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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ensign
![]() Join Date: Apr 2002
Location: Saltcoats, Ayrshire, Scotland
Posts: 233
Downloads: 322
Uploads: 0
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I was wondering how the AI was shaped to hitting with every second shell. Here is the scenario, I was of the coast of England when I spotted a warship , I went straight to peri depth and view her as she approached, an armed trawler, read her info and saw that she could only do 12 knots top speed. Being a brave soul I popped to the surface and ordered ahead flank and weaving back and forth between hard port and hard starboard rudder. Now I was travelling at about 15kts, weaving and was at least 8000m away from her, of course she started to fire at me and after about 3 shots she found the range and I took an absolute battering.Just about every shot found it's target.
[I have spoke to a WWII vet who served on the HMS Cossack { they attacked the Bismark } and he told me how hard it was to hit that ship with the guns....hehe I would say its a little larger than a U Boat] The AI targeting seems a little too good, has anyone else found this out? BTW I am now running at 20m silent with me bloody tail between my legs lol |
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