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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
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Transfer Requirements
It's been my salty drift,that in game,three patrols are required,out of one port,before transfer will be granted. Although running Gibraltar would be A challenge,to get to the 29th in Spezia.
(quote) JScones, ":hmm: Good question. This is what irks me - the "teleport" to Italy. I can just picture my fully sail-able sub being thrown on a train for transportation...not... If you sail there, will you be able to transfer there as you won't be docked at your home base? Or will it not matter because it's still an active Axis base? I mean, I know there's limitations when docked in neutral ports, but I don't know how far they extend when in "other" Axis ports". __________________ Get the latest: SH3 Commander | SH3 Commander Combined Skin Pack Add-on | Generic Mod Enabler (JSGME) Visit JoneSoft Homepage Any knowledge about this query? ![]() |
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#2 |
Samurai Navy
![]() Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
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Wait, can you sail from Kiel and dock in Wilhelmshaven? What does this do?? News to me!
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I shall punish yee, landlubber! C'mere for spankings and popsicles! |
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#3 |
Stowaway
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You'll be stuck there for the full replenishment time (unless you exit the game and change 'Time in Port' to 1 day), you won't be able to award any medals or do any upgrades (just resupply) and your next patrol grid will be 'Null' and your orders will be "Return to Keil". Of course, nothing prevents you from doing another full patrol, as long as you wind up home.
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#4 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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OK,thanks Steve.I guess my idea goes around chain of comand procedures
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