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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: May 2006
Posts: 2
Downloads: 0
Uploads: 0
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Firstly, let me momentarily mention that my submarine simulation experience has been limited to 688 Attack Sub, Seawolf SSN21, Red Storm Rising, Silent Service II, and Silent Hunter III. I'm very new to the idea of manually identifying my own ranges and contacts, so please bear with me.
I very much want to learn Dangerous Waters. I'm reading the manuals and as many of the FAQs as I can, but unfortunately manage to fail regularly at pinpointing contacts, especially subsurface ones. Since this is about three quarters of what you do in the game, I need some help. I read the instructions on resolving ambiguous contacts using the towed array. I'm still getting used to that. In the meantime, I'm practicing with the air platforms. To learn, I'll drop VLAD sonobuoys and use dipping sonar (if I'm in the MH60) and get a fairly good idea that yes, there is something out there, and it's most likely a Victor III or what have you, and a general idea of where it should be. I'm all ready to go and blast it out of the water. I drop my weapon and wait. And no earth shattering kaboom. So attempting to learn and find out what my problem is, I switch on "Truth" and find out that the sub is completely not where I even thought it was. Oftentimes, like in the first Campaign mission, I'll drop sonobuoys and have a ton of ambiguous contacts. I'll end up with a submerged contact in the middle of the land, for example, and a bunch out at sea in random places. When I look at Truth, I discover that the actual contact is not located where ANY of my contacts showed up. How in the name of Poseidon do I successfully manage to get an exact fix on these things, and why am I getting the same contact echoed so many times in so many different places? Please remember, I'm very new to this. In Seawolf, if a contact showed up, your AI crew had already taken care of the difficult work for you. |
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