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Old 06-05-06, 09:08 PM   #1
Mau
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Default Frequencies lower than 50Hz

hi all,

Learned today that there are frequencies lower than 50 Hz.
Those ones are mainly (7-12Hz) for Shaft and blades. So I am surprised that we don't touch them in DW for classification. the 50Hz-60Hz are mainly for Auxiliary machinery (pumps).

Am I right Compressioncut?

Thanks
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Old 06-06-06, 05:18 AM   #2
LoBlo
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http://www.fas.org/spp/eprint/snf03221.htm
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Old 06-06-06, 08:22 AM   #3
Amizaur
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Quote:
Originally Posted by Mau
hi all,

Learned today that there are frequencies lower than 50 Hz.
Those ones are mainly (7-12Hz) for Shaft and blades. So I am surprised that we don't touch them in DW for classification.
Well the frequency will change with propeller rotation speed :-).
The propeller generated noise was thought to be main way of detecting quiet russian subs in the 80' (IIRC), by very low frequency sound waves created by rotating propellers, but later Russians become using (after Toshiba scandal?) propellers with skewed blades (from Akula up) and detection ranges were signifantly reduced... anyway with today's much longer and more sensitive towed arrays it's probably again important method of very long range detections in deep water. You can skewe the blades or use shrouded propulsor but probably can't eliminate the propeller generated frequencies completly, and in deep water they are traveling very long ranges with little loss... Don't know what in case of a pump-jet - if they are generating detectable freqs too ? Probably yes, only different - lower amplitude (quieter), higher frequency and masked from the sides...

(edit: for those who don't know what we are talking about - just like a rotating fan in your computer or on your desk creates noise, every rotating propeller creates acoustic "noise" in the water, only on very low frequencies. Much lower than 50Hz. This noise is very hard to eliminate, but can be reduced in similar way like quiet air fans for computers are done - so more and highly skewed blades, shrouded propulsors ect.

from the LoBlo's link - it's Miasnikov's article:

'Discrete lines in the 0.1-10 Hz band are caused by rotation of the propellers. This noise is difficult to suppress. Moreover, the noise from the propeller may be heard in the ocean at a distance of up to several thousand kilometers since absorption by ocean waters at this low frequency is negligible. The method of narrow-band filtration of the spectrum's discrete line at frequencies up to several Hz is the basic working principle for sonar systems for long-distance detection." )

P.S. What I have remembered was from:

http://www.chinfo.navy.mil/navpalib/...d-war-asw.html

The Third Battle: Innovation
in the U.S. Navy's Silent
Cold War Struggle
with Soviet Submarines

"Phase IV of the Third Battle: ASW and Acoustic Parity: 1980-1990

The Victor III was a harbinger of the Akula, the first Soviet submarine which approached or achieved acoustic parity with its American contemporaries. Though first deployed in 1978, it was in 1981 that the full significance of the Victor III's quieting sank in.(82) From public testimony it is possible to describe broadly the quieting steps finally taken in this class. In a 1984 reference to operations against Victor IIIs, CNO Admiral Watkins testified:

"…What we also learned was that where we had the towed array that covers the low frequency band it was effective every time. The lesson is…we need to get the low frequency end developed and accelerate its introduction into the fleet. Now we are working on that. We have put extra dollars into the low frequency end so that we can go after the propeller blade rates and the other things we have to get on a quiet submarine."(83)

The significance of this statement is in its reference to the importance of propeller blade rate tonals for detecting Victor IIIs, which indicates that other, higher frequency, narrowband tonals like those generated by a ship's service turbo-generators had been reduced."

Last edited by Amizaur; 06-06-06 at 05:53 PM.
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Old 06-06-06, 07:19 PM   #4
Henson
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VLF tracking is an important tool. As stated before, low frequency tonals travel farther.

Unfortunately, the bearing scatter is atrocious. The sooner we receive a higher frequency tonal, we will immediately use the more reliable information and all but discard the VLF.
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Old 06-06-06, 07:29 PM   #5
Mau
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So what you are saying is that it is hard to have a good (none distoted) signal from that range of frequency and that is why we don't use them. We are not using them in DW (anyway I don't think so when we are looking at the chart for the frequencies, unless it is process but we don't see it really in the narrowband ones). Is that the same thing in RL?
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Old 06-06-06, 07:57 PM   #6
Henson
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I imagine the reason we don't see anything less than 50 Hz in DW is closely related to the reason EVERY contact has ONLY 5 tonals...

You are right though. Low frequency tonals are not as good as higher frequencies because of bearing scatter. It makes sense if you think about it; higher frequencies produce a tighter, more stable sine wave.

In reality, contacts have a plethora of tonals you can track, and where it gets even more complicated is that they can change depending on the target's aspect. A contact sounds different when he's pointing you than he does when he's showing his port quarter.

Don't put a lot of stock in DW narrowband being too close to reality (though the TACTASS gets closer than anything else in-game). It's good enough to play with, but bringing NB into real life parameters would cause a several year learning curve. There's a reason it takes so long to qualify Sup.

Last edited by Henson; 06-06-06 at 08:00 PM.
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Old 06-06-06, 10:01 PM   #7
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Quote:
Originally Posted by Henson
You are right though. Low frequency tonals are not as good as higher frequencies because of bearing scatter.
What is bearing scatter ? Has it something to do with sound wave scattering and arriving to receiver from different bearings or is it something freq related ? And second (related?) question, what is angular resolution of a towed array for such low freqs (1-10Hz), can you get exact bearing of such signal - like for higher freqs, or maybe only it's general direction +/- 30 deg for example ? I'm not sure how precisely can be measured bearing of signal that has wave lenght comparable to towed array size... :hmm: Even if it arrives from the side...
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Old 06-06-06, 10:22 PM   #8
Henson
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Quote:
Originally Posted by Amizaur
What is bearing scatter ? Has it something to do with sound wave scattering and arriving to receiver from different bearings or is it something freq related ? And second (related?) question, what is angular resolution of a towed array for such low freqs (1-10Hz), can you get exact bearing of such signal - like for higher freqs, or maybe only it's general direction +/- 30 deg for example ? I'm not sure how precisely can be measured bearing of signal that has wave lenght comparable to towed array size... :hmm: Even if it arrives from the side...
Second question (degree of bearing error) I can't answer. Sorry. It depends on the individual towed array and relative bearing of the contact anyway.

As for definition of bearing scatter? That is just as it sounds: inaccurate bearings. Especially near certain areas of a towed array the bearings sent from narrowband trackers can be extremely inaccurate. If you plot them on a Time/Bearing plot they are more of a radnom zigzag pattern than a straight line. Lower frequencies are notorious for this. Bearings from these frequencies are very unreliable, which is why long-range tracking is such a game of patience. Oftentimes when you have one faint tonal and track it for a very long period of time, you depend on trends, patterns, and guesses based on range rate more than the real-time solutions based on bearing rate that we model in the game.

Bearing rate tracking = broadband trackers and LF narrowband
Range rate tracking = VLF narrowband trackers

That oversimplifies it, but it's close to reality. With VLF, bearing rate is often just a SWAG.
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Old 06-06-06, 10:55 PM   #9
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Thanks for reply ! I supposed that VLF contacts are not very accurate in bearing, well it's just physics... Now I have to think if we can and should emulate this in DW in some way and how seriously... :hmm: the lowest possible signal in DW is 50Hz, how accurate can it be... yes I know you can't answer I'm just scraping my head... and have to dig out how reporting accuracy, Min/Max Beam Width and bearing error curves for database sensors work...
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Old 06-07-06, 04:28 AM   #10
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Quote:
Originally Posted by Amizaur
Thanks for reply ! I supposed that VLF contacts are not very accurate in bearing, well it's just physics... Now I have to think if we can and should emulate this in DW in some way and how seriously... :hmm: the lowest possible signal in DW is 50Hz, how accurate can it be... yes I know you can't answer I'm just scraping my head... and have to dig out how reporting accuracy, Min/Max Beam Width and bearing error curves for database sensors work...
The Undiscovered Country.

I'd really like to know how those work too!
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Old 06-07-06, 06:56 PM   #11
Amizaur
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Quote:
Originally Posted by LuftWolf
The Undiscovered Country.

I'd really like to know how those work too!
Would be REALLY helpful if someone who knows could say what those things are doing.

Now, I didn't touch beam widths at all, have no idea yet what they do. Trying reporting accuracy now. I feel I'm becoming to understand how it works although get some strange results. In general, ALL passive sonars have it set to 3. This probably resutls in no bearing error at close ranges and small bearing errors at long ranges. Value of 10 caused contact to be all around the ship (or at least 180deg). Interesting results with value 1. I got 5deg "bearing scattering" at about 6nm - probably too much if not for VLF (and only one value can be set for whole range of freqs the sonar is working on).
5deg error is consistent with what is visible on "bearing error curves" in DB editor. Got not very interesting results for 2 and 4 settings, but I'm abandoning towed array and will reply tests on sphere, we'll see.
Probably the error with "1" setting is too much even for towed array...
I would like smaller error but with no "error free" zone, like with default setting (I'm not sure yet but seems contacts up to 30.000m are showed with no error - or it is less than 1deg so not shows up). In general, lower value, greater the bearing error down to 1, 0 seems to be no error at all, not sure what happens for higher values like 5 or 10 (when bearing errors are show as negative values)... :hmm: :hmm: :hmm: :hmm:

P.S. settings giving negative results, so 5 and higher, are not valid, results in bearing dispersion of 360deg :-) so valid settings seem to be 0 (no errors) and 1,2,3,4 with 1 largest b. error and 4 smallest b. error (0deg up to 25nm).

For now I would test how works in practice values of 2 for sphere sonars and 1 for towed array... but errors for towed could be too big so maybe 2 for both would be ok... value of 3 that is set currently gives almost no errors at practic ranges.

P.P.S. But maybe even value of 1 is ok. Seems that even if contact bearing is jumping 5 or more degrees on map, the bearings that are send to TMA plot aren't so dispersed, they differ for about 1-2 deg at most... just like some kind of "average" values of bearing were send to TMA, not current second readings... so even large visible bearing scattering results in relatively much smaller bearing scattering on TMA plot. 1-2 deg error on TMA plot makes long range solution harder and less exact (you have to average dots on your own while making the line) but not impossible.
Have to be tested in practice in gameplay, how accurate solution can be obtained from data with such bearing error or other.

I always wondered if solution from towed sonar only LF contact is precise enaugh for firing solution, or it's only initial detection system and later you have to catch target on sphere and hull to plot more precise position for attack ? Bearing error of typical towed array (TB-16) in 50-100Hz range is probably not public info....?

Last edited by Amizaur; 06-07-06 at 07:35 PM.
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Old 06-07-06, 10:38 PM   #12
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Quote:
Originally Posted by Henson
In reality, contacts have a plethora of tonals you can track, and where it gets even more complicated is that they can change depending on the target's aspect. A contact sounds different when he's pointing you than he does when he's showing his port quarter.
Ahh...the classic picture of a train whistle coming at you, being beside you, and lastly, moving away from you.

A School flashbacks....

Where's my coffee maker, two cans of coffee...one for money, the other with coffee, and a box of hot chocolate! :rotfl:
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Old 06-10-06, 11:36 AM   #13
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Quote:
Originally Posted by Amizaur
This is one of the best ASW reads I've read in a long time.
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