SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-11-06, 09:08 PM   #1
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default Newly installed mods not seem to be working.

Today, Tuesday, April 11, while in port St. Nazaire, I installed, using JSGME, the following mods: Jcwolf_Leer_v[1].2; sound trainer; uniform mod v.2; church_cumstom_Emblems_vol.1; ail sky mod v2 and bow spray v 1.2. I thought the sound trainer was supposed to appear in the Naval Academy, but it wasn't there. I thought that the control room would have the images that Jcwolf indicated - it wasn't there. I had previously installed 1.4b, MVP-1.0, Merchant Variety pack (3 of them) CA_instrument patch; RUb1.45 and RecManual mod. Those all worked as far as I know. I tried to install UZO & Periscope Mod v 2.0 and Torpedo Texture Tune-up but I was given the message that I was about to overwrite a text file - don't know what text file, so I did not activate them. Anyone have any answers? Robert
robj250 is offline   Reply With Quote
Old 04-11-06, 09:38 PM   #2
martes86
Grey Wolf
 
Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
Default

About those mods not working, you should check the folders and ensure that everything is where it should be. It's too strange that they just don't show up. About the overwritting, maybe we can help you if you tell us which file was to be overwritten.

Cheers
martes86 is offline   Reply With Quote
Old 04-11-06, 10:17 PM   #3
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default

Thanks martes. If possible, I will check the files of the mods that I believe are not working. As for the text files, I'm not sure if I can tell you what or where they are, but I'll give it a try. I am very, very tired now as my M.S. is giving me problems. Check with you later. Robert.
robj250 is offline   Reply With Quote
Old 04-11-06, 10:38 PM   #4
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default

I pasted the Leerjcw.tga file in the Layout folder and I pasted the sound trainer.mis into the single missions folder. However, I have already started my 15th patrol, so the checking will have to wait regarding the UZO and the Torpedo that wanted to overwrite the text files. Robert
robj250 is offline   Reply With Quote
Old 04-13-06, 07:00 PM   #5
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default Think I'm okay except for one thing.

Hi martes. Everything I installed on Apr 11, seems okay, at least they didn't crash the programme and I was able to do my 15th patrol with no problems, but not much happened on that patrol. However, with respect to the "Bearing Tool Mod" by Jacell, I am still having problems getting that link to load the page. Is there anyway I can contact him/her? Since my M.S. and C.O.P.D. was acting up last night, I spent the time installing a total of 25 mods today, making it a total of 38 since I started the game. My two incurable diseases give me so much trouble sometimes and it's difficult to read. as I get "flashings" in my right eye which really is annoying when I'm trying to play the game or read some of the Mod instructions or Mod pages and sometimes it is very difficult for me to breathe. I am really glad that you are so patient with me. Thanks a whole bunch. Robert.
robj250 is offline   Reply With Quote
Old 04-14-06, 08:59 AM   #6
martes86
Grey Wolf
 
Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
Default

About the bearing tool, the thing would be contacting Jacell by PM, but strangely, I haven't been able to find him here in the forums, so I'm afraid I don't have any means of contacting him around.

By the way, what's COPD and MS? I've been wondering all the time since I saw your location text. :hmm:

Cheers
martes86 is offline   Reply With Quote
Old 04-14-06, 11:01 AM   #7
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default M.S. and C.O.P.D.

Hi martes, nice of you to respond. I was quickly looking through some posts yesterday while looking for a mod and I saw his name but forgot where it was and I forgot to see if he had listed an email address.
M.S. = Multiple Sclerosis (which I've had since 1978) and has got worse. I use a wheelchair. C.O.P.D. = Chronic Obstructive Pulmonary Disease (which I was diagnosed with in January 2004 when I died on the operating table Jan 1 at 5 AM 4 x) and makes it very difficult for me to breathe and sometimes I have to gasp or cough violently to catch my breath. Both are incurable. I would not wish this on my worse enemy. M.S. causes many different symptoms at various times, like usually my nervous system will cause "light wavy lines in my vision" which impairs what I am watching or reading.
Yesterday, I installed quite a few of your mods, some from U-Boat and some from Avon for a total yesterday of 25; making a total of 38 patches I have made to Silent Hunter III. I do not know what affect the 25 installed yesterday to the game will do, as I have not had a chance to play a new mission in my career yet. I backed up my career in case anything went wrong. I am thinking of "burning" all the mods etc. to CDs so I have them in case the programme or my computer crashes. I kept a list of when and the order in which I installed each mod. Some of them over-wrote text files but I don't think that will be a problem as they were only readme or instruction files. Happy Hunting. Robert. Oh, I sent an email to Neal (at least tried to) because I wrote-up an 8 1/2 x 11 sheet listing the shortcut keys under organized headings. I wrote Neal and attached the file to the email in hopes he can post it for others to use. It is very handy as I cannot remember what key does what and the large fold-out keyboard that came with the game is too cumbersome. Having the shortcut key sheet in front of me while playing the game, makes it very handy. I have posted all my games where I have posted my life story which is at http://spaces.msn.com/subguy2a/ . Some of your mods are linked to rapidfire and I am not able to download those. Thanks again for responding. Robert.
robj250 is offline   Reply With Quote
Old 04-14-06, 12:18 PM   #8
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default Newly installed mods not seem to be working.

Well, yesterday I installed the following: (in the order I installed them) coursesolver_sh3; JCW_Flaggen_v_0[1].1; Type VII Realistic Hull skin (not working); sound_environment; SH3_Mod_TransparentTorpedoBackgroundScreen; Better_Damage_Texture_V2; Bow Fix Type VIIB; BlueNightMap (not working); Daily Contact Report 1.01; DialsFdb2; Dark_Crew_Screen2; ImprovedSmoke1_1; Hospital Ship v1.0; Improved_deck_compass_VII_v1.1(1.4 ready); T2Range; NeuUZO_ Periscope v.2; fullvulnerability; Conning_tower1.4B (not working); Avg.Joes Torpedo & Deck gun speed-of-sound explosions delay v1.2+; lighthouse (working); RealDC_2; integrated orders; monkey wrench; stopwatch (not working); JCW_Intro - various loading screens (not working). ??? What did I do wrong, I used JSGME to install them all after extracting them in the Mod folder in SH3. Robert. Now I will have to wait until I return to base to see what went wrong.
robj250 is offline   Reply With Quote
Old 04-14-06, 02:35 PM   #9
martes86
Grey Wolf
 
Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
Default

Oh, I'm sorry about your diseases, I understand why you wouldn't wish it to anyone, nor even to your enemies.



About the mods, I can only think that they're not working because they're in the wrong folders, or because some other mod used the same files, and you didn't notice. It's really strange because they should work without any problem in-game.

Cheers
martes86 is offline   Reply With Quote
Old 04-14-06, 03:50 PM   #10
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default Can't understand it, Used JSGME to install all mods.

I believe the lighthouse mod is working as I left St. Nazaire at night and there was a lighthouse "light" at the harbour entrance and I never noticed that before. Perhaps the realistic hull is working because the bridge has rust on it now, never noticed that before, but I cannot see the outside of the sub to see if there is any rust there . I can't figure out how to get an external view of the sub underwater to see if the Bow Cable Fix is working I guess I'll have to wait until I am back in port to see what went wrong and why your New Intro Loading screen isn't working. How deep do I have to go to see the sub underwater (external view)? I have already reached my patrol area and passed three ships but they were not spotted and I thought they should have been. I received no radio traffic even though I installed that mod. Am I going to have to remove all of the mods I installed yesterday and start over again? Or perhaps I can read the install instructions to see where I might have gone wrong. Can I see what's wrong with the loading screens before I return to port and try to fix it?
robj250 is offline   Reply With Quote
Old 04-14-06, 03:58 PM   #11
martes86
Grey Wolf
 
Join Date: Jun 2004
Location: The Colourful Seville - Spain
Posts: 971
Downloads: 18
Uploads: 0
Default

Uhm, I really don't know what's happening to your game. Quite strange.
I'm afraid that still I don't get it, I don't have a solution. To discard the folders problem, the best you can do is install the mods one by one, and check where they exactly go into.

Cheers
martes86 is offline   Reply With Quote
Old 04-14-06, 04:43 PM   #12
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

As I mentioned in another thread I installed a bunch of mods with the JSME and theyall went into the Ubisoft folder....because I installed the JSME there instead of the SHIII folder as I was supposed to.

I simply selected all the files and folders laying about loose in the UBisoft folder.... which were doing nothing and the game was running in the pristine unmodded condition.....and moved the lot of them over to the SHIII folder. After a flurry of overwriting which took a couple of minutes...to my great amazement the game was perfectly modded and runs fine. :hmm:
__________________
Seminole is offline   Reply With Quote
Old 04-14-06, 05:55 PM   #13
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default My JSGME is in my c:/PF/Ubisoft/SH3 folder

I copied all the mods into the mod folder that JSGME built and extracted them there, then run JSGME for each one separately after extracting . The mod would appear on the left hand side and then I would move it to the right side and followed the procedure for installing. I don't know what happened. Do I have to wait until I finish this mission I am on now to remove them all and start all over again? Robert. Can someone get back to me right away, as I have nothing to do at the moment as I have finished my patrol. It was the dullest one I have had so far. I saw enemy ships relatively close on the map and they should have been spotted, but were not. I received no messages, no radio. nothing! Help! Thanks.
robj250 is offline   Reply With Quote
Old 04-14-06, 11:42 PM   #14
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default I looked and they were not there!

After finishing my patrol I thought I would manually look to see if the mods had been installed. I noticed everything was in the root directory of SH3 and there was nothing in the places where they were supposed to be. So I manually placed everything I could when I had instructions where they should go. Now I will run the game to see what happens. Let's hope everything works correctly now. The only problem I had is I did not know where to place the 360° bearing plotter for navigation map. The instructions didn't say anything. Oh well. It has various choices of the type, like dark, light, x2 scale light, and the default. I don't know where to put them or which one I should use. Robert.
robj250 is offline   Reply With Quote
Old 04-15-06, 02:05 AM   #15
VonHelsching
Ace of the Deep
 
Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
Default

Robert,

There are different options for unzipping files in general (either they are .zip, .rar or .7z). a) It's "extract here" or extract under under a directory created according to the filename. Also sometimes modders make mistakes and zip their mods in a non JSGME compliant way. So, sometimes the final result in the mods folder is the following:

/mods/<mod_name>/<mod_name>/data/.../

instead of the correct

/mods/<mod_name>/data/.../

I happened to me some times also, wondering what went wrong. Check your mods folder for any inconsistencies like that.

Best,

VonHelsching
VonHelsching is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:00 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.