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#1 |
Electrician's Mate
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So I decided to give Manual Targeting a go after downloading OLC's GUI. When I was out patrolling, I saw a merchant ship out in the distance, but because it was so dark, I found it hard to calculate its range and AOB. Because of this, I had to stay out of visual range for about 2 or 3 hours until the sun came up.
Is there a better way? Such as just using the map tools to calculate everything? Or is it really best to gather data during the day, then attack at night?
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#2 | |
Grey Wolf
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I ask the watch officer for the nearest contact. It's his job to do that. Obviously that assumes you are surfaced. Also, at night you can get pretty close without being spotted, provided you keep a narrow profile and don't go to fast.
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#3 | |
Electrician's Mate
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![]() In any case, it doesnt really help with the AoB (provided I cant get into a 90 degree intercept), as I still cant see the ship well enough to measure it.
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#4 |
Samurai Navy
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In darker nights you can get really very close to the ships without beeing noticed even surfaced.Ive been 2km from the nearest convoy lane and havent been spoted till the aals began exploading.
For lone travelers you can attack in daylight.They arent that dangerous especilly if you are below the surface. MY GOD WHAT IS THAT PICTURE !?!
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#5 | |
Electrician's Mate
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#6 |
The Old Man
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I don't know if my method would be historically correct, but in such a situation I'd just use "Wazoo's 3.15 minutes" method - tracking the ship for a period of time, plotting it's course on the map, getting the speed after 2 or more observations and then going to proper intercept course.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#7 |
Sea Lord
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I moderate visibilty you should be able to get within 1200m of a target before being visually spotted at night.
Of course in 400m visibility you are pretty much buggered.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#8 |
Ocean Warrior
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Night time is different. The U-jagd tools, especially the AOB finder, are primarily for daytime attack.
At night, as already stated, use the watch officer, perform an overhaul maneuver and get really close.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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#9 |
Chief
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Okay, so on a related note, what is the closest you'll get for a nighttime surfaced attack on a) a convoy, and b) a single vessel?
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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#10 | |
The Old Man
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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