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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Naval Royalty
![]() Join Date: Jun 2005
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The scenarios I design for myself are frequently quite long. During the course of them, I've noticed acoustic conditions can change quite radically. In light of that, I wondered is there was a best way to employ bathythermographs? How often do you guys release them? I'm curious what other people's thoughts are.
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#2 |
Ocean Warrior
![]() Join Date: Mar 2004
Location: USA
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Yep. I've noticed the same. Ocean conditions do change throughout longer scenarios. Since we have an infinite amount of XBT's, I put one out every hour as conditions permit.
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#3 |
Gunner
![]() Join Date: May 2006
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Sorry for being greedy here,
SeaQueen can you share your scenarios with us? They sound interesting. |
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#4 | |
Naval Royalty
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Try on SubGuru Kara Sea Strategic ASW. It's just an area search problem. I recently sent Bill an updated version, I don't know if he posted the latest one or not. I tend to noodle with things, fussing over details until I'm happy with them. In some ways, I find DW very limiting. On average that scenario should take about 12-18 hours. It's not too hard, although I once nearly collided with my target once in it. Gotta watch those low bearing rate targets. :-) I tend to be careful about letting my scenarios out, because I'm a naval analyst, and sometimes I get ideas from stuff at work. Even though I "break" the scenario when I make scenarios for commercially available wargames, I'm still very very cautious about these things. I figure it's better to be safe than sorry. I'm working on a second scenario for public consumption, though. It still needs some stuff done. I think it'll be a lot harder too. |
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#5 |
Gunner
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Thanks,
I got the Kara scenario already, I intend to deal with it after i gain more experience, or at least divide it to a number of dives. looking forward for more ![]() |
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#6 | |
Naval Royalty
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![]() I'm trying to create a similar multiplayer scenario where in order to efficiently search the area, the players have to divide it up, so it's an opened question about how exactly to do that. There might be more than one "best" answer depending on things. The problem is that MP scenarios need to play a little faster because you can't save them and pick 'em up later. That means the distance scale must be shortened, which means the search problem is simplified, which sometimes makes things too easy in my opinion. It makes no sense to search an area when in essence the target is already localized sufficiently well to kill it immediately. I wouldn't put it past people to spend 8 hours in MP. I've talked to more than one person who's done that. I just have to be shrewd about chosing the search areas. |
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#7 |
Gunner
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Ill check the version tonight, at work right now (shhh dont tell my boss
![]() Very good background presentation BTW. |
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#8 |
Gunner
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The current version at Bill's site is 2.
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#9 | |
Naval Royalty
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#10 | |
Naval Royalty
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#11 | |
Ocean Warrior
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__________________
LW ![]() ![]() |
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#12 | |
Commander
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__________________
If you are going through hell... keep going (Winston Churchill) |
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#13 | |
Naval Royalty
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#14 | |
Naval Royalty
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