![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
|
![]()
Manual targetters: How the $%#* do you get a decent range with the Stadimeter in anything but totally calm water?? I've been using the average technique - like take 3 readings and do a rough average, but in light winds I find my estimates bounce all over the place making it impossible to get a decent range. Without the target speed estimate (which I derive from three or more range estimates), I can't make a good shot.
Second, semi-related issue - how to determine target speed (forget bearing & range - just speed) with the hydrophone? In DW there's a DEMON analysis that one does to determine this. How to do it in SH3? I can line up a shot abeam by eyeballing the AOB, but the speed is hard to get right - an accurate measure by hydrophone could really help and eliminate the need to use the Stadimeter in rough weather. Kb |
![]() |
![]() |
![]() |
#2 |
Chief
![]() Join Date: May 2005
Location: Germany
Posts: 327
Downloads: 16
Uploads: 0
|
![]()
I always use the "optics stabilization" feature. I play with manual targetting and without map contacts updates but I'm not THAT masochistic to do so with the reticule bobbing all over the place in anything but calm seas.
You can't measure the speed of a target by hydrophone. You can either use the notepad in the UZO or periscope views to calculate a target's speed (you need to estimate the AOB and distance before and be stopped while taking the time for accurate data) or you can plot down the target on your map (you need bearing and distance), then connect the points and do the math. I usually use the 2nd method since it's far more accurate for me. |
![]() |
![]() |
![]() |
#3 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
|
![]()
I use the MILS method as opposed to the mast hight method. Much quicker and easier. It gives you the range instantaneously.
There is a sound trainer for SH3 where you can determine speed by the hydrophone through listening. I usually use the matching speed method, which is easiest if you have favorable conditions.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
![]() |
![]() |
![]() |
#4 | |
GWX Project Director
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#5 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
|
![]()
At a known distance, any object will appear to have a known length. I think each tick on the periscope is equal to 5 mils, but that is really unimportant. We'll just call each tick on the periscope a unit. The following table is for targets on a perpedicular course and a 0°AoB.
........................Range.............1200m... ........600m C2 Merchant.............................6units....... ..12units C3 Merchant.............................7units....... ..14units I had a chart for all ships and ranges, but I accidently threw it away, and have been procrastinating on redoing it.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
![]() |
![]() |
![]() |
#6 | ||
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
|
![]() Quote:
http://en.wikipedia.org/wiki/Angular_mil :hmm:
__________________
X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
||
![]() |
![]() |
![]() |
#7 | |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() Although, at 0 AoB isn't it a little late to shoot? More useful for convoy encounters I'd imagine. I've found determining course and speed so I can setup a Fast 90 shot is more valuable than the actual distance, as the torpedos travel so fast that when you're close enough to actually get distance with the statometer you're within 4k anyway. However, I suck at determining course...
__________________
X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
|
![]() |
![]() |
![]() |
#8 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
|
![]()
Matching speeds - i can't imagine doing this well without accurate range estimates. Yer moving along beside a merchant, trying to match AOB and speed, and trying to decide if your target is growing or shrinking in the UZO. I might have to opt for the periscope stabilization. I've been using WO estimates while on surface, which are TRUTH I think, and hence life has been good. But when at peri, there's no speed matching to be done, and it's all about the stadi and the hydrophone. I'm still kinda noobed. I'm going to look into the MILS method. Sounds good. Did they use it in RL?
Kb |
![]() |
![]() |
![]() |
#9 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
|
![]()
Right, you would actually shoot at probably AoB 5° or AoB 10°, so you will have to guesstimate a little the range, but it should get you in easily within 100m+/-.
The range is my final input into the TDC before shooting.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
![]() |
![]() |
![]() |
#10 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
|
![]()
To match speed first you must determine target course, and get on a parallel course yourself. Then it is easy. Unfortunately, less an less possible as more and more escorts have radar, and you can get close enough to the convoy. This method can only be used if you are on the surface.
Once you have to submerge, determining speed through change in bearing is much more complicated I thingk.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
![]() |
![]() |
![]() |
#11 | |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
|
![]() Quote:
The Uboat Commanders Handbook stresses time after time the importance of being able to estimate range, and the same thing is found in U.S Army military manuals today. I have found very little anecdotal evidense to say exactly how kaleuns did or didn't do it, but nothing else really makes much sense.
__________________
U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
|
![]() |
![]() |
![]() |
#12 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
|
![]()
Hmm.
If you can get instantaneous range through MILS at PD, then you can use the 3m15s rule to estimate speed. Then yer fine. I think. Also, I haven't set range on TDC - I thought that was only to give you the timer till impact... Kb |
![]() |
![]() |
![]() |
#14 | |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
Downloads: 910
Uploads: 0
|
![]() Quote:
jmr, thats an excellent table. I use a variance of that table by plugging in the ships length instead of masthead height (MHH) during choppy wx. Even tho the ship's bouncing around, it's length stays stable; but, the measurement must be taken when the AOB is between 60-120°. You don't have to be spot-on accurate. Cheers,
__________________
[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
|
![]() |
![]() |
![]() |
#15 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
|
![]()
You know what - i've decided to fix my periscope/UZO. I like manual targetting, but damn - it's a bit far fetched to go to all these measures when we can just fix the damn thing; it can't have been this hard in real life! Imagine an RL Kaleun clickin' and cursin'. Not likely.
Thanks for all the help boys. Kb |
![]() |
![]() |
![]() |
|
|