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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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This is not really a mod, but it certainly is a plug for
Sh3 Commander 2.5 ! JSGME ! NYGM ! GW 1.1 ! I love the ability to layer my preferences over whatever MODS I happen to have installed (using JSGME of course !). Anyway, I really like the "zero renown with downtime" equipment cost implemented in NYGM, and decided to layer it over the GW 1.1 I am currently playing. Part way in I decided to use trivial costs instead of zero. Basically this allowed me to display the number of days the equipment would cost (as Renown), rather than simply guessing or watching the calendar flip. I am also using this method for a crude (for now) displacement sanity layer. I am tired of sinking Large Tankers with 10x the mass of a Small but less than double the tonnage. Here is the snippet for Trivial Renown, enjoy... ; Trivial Renown Mod for use with SH3 COmmander 2.5 ; This mod will tweak basic.cfg to make equipment renown costs much lower. ; ; All renown costs used below are number of days to install ; Renown cost 28 also means 28 days in port (as offered below). ; This is not an attempt to dictate what the settings should be, change to suit. ; This method just makes it easy to always trump settings by other mods. ; ; copy/paste into appropriate file, default is ; C:\Program Files\SH3 Commander\Cfg\Basic changes.txt [SUBMARINE0] ; Type II DaysSpentInBase=28 ; the actual cost in days for all years and types [SUBMARINE1] ; Type VII DaysSpentInBase=35 ;45 [SUBMARINE2] ; Type IX DaysSpentInBase=49 ;75 [SUBMARINE3] ; Type XXI DaysSpentInBase=147 ;259 [SUBMARINE_AMMO0]; IIA Renown=1 ; first commission issue Renown0=28 ; this is displayed days/cost in year one Renown1=28 ; this is displayed days/cost in year two Renown2=28 ; etc Renown3=28 Renown4=28 Renown5=28 Renown6=28 [SUBMARINE_AMMO1];IID Renown=2 ;2 Renown0=28 Renown1=28 Renown2=28 Renown3=28 Renown4=28 Renown5=28 Renown6=28 [SUBMARINE_AMMO2]; VIIB Renown=3 ;3 Renown0=35 Renown1=35 Renown2=35 Renown3=35 Renown4=35 Renown5=35 Renown6=35 [SUBMARINE_AMMO3]; VIIC Renown=4 ;4 Renown0=35 Renown1=35 Renown2=35 Renown3=35 Renown4=35 Renown5=35 Renown6=35 [SUBMARINE_AMMO4];VIIC/41 Renown=5 ;5 Renown0=35 Renown1=35 Renown2=35 Renown3=35 [SUBMARINE_AMMO5];VIIC/42 Renown=6 Renown0=35 Renown1=35 Renown2=35 [SUBMARINE_AMMO6];IXB Renown=7 ;7 Renown0=49 Renown1=49 Renown2=49 Renown3=49 Renown4=49 Renown5=49 Renown6=49 [SUBMARINE_AMMO7];IXC Renown=8 ;8 Renown0=49 Renown1=49 Renown2=49 Renown3=49 Renown4=49 Renown5=49 [SUBMARINE_AMMO8];IXC/40 Renown=9 ;9 Renown0=49 Renown1=49 Renown2=49 Renown3=49 Renown4=49 [SUBMARINE_AMMO9] ;IXD ? Renown=10 ;10 Renown0=49 Renown1=49 Renown2=49 Renown3=49 [SUBMARINE_AMMO10] ; XXI ? Renown=11 ;11 Renown0=147 Renown1=147 Renown2=147 [CONING_TYPE0] ;IIA/1 tower renown just shows days/cost of new Z01 conning tower Renown=28 [CONING_TYPE1] ;IID/1 Renown=28 [CONING_TYPE2] ;IID/2 Renown=28 [CONING_TYPE3] ;VIIB/1 Renown=28 [CONING_TYPE4] ;VIIB/2 Renown=28 [CONING_TYPE5] ;VIIC/1 Renown=28 [CONING_TYPE6] ;VIIC/2 Renown=28 [CONING_TYPE7] ;VIIC/3 Renown=28 [CONING_TYPE8] ;VIIC/4 Renown=28 [CONING_TYPE9] ;IX/1 Renown=28 [CONING_TYPE10] ;IX/2 Renown=28 [CONING_TYPE11] ;IX/3 Renown=28 [CONING_TYPE12] ;XXI/1 Renown=28 [AMMO_TYPE0];10.5cm SK C/32 ; ammo just shows days/cost of adding M01 deck gun Renown=5 [AMMO_TYPE1];8.8cm SK C/35 Renown=5 [AMMO_TYPE2];3.7cm FK M 42 Twin ; heavy flak Renown=2 [AMMO_TYPE3];3.7cm FK M 42 Renown=2 [AMMO_TYPE4];3.7cm SK C/30 Renown=2 [AMMO_TYPE5];2cm FK C/38 Flakvierling ; light flak Renown=1 [AMMO_TYPE6];2cm FK C/30 Flakzwiling Renown=1 [AMMO_TYPE7];2cm FK C/38 Renown=1 [AMMO_TYPE8];2cm FK C/30 Renown=1 [AMMO_TYPE9];2cm FK C/38 Flakzwiling XXI Renown=1 [AMMO_TYPE10];2cm FK C/38 Flakzwiling Renown=1 [Z01] ; conning towers DaysSpent=28 ;21 [M01] ; deck guns DaysSpent=5 ;2 [A01] ; light flak DaysSpent=1 ;2 [A02] ; light flak DaysSpent=1 ;2 [S01] ; heavy flak DaysSpent=2 ;2 [S02] ; heavy flak DaysSpent=2 ;2 [S03] ; heavy flak DaysSpent=2 ;2 [EQUIP0]; Diesel Engine upgrade DaysSpent=21 ;14 Renown0=21 Renown1=21 Renown2=21 [EQUIP1]; Batteries DaysSpent=14 ;3 Renown0=14 Renown1=14 Renown2=14 Renown3=14 Renown4=14 Renown5=14 Renown6=14 [EQUIP2]; Hydrophones DaysSpent=5 ;2 Renown0=5 Renown1=5 Renown2=5 [EQUIP3]; Sonar DaysSpent=7 ;2 Renown0=7 Renown1=7 [EQUIP4]; Radar DaysSpent=7 ;2 Renown0=7 Renown1=7 Renown2=7 Renown3=7 Renown4=7 [EQUIP5]; Radar Warning Receiver DaysSpent=3 ;2 Renown0=3 Renown1=3 Renown2=3 Renown3=3 [EQUIP6]; Sonar decoys DaysSpent=5 ;2 Renown0=5 Renown1=5 Renown2=5 Renown3=5 Renown4=5 [SPECIAL0]; Anti sonar coatings DaysSpent=10 Renown0=10 Renown1=10 [SPECIAL1]; Anti radar coatings DaysSpent=7 ;3 Renown0=7 [SPECIAL2]; Emblems DaysSpent=1 ;1 Renown0=0 ;; end snippet |
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#2 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() ![]() Anyway, just wait for the next SH3Cmdr release - it'll include a "Static settings.cfg" file which will let you "force" a value for *any* SH3 setting in *any* SH3 game file. It's kinda like the "Randomised events" feature but without the randomisation aspect (so it's more "user friendly"). [sell on]I know I am biased and all, but I'm really impressed with how SH3Cmdr opens up the game to any possibilities - limited only by the player's imagination. Any with the new "Static settings" feature, you'll have *full* control over *every* part of SH3, regardless of what mods you install.[/sell off] Quote:
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#3 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
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SH3 Commander, already a great program, is really expanding SH3 on all fronts.
The potential uses of the various .cfg tweaks (via the SH3 Commander) is like a supernova on the horizon. Can't wait to see how far this can go. The damage model work also being done is very, very cool. Now if it were only easier to implement all this stuff into the game from a graphic interface...just click and play!
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Theres nothing wrong with a little shooting as long as the right people get shot |
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#4 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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![]() Quote:
![]() Also glad to hear you decided to implement the static change feature ! |
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