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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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So, as some of you know, im super new to the sim....
Im wondering about when/how my autocrew identifys what it is im chasing or listening to. Is it a matter of time? distance?
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#2 |
Subsim Diehard
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I've been playing the game for about 7months and I still can't tell when and why the AutoCrew assigns the contacts it does. Most of the time they are wrong btw, don't trust them. Its always better to do your own classification.
Also note that even after you've classified a contact yourself, the autocrew will go back and override your original classification sometimes, which is very annoying and something I've been meaning to ask SCS to fix in the patch suggestions thread.
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#3 |
The Old Man
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Hmm. thats odd, being that in modern subs, as far as I undertstand it, the sound is run thru a computer which immedietly spits out the closest match from its library of sound...especially for Russain Subs....:hmm:
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#4 | |
Navy Seal
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Last edited by TLAM Strike; 05-31-06 at 07:50 PM. |
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#5 |
Subsim Diehard
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Well, technically that's what the autocrew does and also what manual classification is about too. Problem is that when you only have a very faint signal its usually not enough to tell what the contact type is... just that theirs something there.
For example, the lowest frequency is usually detected before the other sound frequencies (because low frequencies travel further in water)... in the game its usually the 50 or 60Hz signal. However, just about every ship in the game has either a 50 or 60 Hz signal as its lowest frequency (its related to the electric power frequencies used on the ship...) so this signal in and of itself is not enough to tell the ship type and you'll need to get more frequencies to classify the unique frequency pattern of a specific type. To see what I mean try Heinrich Liebe's stellar and generous Sonar Profile Utility http://www.subsim.com/radioroom/showthread.php?t=82476 (note: I think the Oscar II frequencies are wrong in the database.
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#6 |
The Old Man
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Thanks for the informative and mature response, Loblo. Maybe you can teach T-Lam about how thats done.
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#7 | |
Subsim Diehard
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Don't mind TLAM he's just a little cocky since he's gotten the whole "Navy Seals" titile and all... "Look at meeee, I'm a Navy Seal, blah blah blah" j/k
btw, iirc, though I may be wrong, some of the guides on SubGuru's site discuss a little about sonar operations i think though I can't remember which one's http://www.subguru.com/downloads.html on a side note.. Quote:
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 05-31-06 at 08:17 PM. |
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#8 | |
Navy Seal
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#9 | ||
Navy Seal
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#10 | |
Planesman
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#11 |
The Old Man
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This isnt where I got the idea that that was the case, but im reminded of Hunt for Red October....The soundman picked up a typhoon, and the computer spit out a print out that told them which boat it was based on its sound profile...im sure thats all hollywood.
![]() I was sure I had read that that was how it was done....but I guess im mistaken... ![]() ![]()
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#12 |
Planesman
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Actually, it's not far off from the truth. We just prefer that our people know more than the machines.
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#13 | ||
Subsim Diehard
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"Seek not to offend or annoy... only to speak the truth"-a wise man Last edited by LoBlo; 05-31-06 at 11:19 PM. |
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#14 |
Ocean Warrior
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The only autocrews you should consider using after your first 5 hours playing the game are the Active Intercept Autocrew and Radar Autocrew (which there is really no reason to ever turn off), and the autoTMA autocrew, which is something some players always use and some players never use, but it's really alright to play the game one way or another in terms of the aTMA in 1.03.
As far as the sonar autocrew, it does a poor job, and it really is something the player should be doing himself, since it's a basic part of the game (and the autocrew is bad at it).
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#15 |
XO
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I my opinion, the only way to use sonar autocrew is with TMA auto also, because the AI marks EVERYTHING (sometimes even things that you are unable to see), and if you make manual TMA with sonar autocrew you will become cracy merging and dropping contacts.
And worst of it: that ship classified by the AI as a freighter... sudently is a submarine! general quarters, general quarters!! all hands... wait... no, is a fishing boat... no, an Oscar!!... no... a torpedo??... I agree with LuftWolf about using autocrew only on active intercept and radar. ![]()
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Hay dos tipos de buques: los submarinos... y los blancos. There are two types of ships: the subs... and the targets. Last edited by FERdeBOER; 06-01-06 at 04:45 AM. |
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