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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sink'em All
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I'm just starting to get into playing SH3, and all the mods created for this game is really amazing. Which ones would be considered essential for the game and which ones would you suggest arn't all that necessary?
cdrsubron7 ![]() ![]() |
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#2 |
Ensign
![]() Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
Downloads: 20
Uploads: 0
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GW + NYGM Tonnage War for the beginning. Equip Yourself with SH 3 Commander and JSGME, that`s for the basic.
Actually most of the rest is merely an option... but these are for the beginning.
__________________
lasciate ogni speranza... voi, chi entrate ![]() |
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#3 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
Downloads: 0
Uploads: 0
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![]() Quote:
![]() IMHO there are not essential and not essential mods. It all depends on what you are looking for. I will not speak about realism vs gameplay, but how mod kept my interest in the game for a year now. Initially (in choronological order): -Stock Game -Harbour Traffic (later Unified Campaign) -Holywood U-boat Damage -Any additional ship I could get my hands on -Sound mods -Some graphics mods -My mods / fixes -Thermal Layers Now - Grey Wolves [Includes additional ships, Holywood, sound, gfx] - Unified Campaign for GW - My mods / fixes - Additional ships Future - GW plus all of the above - Random / Chaos mods (new Holywood and endless other possibilities) - Next version of NYGM ship damage model - Even more extra ships - Victory Mod (I *have* to play some missions in this) BTW, I consider the following applications essential: JSGME (mod enabler), SH3 COmmander, SH3Gen, SH3 Weather. These are not mods, but external applications. SH3Cdr's latest version icludes Termal Layers. My best advice would be not to install all mods at one, but one by one. Best, VonHelsching |
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