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Old 06-01-06, 03:15 PM   #1
don1reed
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Default Hiding the UBoat on the Chart...

@Mod afficiaonados.

Question: Is there a way to hide the Uboat on the F5 screen?

Reason: If I wanted to simulate celestial navigation, I could press an icon of a SEXTANT at the Navigators station on day/night with clear sky and it would then show my position, briefly, on the F5 screen. If its overcast, that option could not be used.

coviat: I have absolutely no idea if its possible to do in SH3, but I ask the question--Is it possible? and Can it be done?

Tnx,
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Old 06-02-06, 11:15 AM   #2
Sailor Steve
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Interesting idea. I tried not using the chart at all, but at high time compression I'm worried about running aground, as the lookouts don't call out land.

Currently I roll a die from time to time, and use the results to move my waypoints. Sometimes I end up well outside my patrol grid, or way off course while travelling. This way I end up not where I wanted, but I can still see on the chart if I get close to land.
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Old 06-02-06, 11:23 AM   #3
gouldjg
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I think it is possible

Data/menu somewhere in that folder are most of the icons needed for f5 map.

Get infranview or gimp2 via google. They are free downloads.

I cannot rememebr the whole process so trial and error on your part will be needed.

Maybe someone else will tell you the icons to look at.
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Old 06-02-06, 11:41 AM   #4
U-Bones
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data/menu/... contains icon material for other ships and platforms

For "self" representation on the map if driving a IXC for example,
data/submarine/nss_uboat9c/nss_uboat9c.tga

This file is typically used as a bearing tool overlay, but could also be null or transparent I imagine. I do not see how this could be toggled while in game. (perhaps with zoom level tweaking?)

hmm, the zoom level thought reminds me that the circle with tail representaion used while zoomed out probably IS in the data/menu area.... apologies.

Last edited by U-Bones; 06-02-06 at 11:46 AM.
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Old 06-02-06, 02:02 PM   #5
don1reed
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Tnx, gentlemen.

Toggling: I'm thinking like how the sea state toggles the use of deckguns--only CLEAR/OVERCAST skies would be the toggle for determining whether player is allowed to view his position on the chart.

Presently, as part of my seafaring prep, I use the "ruler tool" to draw a course rather than the waypoint tool. I then pull down the protractor and get azimuth courses and convert kilometers into nautical miles. I jot them down in a note book then I erase all data from the chart. I then zoom into chart where the scale is 25km long (13.5 nm) about the most one could hope to see from the bridge of a Typ 7C. I then begin patrol, making course changes based on time and speed of my notes. If the weather permits, I get a position fix, if not, I stay zoomed in.

Once every noon, called an "ETMAL", if weather allows, I place an "X" at my position...and so forth throughout the patrol. In this way I know how many nm I've made good from Etmal to Etmal.

I use SH3 Commander to knock down the TC to x128 when near land so I don't accidently run aground. When you're in Kiel and have to use the Kiel Canal to get to the North Sea, the game default is x4 TC...way too slow...anyway, tnx for the tips.

rgds,
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Last edited by don1reed; 06-02-06 at 02:19 PM.
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Old 06-02-06, 04:07 PM   #6
Myxale
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This would be a great mod Don. I really would like to see such thing in my game! But not everyone is a Obersteuerman like you!
This is really gettin' interesing! I wonder how much of this is actually possible!

Your ideas are sound, and sparked my imagination when it comes to KTB. But this one would rule more!
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