SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-23-06, 11:39 PM   #1
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
Default Trivial Renown Tweak for SH3 Commander

This is not really a mod, but it certainly is a plug for
Sh3 Commander 2.5 !
JSGME !
NYGM !
GW 1.1 !

I love the ability to layer my preferences over whatever MODS I happen to have installed (using JSGME of course !).

Anyway, I really like the "zero renown with downtime" equipment cost implemented in NYGM, and decided to layer it over the GW 1.1 I am currently playing. Part way in I decided to use trivial costs instead of zero. Basically this allowed me to display the number of days the equipment would cost (as Renown), rather than simply guessing or watching the calendar flip.

I am also using this method for a crude (for now) displacement sanity layer. I am tired of sinking Large Tankers with 10x the mass of a Small but less than double the tonnage.

Here is the snippet for Trivial Renown, enjoy...

; Trivial Renown Mod for use with SH3 COmmander 2.5
; This mod will tweak basic.cfg to make equipment renown costs much lower.
;
; All renown costs used below are number of days to install
; Renown cost 28 also means 28 days in port (as offered below).
; This is not an attempt to dictate what the settings should be, change to suit.
; This method just makes it easy to always trump settings by other mods.
;
; copy/paste into appropriate file, default is
; C:\Program Files\SH3 Commander\Cfg\Basic changes.txt


[SUBMARINE0] ; Type II
DaysSpentInBase=28 ; the actual cost in days for all years and types
[SUBMARINE1] ; Type VII
DaysSpentInBase=35 ;45
[SUBMARINE2] ; Type IX
DaysSpentInBase=49 ;75
[SUBMARINE3] ; Type XXI
DaysSpentInBase=147 ;259
[SUBMARINE_AMMO0]; IIA
Renown=1 ; first commission issue
Renown0=28 ; this is displayed days/cost in year one
Renown1=28 ; this is displayed days/cost in year two
Renown2=28 ; etc
Renown3=28
Renown4=28
Renown5=28
Renown6=28
[SUBMARINE_AMMO1];IID
Renown=2 ;2
Renown0=28
Renown1=28
Renown2=28
Renown3=28
Renown4=28
Renown5=28
Renown6=28
[SUBMARINE_AMMO2]; VIIB
Renown=3 ;3
Renown0=35
Renown1=35
Renown2=35
Renown3=35
Renown4=35
Renown5=35
Renown6=35
[SUBMARINE_AMMO3]; VIIC
Renown=4 ;4
Renown0=35
Renown1=35
Renown2=35
Renown3=35
Renown4=35
Renown5=35
Renown6=35
[SUBMARINE_AMMO4];VIIC/41
Renown=5 ;5
Renown0=35
Renown1=35
Renown2=35
Renown3=35
[SUBMARINE_AMMO5];VIIC/42
Renown=6
Renown0=35
Renown1=35
Renown2=35
[SUBMARINE_AMMO6];IXB
Renown=7 ;7
Renown0=49
Renown1=49
Renown2=49
Renown3=49
Renown4=49
Renown5=49
Renown6=49
[SUBMARINE_AMMO7];IXC
Renown=8 ;8
Renown0=49
Renown1=49
Renown2=49
Renown3=49
Renown4=49
Renown5=49
[SUBMARINE_AMMO8];IXC/40
Renown=9 ;9
Renown0=49
Renown1=49
Renown2=49
Renown3=49
Renown4=49
[SUBMARINE_AMMO9] ;IXD ?
Renown=10 ;10
Renown0=49
Renown1=49
Renown2=49
Renown3=49
[SUBMARINE_AMMO10] ; XXI ?
Renown=11 ;11
Renown0=147
Renown1=147
Renown2=147
[CONING_TYPE0] ;IIA/1 tower renown just shows days/cost of new Z01 conning tower
Renown=28
[CONING_TYPE1] ;IID/1
Renown=28
[CONING_TYPE2] ;IID/2
Renown=28
[CONING_TYPE3] ;VIIB/1
Renown=28
[CONING_TYPE4] ;VIIB/2
Renown=28
[CONING_TYPE5] ;VIIC/1
Renown=28
[CONING_TYPE6] ;VIIC/2
Renown=28
[CONING_TYPE7] ;VIIC/3
Renown=28
[CONING_TYPE8] ;VIIC/4
Renown=28
[CONING_TYPE9] ;IX/1
Renown=28
[CONING_TYPE10] ;IX/2
Renown=28
[CONING_TYPE11] ;IX/3
Renown=28
[CONING_TYPE12] ;XXI/1
Renown=28
[AMMO_TYPE0];10.5cm SK C/32 ; ammo just shows days/cost of adding M01 deck gun
Renown=5
[AMMO_TYPE1];8.8cm SK C/35
Renown=5
[AMMO_TYPE2];3.7cm FK M 42 Twin ; heavy flak
Renown=2
[AMMO_TYPE3];3.7cm FK M 42
Renown=2
[AMMO_TYPE4];3.7cm SK C/30
Renown=2
[AMMO_TYPE5];2cm FK C/38 Flakvierling ; light flak
Renown=1
[AMMO_TYPE6];2cm FK C/30 Flakzwiling
Renown=1
[AMMO_TYPE7];2cm FK C/38
Renown=1
[AMMO_TYPE8];2cm FK C/30
Renown=1
[AMMO_TYPE9];2cm FK C/38 Flakzwiling XXI
Renown=1
[AMMO_TYPE10];2cm FK C/38 Flakzwiling
Renown=1
[Z01] ; conning towers
DaysSpent=28 ;21
[M01] ; deck guns
DaysSpent=5 ;2
[A01] ; light flak
DaysSpent=1 ;2
[A02] ; light flak
DaysSpent=1 ;2
[S01] ; heavy flak
DaysSpent=2 ;2
[S02] ; heavy flak
DaysSpent=2 ;2
[S03] ; heavy flak
DaysSpent=2 ;2
[EQUIP0]; Diesel Engine upgrade
DaysSpent=21 ;14
Renown0=21
Renown1=21
Renown2=21
[EQUIP1]; Batteries
DaysSpent=14 ;3
Renown0=14
Renown1=14
Renown2=14
Renown3=14
Renown4=14
Renown5=14
Renown6=14
[EQUIP2]; Hydrophones
DaysSpent=5 ;2
Renown0=5
Renown1=5
Renown2=5
[EQUIP3]; Sonar
DaysSpent=7 ;2
Renown0=7
Renown1=7
[EQUIP4]; Radar
DaysSpent=7 ;2
Renown0=7
Renown1=7
Renown2=7
Renown3=7
Renown4=7
[EQUIP5]; Radar Warning Receiver
DaysSpent=3 ;2
Renown0=3
Renown1=3
Renown2=3
Renown3=3
[EQUIP6]; Sonar decoys
DaysSpent=5 ;2
Renown0=5
Renown1=5
Renown2=5
Renown3=5
Renown4=5
[SPECIAL0]; Anti sonar coatings
DaysSpent=10
Renown0=10
Renown1=10
[SPECIAL1]; Anti radar coatings
DaysSpent=7 ;3
Renown0=7
[SPECIAL2]; Emblems
DaysSpent=1 ;1
Renown0=0

;; end snippet
U-Bones is offline   Reply With Quote
Old 04-24-06, 03:34 AM   #2
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Another unique and individual way of using SH3Cmdr ro personalise your gameplay! Great stuff.

Anyway, just wait for the next SH3Cmdr release - it'll include a "Static settings.cfg" file which will let you "force" a value for *any* SH3 setting in *any* SH3 game file. It's kinda like the "Randomised events" feature but without the randomisation aspect (so it's more "user friendly").

[sell on]I know I am biased and all, but I'm really impressed with how SH3Cmdr opens up the game to any possibilities - limited only by the player's imagination. Any with the new "Static settings" feature, you'll have *full* control over *every* part of SH3, regardless of what mods you install.[/sell off]

Quote:
Originally Posted by U-Bones
I am also using this method for a crude (for now) displacement sanity layer. I am tired of sinking Large Tankers with 10x the mass of a Small but less than double the tonnage
Have you looked at "Ship displacements.cfg". I think you'll find it an easier way to tinker with ship displacements.
JScones is offline   Reply With Quote
Old 04-24-06, 05:41 AM   #3
U-Schultz
Medic
 
Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
Default

SH3 Commander, already a great program, is really expanding SH3 on all fronts.

The potential uses of the various .cfg tweaks (via the SH3 Commander) is like a supernova on the horizon. Can't wait to see how far this can go. The damage model work also being done is very, very cool.

Now if it were only easier to implement all this stuff into the game from a graphic interface...just click and play!
__________________
Theres nothing wrong with a little shooting as long as the right people get shot
U-Schultz is offline   Reply With Quote
Old 04-24-06, 07:05 AM   #4
U-Bones
Grey Wolf
 
Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
Default

Quote:
Originally Posted by JScones
think you'll find it an easier way to tinker with ship displacements.
I am using "Ship displacement.cfg". Check your email

Also glad to hear you decided to implement the static change feature !
U-Bones is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:31 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.