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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Should targeting of extremely distant (non-visible) ships be disabled? | |||
Yes |
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8 | 57.14% |
No |
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6 | 42.86% |
Voters: 14. You may not vote on this poll |
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Thread Tools | Display Modes |
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#1 |
Bilge Rat
![]() Join Date: Mar 2006
Posts: 1
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Couple of different items :
1) In SHIII I have noticed that you are able to target a ship that you have no possibility of seeing. If you just keep hitting the L key, you are breifly able to target a ship up to 20K away, even at night or very bad weather. I wish they would fix this, as I can't stop myself from using this "cheat" ![]() 2) Modern recreational forward scanning active sonar is unable to see further than about four times the depth of the water. I assume that this was also true for the Allied Asdic during WWII. I am not sure if the AI takes this into account - i.e. The destroyer should have to be much closer to the u-boat in shallow water to find it, and I don't think this is the case based on my experience in SHIII. oh, and No 3) I wish I was able to back port while going forward on the starboard engine. This is a very useful low speed maneuvering trick with small craft. I don't know what the sound reprecussions of this are (i.e. cavetation), but the game has a port and starboard engine repeater, and I would love to use them. Other than that, I have seen many good suggestions in the threads. ECS |
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Music City
Posts: 683
Downloads: 5
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I vote "no" - but only because, historically, U.S. sub skippers were indoctrinated (early war) to make a sonar approach and to fire at an unseen target from about 100 ft. down. But if that could be done in the game without allowing the target-lock you're describing (I know it well
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__________________
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#3 |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
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Most US fleet boats by mid-late 1942 had SJ surface search radar, and the info gathered was fed into the TDC. So US boats certainly could gain bearing, range and speed info on targets outside of visual range. BTW, the L key cheat only works if you are using auto-targeting. Otherwise this cheat only reveals target bearing, nothing more.
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#4 |
Ace of the Deep
![]() Join Date: Dec 2004
Location: Valhalla: Silent Generation
Posts: 1,149
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USN also used a technique called "high-scoping". While on the surface, they'd raise the scope to max and peer over the horizon for targets. Sometimes atmospheric phenomonen occurred and allowed for further distances to be viewed, particularly north of Japan in Kurile Islands, Kamchatka, & Sea of Okhotsk.
Cheers,
__________________
[SIGPIC][/SIGPIC] During times of universal deceit, telling the truth becomes a revolutionary act. ~ George Orwell |
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#5 |
Stowaway
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The L-key cheat works any time you ask the Weapons Officer for information. I used it until I figured out that it was indeed cheating. Now, if I ask the WO for targeting and it unlocks before he can answer, I assume the range is too far for him as well.
I liked SHI with the solution degrading with distance, but for SHIV I'd be glad to have him tell me "Too far for an accurate solution, sir". |
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#6 | |
Ace of the Deep
![]() Join Date: Feb 2006
Posts: 1,163
Downloads: 38
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![]() Quote:
Good post and exactly right. In Fluckey's book he describes this phenomenon and IIRC he estimated they were able to see ships at 45,000 yards! Several times they would set up the approach only to find there were no ships there ![]() |
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