SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-22-06, 08:27 AM   #1
dc1962
Bosun
 
Join Date: Apr 2006
Posts: 69
Downloads: 8
Uploads: 0
Default Is one MOD better?

I noticed the new GW1.1 MOD has been released. I'm new to the game and was wondering how it comprares or is different from the IUB MOD? Is there a consensus on one better than the other? I am looking for the most realistic experence possible with real convoys etc and the or course the best graphics possilbe.

Thanks in advance!
dc1962 is offline   Reply With Quote
Old 04-22-06, 09:01 AM   #2
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
Default Better

Both mods are wonderful. GW and IUB 1.03 contain much the same combination of mods, and both have an update.
I have both on my computer and I really don't like one more than the other.
Install both and play them both. Which you like will be an personel choice.
The tonnage mod is also very good, and can be combined with GW, and adds more realism.

Of course, you should use JSGME and CMDR SH3
irish1958
irish1958 is offline   Reply With Quote
Old 04-22-06, 09:14 AM   #3
dc1962
Bosun
 
Join Date: Apr 2006
Posts: 69
Downloads: 8
Uploads: 0
Default

Thanks for the info. I've loaded IUB 1.03 and really like the graphics and the look, but in four patrols in 1943, I never once was attacked by an aircraft. Clearly something seemed admiss with it.
dc1962 is offline   Reply With Quote
Old 04-22-06, 12:08 PM   #4
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by dc1962
Thanks for the info. I've loaded IUB 1.03 and really like the graphics and the look, but in four patrols in 1943, I never once was attacked by an aircraft. Clearly something seemed admiss with it.
It's about the silliest thing about SH3, but aircraft attacks are governed mainly by your time compress settings. Many mods use similar methods for adjusting the number and frequency of air attacks, but if you're frequently running at high time compress settings you won't get many air attacks no matter what mod you choose. This is the case with SH3 unmodded, and with RUb, IUb, NYGM and GW.

Having said that, it's also important to note that the fact that air attacks were common in 1943 does not mean that they were a part of every patrol. Sometimes patrols were completely uneventful even in 1944 and 1945 when the Allies were putting a vast number of aircraft in the air.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 04-22-06, 12:10 PM   #5
Montbrun
Torpedoman
 
Join Date: Feb 2006
Location: Raleigh, NC
Posts: 115
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by Beery
Quote:
Originally Posted by dc1962
Thanks for the info. I've loaded IUB 1.03 and really like the graphics and the look, but in four patrols in 1943, I never once was attacked by an aircraft. Clearly something seemed admiss with it.
It's about the silliest thing about SH3, but aircraft attacks are governed mainly by your time compress settings. Many mods use similar methods for adjusting the number and frequency of air attacks, but if you're frequently running at high time compress settings you won't get many air attacks no matter what mod you choose. This is the case with SH3 unmodded, and with RUb, IUb, NYGM and GW.
I read somewhere else on here that the max is 256 for air attacks and spawns.
__________________
\"Ein U-boot ohne Sehrohr ist heute angekomman - A U-Boat without a periscope arrived today.\" - Message sent to Gunther Prien in U-47 during the Norwegian Campaign by Karl Doenitz to tell Prien about the birth of his second daughter...
Montbrun is offline   Reply With Quote
Old 04-22-06, 12:13 PM   #6
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Montbrun
I read somewhere else on here that the max is 256 for air attacks and spawns.
I believe that's right.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 04-22-06, 08:13 PM   #7
Frenssen
Sparky
 
Join Date: Apr 2006
Location: Norway
Posts: 155
Downloads: 0
Uploads: 0
Default

One thing I think is strange is that I experienced a lot more air attacks in the original game before patches and mods. Patrols in 43-45 were very hard to survive. Now I never feel threatened if I have the latest radar detection device. If I detect radar signals it^s always a DD, never an aircraft.
Frenssen is offline   Reply With Quote
Old 04-22-06, 08:34 PM   #8
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Frenssen
One thing I think is strange is that I experienced a lot more air attacks in the original game before patches and mods...
Well, in RUb we significantly INCREASED the threat from air attack because it was clear that the threat from the air was grossly understated. As I've said before, it all depends on what time compression settings you're using. It may be that, at the beginning, you used low TC settings because the game was new, and as the game became less of a novelty the (subconscious) tendency to use high TC settings may have increased. This would lead to the kind of experience you report. It could also be that you've simply got better at the game - it took me a while to figure out how to avoid detection by enemy aircraft. One thing is certain, most mods increase air attack probabilities, and as far as I know, no mod has decreased them.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 04-23-06, 12:29 PM   #9
Heibges
Sea Lord
 
Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Beery
Quote:
Originally Posted by dc1962
Thanks for the info. I've loaded IUB 1.03 and really like the graphics and the look, but in four patrols in 1943, I never once was attacked by an aircraft. Clearly something seemed admiss with it.
It's about the silliest thing about SH3, but aircraft attacks are governed mainly by your time compress settings. Many mods use similar methods for adjusting the number and frequency of air attacks, but if you're frequently running at high time compress settings you won't get many air attacks no matter what mod you choose. This is the case with SH3 unmodded, and with RUb, IUb, NYGM and GW.

Having said that, it's also important to note that the fact that air attacks were common in 1943 does not mean that they were a part of every patrol. Sometimes patrols were completely uneventful even in 1944 and 1945 when the Allies were putting a vast number of aircraft in the air.
I hear a lot of folks say this about time compression, but I use just RuB1.45, and cross the Bay at 512TC or 1014, and by May 1943 I am attacked 5 or 6 times while crossing the bay regardless of TC.

I have been attacked within 1 minute of surfacing many times. Even in 1942, I will get attacked maybe once or even twice while crossing the bay.

I have also scouted out the limit of air cover in several patrols, and while in one grid I was attacked every hour by aircraft, I moved one grid south and there were no aircraft at all.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface.

http://www.hackworth.com/
Heibges is offline   Reply With Quote
Old 04-23-06, 01:05 PM   #10
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Heibges
I hear a lot of folks say this about time compression, but I use just RuB1.45, and cross the Bay at 512TC or 1014, and by May 1943 I am attacked 5 or 6 times while crossing the bay regardless of TC....
It may also have to do with processing power. Some computers may be able to handle high TC settings better than others, so the air strikes will be generated more frequently.
__________________
"More mysterious. Yeah.
I'll just try to think, 'Where the hell's the whiskey?'"
- Bob Harris, Lost in Translation.

"Anyrooad up, ah'll si thi"
- Missen.
Beery is offline   Reply With Quote
Old 04-23-06, 01:09 PM   #11
Heibges
Sea Lord
 
Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
Default

Interesting. I'm glad that I waited and got this PC just before SH3 came out.

P4 3.0
1G Ram
Pny Nvidea 6800gt
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface.

http://www.hackworth.com/
Heibges is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:42 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.