SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-09-06, 01:06 PM   #1
deadactionman
Shore leave
 
Join Date: Jun 2005
Location: NE England
Posts: 70
Downloads: 0
Uploads: 0
Default Watch Officer

After some extended shore leave, I've just resumed my mid-war career and I've noticed that the Watch Officer is performing less than efficiently.

For a start, when issuing deck gun and flak orders (short range, fire at will etc..) there's a huge delay before he repeats my order.

Secondly, and perhaps most irritating... whenever I surface, he doesn't join the watch crew... he just sits in the bow quarters and enjoys a smoke!

Does anyone know of a way to improve his AI and/or automatically get him on deck with the rest of the watch crew?
__________________
'Tis better to be silent and be thought a fool, than to speak and remove all doubt.
deadactionman is offline   Reply With Quote
Old 05-09-06, 03:33 PM   #2
Heibges
Sea Lord
 
Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
Default

I'm not sure what is the problem with him repeating your orders.

Unfortunatley, you must always put the WO on the bridge manually after surfacing. There is nothing that can be done about this.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface.

http://www.hackworth.com/
Heibges is offline   Reply With Quote
Old 05-10-06, 06:38 AM   #3
deadactionman
Shore leave
 
Join Date: Jun 2005
Location: NE England
Posts: 70
Downloads: 0
Uploads: 0
Default

I had thought that their experience level would effect their speed and performance. Both the WO and the gun crews have been with me since I started the career... they're about as good as they can get and have the required qualifications!

I can just about cope with the WO staying in his bunk when we surface, but the delayed orders allows closing aircraft to drop their bombs before the crew open fires.
__________________
'Tis better to be silent and be thought a fool, than to speak and remove all doubt.
deadactionman is offline   Reply With Quote
Old 05-10-06, 06:43 PM   #4
andy_311
The Old Man
 
Join Date: Apr 2005
Location: Oldham, Lancs,England
Posts: 1,312
Downloads: 82
Uploads: 0
Default

Try setting your orders for the flak gunners to fire to whatever you set it to when you leave port (they don;t have to be on station when you issue the command then when aircraft are sighted got to F7 select AA's and they will do it automatically.
andy_311 is offline   Reply With Quote
Old 05-10-06, 06:50 PM   #5
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

I know what you mean about the delay - the WO can get occupied - if he spots a ship or two (especially in a convoy) he will be distracted for a bit and not respond - range estimates will be slow, and you will have to click a bunch of times. It's a bug I think.

Kb
__________________
Keelbuster is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.