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Old 05-07-06, 03:25 AM   #1
JScones
Navy Seal
 
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Default Most popular mods - what do *you* use?

This is a variation on the popular "what mods should I get" question. However, I am not asking this question because I don't know how to use the search function, I'm asking so that the downloads section of Subsim.com can be updated (if necessary).

So, excluding Grey Wolves, RUb, IUB and NYGM, what mods do you use (please include the filenames and where you got them from)? No arguments, no flames, just pure "I use ... available at ...". And please be specific. It will allow me to see what the most popular additions are.

Consider this a fact finding mission.
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Old 05-07-06, 03:48 AM   #2
GreyOctober
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Heres what i use (in random order) on GW11+NYGM+EUC base
Additional apps: JGME, SHcommander 2.5 and SH3Gen

Lighthouse_mod.rar
TDC_Mod.zip
HiRes_Dolphins.rar
radiolog1241.zip
radiologlite_PROOFREAD.zip
Fubars_crew_skins.rar
RepeatedOrdersVer08.zip
Precision_Periscope_Mod_V1.0.zip
SH3_Mod_Churchs1939WarRadioMod.zip
1940_church_war_radio_mod_v1.0.zip
1941_church_war_radio_mod_v1.0.zip
1942_church_war_radio_mod_v1.0.zip
1943_church_war_radio_mod_v1.0.zip
1944_church_war_radio_mod_v1.0.zip
6AnzeigenSimfeelingEN_DE.zip
GWBO_3000_mts.7z

Sources: Subsim forums and realsimulations

Cheers!
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Old 05-07-06, 04:08 AM   #3
Dowly
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GW and some small sound mods.
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Old 05-07-06, 04:15 AM   #4
Boris
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On top of a GW install:


Ships:

Converted Whale Factory
Coastal tanker
Rose castle Ore carrier
Lusitania
Chatham troop/hosptital ships
Iowa

- these really deserve integration into one of the larger campaigns

Others:

Simfeeling Slideout console
Unified campaign
Jonz rec manual
Fubar crew skins
Fubar U552
NYGM crew


I really can't be bothered trying to find the links to each right now... they're all popular mods.
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Old 05-07-06, 06:26 AM   #5
Salvadoreno
Grey Wolf
 
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NYGM

graphics mods.
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Old 05-07-06, 08:24 AM   #6
jaxa
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Before GW I used own pack of selected mods, but now I use only GW 1.1 (GW has majority mods from my own pack) and fubar's crew skins (much better than stock GW's skins).

PS. I forgot about one of the best mod ever made for SH3 - chomu's integrated orders for GW 1.1
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Old 05-07-06, 10:22 AM   #7
Syxx_Killer
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Boris, where did you get a Lusitania ship model? I know it isn't realisitc, but I would love to see Lusitania in the game! Btw, it was today, 91 years ago, that U-20 attacked and sank RMS Lusitania.

Most of the mods I use come from basically one of two places: terrapin's site and the forums here. If one isn't at one you can probably find it at the other. I am running multiple installs of the game. I know you said you didn't want to know about the big mods, but currently I am running this setup:

Grey Wolves

· The Grey Wolves Update v1.1
· GW 1.1 1024 & Overlay Fix
· No Minefield SCR v1.1
· Stock Umark.tga
· U-556 emblems
· Stock Camera.dat
· Enter for 1x TC
· Gave Type II 5 torpedoes instead of 6
· tankeriv_seafloor_mod_for_128MB_cards
· vodkas_quiet_GW_clock
· GW Ship Identification Compromise
· Stock hydrophone contact bearing lines

My modded version of SH3 has these mods:

· Tweaked TC Settings
· Removed Intro movies
· Changed Intro screen
· Change U-boat storm conditions
· Bypass Naval Academy
· Fixed IXD2 Torpedo Loadout Bug (Used Wolfie’s Tweak Pack)
· Changed U-boats to real life ranges and crush depths (Used SH3 Crush Depth V2 Tool)
· Change Submarine Snorkel Depths
· SH3_Mod_CrewCheers_German
· SensorPak (Files used from SonarDC_Snorkel_fix: DepthCharges.sim, AI_Sensors; From SensorPak: DepthCharges.zon)
· Fixed C-Class No DC Racks (From Improved Convoys Mod)
· Fixed Wellington No Radar Bug
· Changed Key Configs with SetKey1_11 – TCx1 = Enter; Fire Torpedo = Ctrl + Enter
· UboatReflections_v2.0_cablefix
· CAs_UBoat_Instrument_Patch1.0
· Atmosphere_Mod_8_Km_version_2[0]LIGHT
· 8km_underwater_CLEAR_scene
· Less_air_patrols_for_1.4
· Fixed Subnet Screech Sound
· Fix IXD2 Spawning Bug At Bordeaux
· Ail particles mod
· ail hi res moon v2.5 mod
· ail sky mod V2
· Dials & shells from GW Mod
· SH3_MOD_Shell_Damage_Textures
· GW 8hr fatigue model
· tankeriv_seafloor_mod_for_128MB_cards
· SH-III_Flagmod
· SH_HARBOUR_MOD2 - Harbour_mod; Landscape_mod; Tree_mod
· Multiple_Skin_Ships_v2.0
· modified_meat(1.4ready)
· MerchantMod-01_ExternalCargo_Juju
· MerchantMod-02_C2-Cargo_Juju
· Kriegsmarine_Capital_Ships - Bismarck1939_LightGrey - Fixed Green Hull; PrinzEugen_DenmarkStrait
· HFMod_Cruisers
· HFMod_Carriers
· HFMod_Battleships
· Flower Corvette Multi-Skin pack
· Airpower markings & textures
· Hurricane
· Ju-87 Stuka reskin Eastern front
· Me-109_reskin
· Liberator
· U-556 Emblems
· emblemmodpart1
· emblemmodpart2
· Evil_Jester_76_s_FLOTILLA-Emblems
· FAA_Swordfish_SH3_v2
· Type941's Mega LinerTransportAuxillary cruiser skin pack v1.0 - skin_british auxillary cruisers pack; skin_Passenger Liners
· Type IIA Skin
· Type IID Skin
· Type VIIC/B Skin
· Type IXB/C/D2 Skin
· Type XXI Skin
· SH3_MOD_MarhkimovsTorpedoPackRelease1 – yellowELEC
· Remove binocular crosshairs
· shiii-hires-texpack - Emblems

My modded version of the game with Rubini's unified NYGM campaign:

· Removed Intro Movies
· Tweaked TC Settings
· Bypass Naval Academy
· Changed Intro Screen
· Fixed IXD2 Torpedo Loadout Bug (Used Wolfie’s Tweak Pack)
· Changed U-boats to real life ranges and crush depths (Used SH3 Crush Depth V2 Tool)
· Change Submarine Snorkel Depths
· Ail particles mod
· SH3_Mod_CrewCheers_German
· SensorPak
· Unified Campaign_vanilla
· TranspTorpBackgScreen
· Fixed C-Class No DC Racks
· Ail hi-res moon v2.5 mod
· Ail sky mod V2
· FW200 Condor West front reskin
· HFMod_Battleships
· Hurricane
· Ju-87 Stuka reskin ms23_v2
· Kriegsmarine_Capital_Ships_-_Corrected_Green_Hull
· Liberator
· Me-109_reskin
· modified_meat(1.4ready)
· Type IIA Skin
· Type IID Skin
· Type VII Skin
· Type IXB Skin
· Type IXC Skin
· Type IXD2 Skin
· Type XXI Skin
· Additional_merchants_v2.0 (Changed Large Cargo & Transport tonnage & renown)
· Multiple_Skin_Ships_v2.0 (Minus C3 Skin)
· HFMod_Carriers
· Fixed Wellington No Radar Bug
· Church_Custom_Emblems_Vol_1
· emblemmodpart1
· emblemmodpart2
· Bobs_Emblems_Pack_1
· Changed Key Configs with SetKey1_11 – TCx1 = Enter; Fire Torpedo = Ctrl + Enter
· Pascals_mods_09232005 (Selective Install)
· AI Sub Skins (for Type 7c41 & IIB) (With fixed reflections)
· UboatReflectionsFix (With fixed custom skins)
· SH3_MOD_Shell_Damage_Textures
· Atmosphere_Mod_8_Km_version_2[0]LIGHT (Stock sea colors)
· 8km_underwater_CLEAR_scene
· HiRes_Dolphins
· UboatReflections_v2.0_cablefix (Type VII Cable Fix)
· Type941's Mega LinerTransportAuxillary cruiser skin pack v1.0
· Dials, UZO, Periscope from GW Mod
· GW 8hr crew fatigue

And a semi-stock version of the game with some bug fixes:

· Tweaked TC Settings
· Bypass Naval Academy
· Fixed IXD2 Torpedo Loadout Bug (Used Wolfie’s Tweak Pack)
· Changed U-boats to real life ranges and crush depths (Used SH3 Crush Depth V2 Tool)
· Change Submarine Snorkel Depths
· SH3_Mod_CrewCheers_German
· SensorPak (Files used from SonarDC_Snorkel_fix: DepthCharges.sim, AI_Sensors; From SensorPak: DepthCharges.zon)
· Fixed C-Class No DC Racks (From Improved Convoys Mod)
· Fixed Wellington No Radar Bug
· Changed Key Configs with SetKey1_11 – TCx1 = Enter; Fire Torpedo = Ctrl + Enter
· UboatReflections_v2.0_cablefix
· CAs_UBoat_Instrument_Patch1.0
· Atmosphere_Mod_8_Km_version_2[0]LIGHT
· 8km_underwater_CLEAR_scene
· Less_air_patrols_for_1.4
· Fixed Subnet Screech Sound
· Fix IXD2 Spawning Bug At Bordeaux

Some of the mods do overlap into other installations, but you asked for it.
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Old 05-07-06, 02:09 PM   #8
jaxa
The Old Man
 
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Syxx_Killer, I've read list of your mods and I see you don't use only real uboot
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SHIV + OM + OMEGU
SHV + WoS
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Old 05-07-06, 04:15 PM   #9
baxter
中国水兵
 
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Apart from NYGM Tonnage War and a couple of others that go with it, I use:


ICBM's Water Pressure Effects
Sound_Fix1.0
Soundmod for Ship break up (by Rulle)
Various selected sounds from Rulle

I recall finding most of these using links to filefront type sights which were posted in threads of this forum. I guess they could be found by searching the forum using the names of the mods.
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Old 05-07-06, 04:52 PM   #10
Sailor Steve
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Quote:
Originally Posted by Syxx_Killer
...Bypass Naval Academy...
Bypass Naval Academy? I assume you mean you've changed it so you get the renown without having to go through it all over again any time you reload.

I didn't bother. I can start with 500 renown instead of 1500.
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Old 05-07-06, 05:17 PM   #11
Syxx_Killer
Admiral
 
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Syxx_Killer
...Bypass Naval Academy...
Bypass Naval Academy? I assume you mean you've changed it so you get the renown without having to go through it all over again any time you reload.

I didn't bother. I can start with 500 renown instead of 1500.
That's it. That is actually a left over from when I was in the early stages of the game. I was inexperienced and didn't want to go through the academy again. Each list of mods is from a Word document that is a variation of the original. Some stuff gets carried over and some doesn't. Nowadays, it wouldn't matter if I bypass the naval academy or not. The file for the naval academy is in the SH3 folder in My Documents. I don't have any reason to edit that folder, so it, too, has gone untouched for a VERY long time. Now, if I don't feel like racking up the renown, I just edit the appropriate files. :P
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Old 05-07-06, 05:18 PM   #12
Syxx_Killer
Admiral
 
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Quote:
Originally Posted by jaxa
Syxx_Killer, I've read list of your mods and I see you don't use only real uboot
lol Yeah, that's about it. Maybe I should create yet another installation...?
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Old 05-07-06, 05:31 PM   #13
Rosencrantz
Grey Wolf
 
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Still with RuB + HT + realbattery. Also I have done some minor adjustements my own. Only what I would like to see in RuB is tonnage system and Kiel canal. Tried NYGM but because it lacked HT I decided go back to RuB again.

-RC-
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Old 05-07-06, 05:38 PM   #14
Sailor Steve
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Rosencrantz, you can use the SCR file from GW for the latest harbor traffic and the Canal. Just look at the HT 1.47 Mod for RUB to see all the files it changes, then load in the proper files. You can also just do this with HT itself on top of NYGM.
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Old 05-07-06, 08:50 PM   #15
irish1958
Ocean Warrior
 
Join Date: Apr 2005
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Default use of mods

I use SHIII,
Patch 1.4b
SH3CMDR
JSGME
GW
GW patch 1.1
Jonz RM
Reece's slide out

The last 4 are on install #1

Install #2
SHIII
Patch 1.4b
SH3CMDR
JSGME
IUB 1.03
Jonz RM
128 Mb sea floor
Reece's Slide out

Both of these on my laptop.

On my desktop,
SHIII
Patch 1.4b
SH3CMDR
JSGME
GW
NYGM Tonnage
Rubini's Combined Campaign

I like all three setups, and I play them all.
I am the best weapon the British have. I have lost more U_Boats than the German was production could possibily replace.

All these mods are available here or at u-boat simulations.

irish1958
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