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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Jan 2005
Location: Pennsylvania
Posts: 102
Downloads: 2
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I know it seems funny I had DW all this time but I was wondering about voice commands? Can you add that option after you installed or do you have to delete everything and start from scratch? Next, are the voice commands tough? To me it would seem more real then "clicking". Any thought on this would be great, thanks.
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-Kirk |
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#2 |
Sub Test Pilot
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go to options and sound then enable speach talk key is W
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#3 |
Sonar Guy
![]() Join Date: Jan 2002
Location: 59.96156N 11.02255E
Posts: 385
Downloads: 3
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Voice commands have gotten a reputation for being cool but not practically usable. Not only is there a lot you still can't do with it, often things you're supposed to be able to do just doesn't work. I think going to the sonar station is one example - it just stopped working after a while.
FWIW, it's a similar deal with 3d glasses like edimensional's or the z800 from 3dvisor.com - most games "show their true nature" when such are used. Oblivion's trees, for example, appear flat, at the "depth" of the nearest leaf. "Trackmania nations" has cars in 3d, but those cars are otherwise placed on a flat screen. Plenty of similar cases.
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![]() Teaching DW newbies how to climb the food chain. |
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#4 |
Gunner
![]() Join Date: Nov 2003
Location: The Mysterious Canadas
Posts: 99
Downloads: 20
Uploads: 0
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Ultraboy: "Make your depth one-two-zero-zero feet."
DW: "Make my depth one-two-zero-zero-eight, dive aye." Ultraboy: "Huh?!!" DW: "Emergency surface!" Ultraboy: "Ack! No! Go to ship control!" DW: "Come right to course one-two-zero, aye." Ultraboy: "???" DW: "The starboard towed array has failed, sir." ... Ultraboy tosses microphone in fireplace. |
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#5 |
Sub Test Pilot
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Never ever use voice commands in a MP game especialy when using voice coms.
Make your depth 500m no not you sir !
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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#6 | |
Captain
![]() Join Date: Sep 2005
Posts: 518
Downloads: 0
Uploads: 0
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![]() Really, though. I find the voice command option quite useable and convient... though my apartment neighbors probably don't know what to think when they hear me talking to myself! ![]() ![]() Quite an ingenious feature to include by the SCS team. Glad they did and hope more games think about this option in the future. |
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#7 |
Ensign
![]() Join Date: Jan 2006
Location: Belgrade,Serbia
Posts: 222
Downloads: 6
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Well...Voice control can be little tweaked by adjusting Microsoft Voice Recognition Engine and your mic&sound recording settings in mixer(or whatever your card have)...There is slider where u can choose between accuracy and lattency(if my memory is right) so u can choose to have little delay but correct command..
However it can still be very funny when u start to shoot commands in hot situation and your voice recognition goes crazy.. ![]() In that situation it become next to usles.. ![]()
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Any ship can submerge.. Only submarine can surface! |
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#8 |
Sub Test Pilot
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Ive done that, read everything and boy it can understand me think my accent is to heavy failing that to light
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DONT FORGET if you like a post to nominate it by using the blue diamond ![]() ![]() ![]() Find out about Museum Ships here: https://www.museumships.us/ Flickr for all my pictures: https://www.flickr.com/photos/131313936@N03/ Navy general board articles: https://www.navygeneralboard.com/author/aegis/ |
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