the problem of worth or not.
I'm here to post because I just want to learn how to create my own mod. May be my ideas violate the history, IIAs do not have deck guns, but i just try to post here to ask how. |
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#10 | |
Stowaway
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If the sub didn't flip over it would sink to the bottom upright very quickly. ![]() |
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#11 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 276
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perhaps you could add a 3,7
would make a good compromise and after that you can easily increase the 3,7 ammo´s power... Edit Here´s a link for you alamwuk2a http://www.subsim.com/phpBB/viewtopic.php?t=41978 at least you can make the game show up the model... ![]()
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nie das Boot verlassen Last edited by Gammel; 07-05-06 at 01:57 PM. |
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#12 |
Helmsman
![]() Join Date: Jul 2006
Location: Hong Kong
Posts: 107
Downloads: 12
Uploads: 0
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thank you very much but i can't go to the old forum since i was not registered.
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#13 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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#14 |
Machinist's Mate
![]() Join Date: Apr 2004
Location: Italy
Posts: 124
Downloads: 15
Uploads: 0
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This topic is interesting...perhaps I could (finally!) be able to add the 37mm heavy flak to the bridge of the IXC and IXD2 (as it was historically, at least for the IX D2).
See here http://www.subsim.com/radioroom/showthread.php?t=83987 |
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