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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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For all, Here Other Standard Ship Multiskin, in beta release. Not there are additional Texture. I will make in the next days. For any problem or mistakes, post here.
http://files.filefront.com/SMultiski.../fileinfo.html They are included: -NAMC -NATF -NBB_Bismark -NBB_KGeorgeV -NBB_Nelson -NBB_Revenge -NCA_Hipper -NCL_Dido -NCL_Fiji -NCV_Illustrious -NCVE_Bogue -NCVE_Casablanca -NDD_HuntII -NDD_HuntIII -NDD_J -NDD_Soldati -NDD_Somers -NDE_Buckley -NDE_JCB -NHPB -NLST -NPC_Black_Swan -NPT_Br -NPT_Ge The: NBB_KGeorgeV contain some error, I upload the correct version soon. Important! In my page of Filefront site, and in this .rar are present other ship, but is not my work. Iova ship and NCOT. And others is present only because, Filefront, it does not work correctly. I have only rework for trasfom it, in Multiskin. It is right to attribute the job of creation of the models to who has given much time for that one. When the site is repaired, I will remove them. I ask excuse in particular to AG124. While for information we can: Have improved the feature of ship an other with: - Added new object in the ship, without software 3d, completely and working. (edit: .dat .sim .zon) - Added new node: (M01, S01...) completely and working and programmable with file .eqp. - Modify the zone, when change the lenght of ship. - Modify the hit zone, move and change the dimension. - Added Funnel and now smoke function. -Added Propeller in addition, work and function! (hard work of sim file) -Added new gun, completely working and modifiable. BEST REGARDS UBOAT234 |
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#2 |
Sea Lord
![]() Join Date: Jun 2005
Location: Canada
Posts: 1,878
Downloads: 4
Uploads: 0
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All of that sounds good to me - any more progress on this new program of yours? We really need something for the zoning.
![]() I've already got all of the multi-skinned ships installed - I haven't noticed any problems with any of them yet. They seem to be working fine. ![]() Maybe Iambecomelife can come up with some more skins if UBOAT234 is too busy. :hmm: |
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#3 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Awesome! nice work uboat234.
I've already got almost 20 skins for the flower corvette, and I'm going to start on the rest of the british warships soon... now that more are multiskinnable. |
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#4 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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Hi,
Anyone Wanted to give a time, in order to generate images is welcome. (I have just a little time) The "Tool"... I have many problem for this, but they are not only to work to us. Now is in test and have many question... (there are the breedings of BUGs). It was easier in hex. Soon... BEST REGARDS UBOAT234 |
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#5 | |
Silent Hunter
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Screenshots! Screenshots! ![]() |
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#6 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Ok, here's some shots of the 15 or so corvette skins I have done. I used one of the skins from the GW mod as a base, so thanks to whoever made it.
Most skins are based on real paint schemes found from around the net. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Download here: http://rapidshare.de/files/18552794/..._pack.rar.html |
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#7 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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It looks extremely real!!! Thanks
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#8 |
Helmsman
![]() Join Date: Dec 2005
Location: NSW, Australia
Posts: 101
Downloads: 5
Uploads: 0
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Damn Boris they look brilliant.
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__________________
\"The idea that Bill Gates has appeared like a knight in shining armour to lead all customers out of a mire of technological chaos neatly ignores the fact that it was he who, by peddling second-rate technology, led them into it in the first place.\" - Douglas Adams |
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#9 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
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Hi,
Here the King George Multiskin definitive: http://files.filefront.com/NBB_KGeor.../fileinfo.html Here my Cunard Liner in beta release: http://files.filefront.com/Cunardrar.../fileinfo.html Do not forget add in -EnglishNames.cfg or -GermanNames.cfg For any problem or bug, post here. Enjoy! BEST REGARDS UBOAT234 ![]() |
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#10 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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Nice
![]() New ships are always welcome! |
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#11 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
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*torpedomen greasing torpedos in the background*
Uboat234, it will be my pleasure to sink your liner! We appreciate your effort. Keep the good work ![]() Best, VonHelsching P.S. About the small windows in the top of the front section (right at the mouse pointer)...are they supposed to be there? |
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#12 |
Ace of the deep .
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Nice , Nice . How about bloody unbelievable
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#13 |
Ace of the deep .
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NLUS=BR Cunard Liner
Is this what i put in the english cfg names folder |
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#14 |
Sea Lord
![]() Join Date: Jun 2005
Location: Hamburg, Germany
Posts: 1,691
Downloads: 41
Uploads: 0
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just LUS, not NLUS I'm pretty sure... as for after the =, you could call it a rowboat and it would still work fine.
Also the file (LUS.cfg) in data/roster/british, needs to go in roster/british/sea Hey Uboat234, i made a temporary rec manual page, mind if I post it here? |
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#15 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
Uploads: 0
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Will this work with the Grey Wolves mod without any effect to it?
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