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Old 06-10-06, 11:35 PM   #1
bigboywooly
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non 3d nodes

does anyone know which non 3d node is to do with the smoke in pack3d ?
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Old 06-11-06, 12:21 PM   #2
Anvart
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Quote:
Originally Posted by bigboywooly
does anyone know which non 3d node is to do with the smoke in pack3d ?
Smoke is connected with ship... _cos or ship... _cosh 3D object.

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Old 06-11-06, 12:34 PM   #3
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Basically, what Anvart is saying is that the smoke node cannot be moved unless the funnel is moved. It can be inconvenient, at times.
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Old 06-11-06, 01:51 PM   #4
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Quote:
Originally Posted by AG124
Basically, what Anvart is saying is that the smoke node cannot be moved unless the funnel is moved. It can be inconvenient, at times.
Smoke to move it is possible, but it not simple work.
1 variant: to create intermediate 3D object and through it to connect
ship... _cos (Cosh) with a smoke
.
2 variant: the variant which used AG124.

Last edited by Anvart; 06-11-06 at 02:53 PM.
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Old 06-11-06, 02:34 PM   #5
bigboywooly
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what it is am WIP on a kitbash of the tug and smoke not coming thru stack even tho stack not moved:hmm:
I dont think I can move stack to where smoke is coming from whats why I wanted to move the smoke
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Old 06-11-06, 05:01 PM   #6
Anvart
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Quote:
Originally Posted by bigboywooly
what it is am WIP on a kitbash of the tug and smoke not coming thru stack even tho stack not moved:hmm:
I dont think I can move stack to where smoke is coming from whats why I wanted to move the smoke
Excuse, I have not understood that you have written.
I continue.
About two methods mentioned by me above, I somewhere heard, but I do not know
details.
I use a "native" method.
It is necessary to know, that by default, Smoke ParticlesGenerator is
connected with PivotPoint of the parent 3D Mesh object. Knowing it, it is easy to
understand, that it is necessary to do.
Classical example NATF (TugBoat):
1) It is taken NATF_cos from NATF.dat
2) It is loaded (is imported) NATF_cos.obj in 3D Editor
3) It is moved NATF_cos Mesh so that PivotPoint (with coordinates 0,0,0)
it has appeared in the necessary place of a funnel
4) It is saved (is exported) NATF_cos.obj
5) It is inserted NATF_cos.obj in NATF.dat file
This all.
The smoke can be attached to any 3D object. It is necessary for this purpose
to insert object ID, as the parent in Type 10 dataBlock obj_Funnel.


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Old 06-11-06, 05:20 PM   #7
bigboywooly
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:hmm: I didnt move the natf_cos
It is left where it was - mind you the smoke doesnt come thru the stack ( _cos ) on the NATF anyway does it
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Last edited by bigboywooly; 06-11-06 at 05:31 PM.
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Old 06-11-06, 05:41 PM   #8
Anvart
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Quote:
Originally Posted by bigboywooly
:hmm: I didnt move the natf_cos
It is left where it was - mind you the smoke doesnt come thru the stack ( _cos ) on the NATF anyway does it
I have described all above.
You have understood me?


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Old 06-11-06, 06:02 PM   #9
bigboywooly
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lol no I didnt really Anvart
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Old 06-12-06, 04:47 PM   #10
Anvart
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Quote:
Originally Posted by bigboywooly
lol no I didnt really Anvart
Sorry my english.

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Old 06-12-06, 04:59 PM   #11
bigboywooly
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lol dont worry about it Anvart between your English and my understanding it was never gonna happen
Ship not working out at moment anyway so its shelved for the minute

Thanx for trying anyway
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