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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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This is a variation on the popular "what mods should I get" question. However, I am not asking this question because I don't know how to use the search function, I'm asking so that the downloads section of Subsim.com can be updated (if necessary).
So, excluding Grey Wolves, RUb, IUB and NYGM, what mods do you use (please include the filenames and where you got them from)? No arguments, no flames, just pure "I use ... available at ...". And please be specific. It will allow me to see what the most popular additions are. Consider this a fact finding mission. ![]() |
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#2 |
Sonar Guy
![]() Join Date: Apr 2006
Location: Bucharest, Romania
Posts: 394
Downloads: 30
Uploads: 0
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Heres what i use (in random order) on GW11+NYGM+EUC base
Additional apps: JGME, SHcommander 2.5 and SH3Gen Lighthouse_mod.rar TDC_Mod.zip HiRes_Dolphins.rar radiolog1241.zip radiologlite_PROOFREAD.zip Fubars_crew_skins.rar RepeatedOrdersVer08.zip Precision_Periscope_Mod_V1.0.zip SH3_Mod_Churchs1939WarRadioMod.zip 1940_church_war_radio_mod_v1.0.zip 1941_church_war_radio_mod_v1.0.zip 1942_church_war_radio_mod_v1.0.zip 1943_church_war_radio_mod_v1.0.zip 1944_church_war_radio_mod_v1.0.zip 6AnzeigenSimfeelingEN_DE.zip GWBO_3000_mts.7z Sources: Subsim forums and realsimulations Cheers!
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#3 |
Lucky Jack
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GW and some small sound mods.
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#4 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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On top of a GW install:
Ships: Converted Whale Factory Coastal tanker Rose castle Ore carrier Lusitania Chatham troop/hosptital ships Iowa - these really deserve integration into one of the larger campaigns Others: Simfeeling Slideout console Unified campaign Jonz rec manual Fubar crew skins Fubar U552 NYGM crew I really can't be bothered trying to find the links to each right now... they're all popular mods. |
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#5 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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NYGM
graphics mods. |
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#6 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Before GW I used own pack of selected mods, but now I use only GW 1.1 (GW has majority mods from my own pack) and fubar's crew skins (much better than stock GW's skins).
PS. I forgot about one of the best mod ever made for SH3 - chomu's integrated orders for GW 1.1 |
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#7 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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Boris, where did you get a Lusitania ship model? I know it isn't realisitc, but I would love to see Lusitania in the game! Btw, it was today, 91 years ago, that U-20 attacked and sank RMS Lusitania.
Most of the mods I use come from basically one of two places: terrapin's site and the forums here. If one isn't at one you can probably find it at the other. I am running multiple installs of the game. I know you said you didn't want to know about the big mods, but currently I am running this setup: Grey Wolves · The Grey Wolves Update v1.1 · GW 1.1 1024 & Overlay Fix · No Minefield SCR v1.1 · Stock Umark.tga · U-556 emblems · Stock Camera.dat · Enter for 1x TC · Gave Type II 5 torpedoes instead of 6 · tankeriv_seafloor_mod_for_128MB_cards · vodkas_quiet_GW_clock · GW Ship Identification Compromise · Stock hydrophone contact bearing lines My modded version of SH3 has these mods: · Tweaked TC Settings · Removed Intro movies · Changed Intro screen · Change U-boat storm conditions · Bypass Naval Academy · Fixed IXD2 Torpedo Loadout Bug (Used Wolfie’s Tweak Pack) · Changed U-boats to real life ranges and crush depths (Used SH3 Crush Depth V2 Tool) · Change Submarine Snorkel Depths · SH3_Mod_CrewCheers_German · SensorPak (Files used from SonarDC_Snorkel_fix: DepthCharges.sim, AI_Sensors; From SensorPak: DepthCharges.zon) · Fixed C-Class No DC Racks (From Improved Convoys Mod) · Fixed Wellington No Radar Bug · Changed Key Configs with SetKey1_11 – TCx1 = Enter; Fire Torpedo = Ctrl + Enter · UboatReflections_v2.0_cablefix · CAs_UBoat_Instrument_Patch1.0 · Atmosphere_Mod_8_Km_version_2[0]LIGHT · 8km_underwater_CLEAR_scene · Less_air_patrols_for_1.4 · Fixed Subnet Screech Sound · Fix IXD2 Spawning Bug At Bordeaux · Ail particles mod · ail hi res moon v2.5 mod · ail sky mod V2 · Dials & shells from GW Mod · SH3_MOD_Shell_Damage_Textures · GW 8hr fatigue model · tankeriv_seafloor_mod_for_128MB_cards · SH-III_Flagmod · SH_HARBOUR_MOD2 - Harbour_mod; Landscape_mod; Tree_mod · Multiple_Skin_Ships_v2.0 · modified_meat(1.4ready) · MerchantMod-01_ExternalCargo_Juju · MerchantMod-02_C2-Cargo_Juju · Kriegsmarine_Capital_Ships - Bismarck1939_LightGrey - Fixed Green Hull; PrinzEugen_DenmarkStrait · HFMod_Cruisers · HFMod_Carriers · HFMod_Battleships · Flower Corvette Multi-Skin pack · Airpower markings & textures · Hurricane · Ju-87 Stuka reskin Eastern front · Me-109_reskin · Liberator · U-556 Emblems · emblemmodpart1 · emblemmodpart2 · Evil_Jester_76_s_FLOTILLA-Emblems · FAA_Swordfish_SH3_v2 · Type941's Mega LinerTransportAuxillary cruiser skin pack v1.0 - skin_british auxillary cruisers pack; skin_Passenger Liners · Type IIA Skin · Type IID Skin · Type VIIC/B Skin · Type IXB/C/D2 Skin · Type XXI Skin · SH3_MOD_MarhkimovsTorpedoPackRelease1 – yellowELEC · Remove binocular crosshairs · shiii-hires-texpack - Emblems My modded version of the game with Rubini's unified NYGM campaign: · Removed Intro Movies · Tweaked TC Settings · Bypass Naval Academy · Changed Intro Screen · Fixed IXD2 Torpedo Loadout Bug (Used Wolfie’s Tweak Pack) · Changed U-boats to real life ranges and crush depths (Used SH3 Crush Depth V2 Tool) · Change Submarine Snorkel Depths · Ail particles mod · SH3_Mod_CrewCheers_German · SensorPak · Unified Campaign_vanilla · TranspTorpBackgScreen · Fixed C-Class No DC Racks · Ail hi-res moon v2.5 mod · Ail sky mod V2 · FW200 Condor West front reskin · HFMod_Battleships · Hurricane · Ju-87 Stuka reskin ms23_v2 · Kriegsmarine_Capital_Ships_-_Corrected_Green_Hull · Liberator · Me-109_reskin · modified_meat(1.4ready) · Type IIA Skin · Type IID Skin · Type VII Skin · Type IXB Skin · Type IXC Skin · Type IXD2 Skin · Type XXI Skin · Additional_merchants_v2.0 (Changed Large Cargo & Transport tonnage & renown) · Multiple_Skin_Ships_v2.0 (Minus C3 Skin) · HFMod_Carriers · Fixed Wellington No Radar Bug · Church_Custom_Emblems_Vol_1 · emblemmodpart1 · emblemmodpart2 · Bobs_Emblems_Pack_1 · Changed Key Configs with SetKey1_11 – TCx1 = Enter; Fire Torpedo = Ctrl + Enter · Pascals_mods_09232005 (Selective Install) · AI Sub Skins (for Type 7c41 & IIB) (With fixed reflections) · UboatReflectionsFix (With fixed custom skins) · SH3_MOD_Shell_Damage_Textures · Atmosphere_Mod_8_Km_version_2[0]LIGHT (Stock sea colors) · 8km_underwater_CLEAR_scene · HiRes_Dolphins · UboatReflections_v2.0_cablefix (Type VII Cable Fix) · Type941's Mega LinerTransportAuxillary cruiser skin pack v1.0 · Dials, UZO, Periscope from GW Mod · GW 8hr crew fatigue And a semi-stock version of the game with some bug fixes: · Tweaked TC Settings · Bypass Naval Academy · Fixed IXD2 Torpedo Loadout Bug (Used Wolfie’s Tweak Pack) · Changed U-boats to real life ranges and crush depths (Used SH3 Crush Depth V2 Tool) · Change Submarine Snorkel Depths · SH3_Mod_CrewCheers_German · SensorPak (Files used from SonarDC_Snorkel_fix: DepthCharges.sim, AI_Sensors; From SensorPak: DepthCharges.zon) · Fixed C-Class No DC Racks (From Improved Convoys Mod) · Fixed Wellington No Radar Bug · Changed Key Configs with SetKey1_11 – TCx1 = Enter; Fire Torpedo = Ctrl + Enter · UboatReflections_v2.0_cablefix · CAs_UBoat_Instrument_Patch1.0 · Atmosphere_Mod_8_Km_version_2[0]LIGHT · 8km_underwater_CLEAR_scene · Less_air_patrols_for_1.4 · Fixed Subnet Screech Sound · Fix IXD2 Spawning Bug At Bordeaux Some of the mods do overlap into other installations, but you asked for it. ![]() ![]() |
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#8 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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Syxx_Killer, I've read list of your mods and I see you don't use only real uboot
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#9 |
中国水兵
![]() Join Date: Jun 2005
Location: New York
Posts: 282
Downloads: 0
Uploads: 0
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Apart from NYGM Tonnage War and a couple of others that go with it, I use:
ICBM's Water Pressure Effects Sound_Fix1.0 Soundmod for Ship break up (by Rulle) Various selected sounds from Rulle I recall finding most of these using links to filefront type sights which were posted in threads of this forum. I guess they could be found by searching the forum using the names of the mods. |
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#10 | |
Stowaway
Posts: n/a
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I didn't bother. I can start with 500 renown instead of 1500. ![]() |
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#11 | ||
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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#12 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
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#13 |
Grey Wolf
![]() Join Date: Dec 2004
Location: Finland
Posts: 758
Downloads: 78
Uploads: 0
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Still with RuB + HT + realbattery. Also I have done some minor adjustements my own. Only what I would like to see in RuB is tonnage system and Kiel canal. Tried NYGM but because it lacked HT I decided go back to RuB again.
-RC- |
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#14 |
Stowaway
Posts: n/a
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Rosencrantz, you can use the SCR file from GW for the latest harbor traffic and the Canal. Just look at the HT 1.47 Mod for RUB to see all the files it changes, then load in the proper files. You can also just do this with HT itself on top of NYGM.
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#15 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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I use SHIII,
Patch 1.4b SH3CMDR JSGME GW GW patch 1.1 Jonz RM Reece's slide out The last 4 are on install #1 Install #2 SHIII Patch 1.4b SH3CMDR JSGME IUB 1.03 Jonz RM 128 Mb sea floor Reece's Slide out Both of these on my laptop. On my desktop, SHIII Patch 1.4b SH3CMDR JSGME GW NYGM Tonnage Rubini's Combined Campaign I like all three setups, and I play them all. I am the best weapon the British have. I have lost more U_Boats than the German was production could possibily replace. All these mods are available here or at u-boat simulations. irish1958 |
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