SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-30-06, 06:44 PM   #1
r_wagner
Mate
 
Join Date: Mar 2006
Posts: 52
Downloads: 0
Uploads: 0
Default Sink Nelson sink!

Playing with NYGM so I guess i can blame myself. Came across a task force with a nelson and a revenge in the middle. I lined up and put 4 torps in Nelson's port side but she did not sink ( I should add that the torpedoes were very well spaced and not all in one spot), after an hour or so she started listing a little bit to the side but she didn't slow down at all, kept up with the task force and disappeared from my sight 4 hours later.

Has anyone actually managed to sink a nelson with NYGM? From what I've read battleships do not take that much beating to go down. 3 hits out of 4 really should do the trick. Maybe you just need that critical hit to take her down...
r_wagner is offline   Reply With Quote
Old 05-30-06, 07:30 PM   #2
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

I sure have. Also - I once sunk a Revenge with a single shot to the bow - no explosion, just buoyance sinking. Her nose went under and she followed. Sounds like you had ****ty luck. It's not reasonable that a Nelson should take 4 torps well spread to one side and laugh it off. NYGM is generally solid, but occasionally it is profoundly unfair. Sometimes you just lose.

Kb
__________________
Keelbuster is offline   Reply With Quote
Old 05-30-06, 07:58 PM   #3
CybrSlydr
Lieutenant
 
Join Date: Jul 2004
Location: Beverly, OH
Posts: 263
Downloads: 13
Uploads: 0
Default

With GW 1.1 and NYGM, I took out a Nelson with 2 torps. Both in the same spot, right around the stack in the back.

Another time, it took 5 and a Revenge took 6 to bring down.

Unless you can hit where you want, it's a crapshoot. (these were all impact detonators appx 4m below the surface)
CybrSlydr is offline   Reply With Quote
Old 05-30-06, 08:42 PM   #4
Fab
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I just got done sinking the HMS Rodney. I snuck into a convoy at night and lined up to put four eels into her starboard side from 90º bow angle. I put two right under the bridge (fuel bunker) and two right under the middle of the three fore turrets (fore ammo bunker). I don't know which one sent her to the bottom as I dove immediately upon firing, but all four hit and then I got the message that she was going down. I think it was the ammo bunker shot that got her since it was about the third impact that sent the message that she was going down and I fired from left to right (stern to fore).
  Reply With Quote
Old 05-30-06, 09:13 PM   #5
Umfuld
Captain
 
Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
Default

Capital ships can be tough to sink when parked, as well. I've put 7-8 into them and they still don't go down. I try to make sure I spread them out more now, but on open water at 20+ knots they tend to go to the bottom a lot easier.
__________________
Type VIIB = The Truth
Umfuld is offline   Reply With Quote
Old 05-31-06, 12:35 AM   #6
Ula Jolly
Samurai Navy
 
Join Date: Jun 2005
Location: Norway
Posts: 567
Downloads: 0
Uploads: 0
Default

Battleships are so fun to hunt, it's hilarious. Not easy, by any means, but fun!
The other day I came upon a task force the FIRST day of that new campaign, containing some five DDs and two Revenge. A shot to the starboard rear from around 70 degrees left the BB listing. She dropped down to 14 knots, the rest continued at 21. After that it was just a matter of patience; she was followed, and once turning a bit, three more torps hit her, but to little effect. The fifth struck her after she had gone completely limp, but it took so long for her to sink I thought she would NEVER do. My fault for not sending any magnetic ones her way, but...
__________________
I shall punish yee, landlubber! C'mere for spankings and popsicles!
Ula Jolly is offline   Reply With Quote
Old 05-31-06, 12:45 AM   #7
CybrSlydr
Lieutenant
 
Join Date: Jul 2004
Location: Beverly, OH
Posts: 263
Downloads: 13
Uploads: 0
Default

Talk about luck!

Started a new career in 1944 with SH3Cmdr and 11th Flotte just so I could try the XXI for once (never used it before... and I've owned the game since day one!).

Well, I was travelling west and kept getting these 'radar detected!'. I ignored them and continued to sail on the surface, making sure my AA guns were manned.

Well, lo and behold, a shat-ton of DDs show up. I'm like, great.

So, I look through my UZO to check bearings and - SHIPS AHOY!!!

Illustrious Fleet Carrier, bearing 347 degrees!

I immediately go to periscope depth, ahead full (they already saw me so I didn't care), set all 6 for impact det (using all Type III Electrics), closed to 3700+m and ripped them all off in rapid succession.

Damned if all 6 didn't hit and detonate. Turns out I only needed about 3 of them as she erupted in spectacular fashion.

Ironically, I got away quite easily...
CybrSlydr is offline   Reply With Quote
Old 05-31-06, 03:11 AM   #8
VipertheSniper
Ace of the Deep
 
Join Date: Sep 2002
Location: Austria
Posts: 1,070
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by CybrSlydr
Talk about luck!

Started a new career in 1944 with SH3Cmdr and 11th Flotte just so I could try the XXI for once (never used it before... and I've owned the game since day one!).

Well, I was travelling west and kept getting these 'radar detected!'. I ignored them and continued to sail on the surface, making sure my AA guns were manned.

Well, lo and behold, a shat-ton of DDs show up. I'm like, great.

So, I look through my UZO to check bearings and - SHIPS AHOY!!!

Illustrious Fleet Carrier, bearing 347 degrees!

I immediately go to periscope depth, ahead full (they already saw me so I didn't care), set all 6 for impact det (using all Type III Electrics), closed to 3700+m and ripped them all off in rapid succession.

Damned if all 6 didn't hit and detonate. Turns out I only needed about 3 of them as she erupted in spectacular fashion.

Ironically, I got away quite easily...
With the XXI, I think that's the easiest thing
VipertheSniper is online   Reply With Quote
Old 05-31-06, 09:12 AM   #9
Der Eisen-Wal
Machinist's Mate
 
Join Date: Apr 2006
Location: Toronto, Canada
Posts: 121
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by CybrSlydr
Talk about luck!

Started a new career in 1944 with SH3Cmdr and 11th Flotte just so I could try the XXI for once (never used it before... and I've owned the game since day one!).

Well, I was travelling west and kept getting these 'radar detected!'. I ignored them and continued to sail on the surface, making sure my AA guns were manned.

Well, lo and behold, a shat-ton of DDs show up. I'm like, great.

So, I look through my UZO to check bearings and - SHIPS AHOY!!!

Illustrious Fleet Carrier, bearing 347 degrees!

I immediately go to periscope depth, ahead full (they already saw me so I didn't care), set all 6 for impact det (using all Type III Electrics), closed to 3700+m and ripped them all off in rapid succession.

Damned if all 6 didn't hit and detonate. Turns out I only needed about 3 of them as she erupted in spectacular fashion.

Ironically, I got away quite easily...
quite a feat mate! to be detected and hten engage a carrier? however its not a chance you get everyday so i wooulda taken the risk too.. but solid stuff
Der Eisen-Wal is offline   Reply With Quote
Old 05-31-06, 06:30 PM   #10
andy_311
The Old Man
 
Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
Default

I can't way it up in a career if I see a "Nelson Class BB" I tend to aim for the 3rd Turret or the bridge with a 2 fish salvo and it has not failed me yet she has gone down.
Now In the single mission "Bismark" a salvo of 4 fish fired at a wide spread first hits her bow 2nd hits her below the first turrert the 3rd shot hits her just below the second turret and then the 4th 3 turret but that just slowed her down.
Then I did the same mission again and this time she was listing for some reason (never even fired a shot) I thought she was goin down all on her own still fire a full spread all hit fish hit her deck/super structure and capsized in 20 secs flat I just can't weigh it up.
andy_311 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.