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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2005
Location: Southwestern Ohio
Posts: 213
Downloads: 0
Uploads: 0
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I'm going to be jumping into Oblivion this weekend, and I'd like to find out what is everyone's favorite Oblivion tweaks and mods site? There's only about 33,000 of them on Google. But my experience with previous games (such as SH3) is that the really good, communicative mod makers will be gravitating towards just a few sites.
So, what is your favorite site for this? Thanks! (Sorry for the OT.) |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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The mod section of the official forum. http://www.elderscrolls.com/forums/
It's a bit unorganized but most mods out there seem to at least get a mention there if they aren't born there. |
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#3 |
Pacific Aces Dev Team
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I have installed two mod packages by now
- Improved UI Mods with No Markers Removes the quest, dungeon, interesting places marker from the compass. I don't like the markers, they are already nearly like the red triangle in SH ![]() - Cheydinhal Petshop I can buy now dogs and other pets as companions |
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
Uploads: 0
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![]() ![]() arrow velocity - lesser quality arrows don't travel as fast TF timemod - 1 real minute now equals 10 in game minutes instead of default 30 vampire cure potion - some vendors have a 800$ cure vamp potion third person crosshair - makes aiming in the 3rd person mode easier lighter alchemy ingredients - plants don't take up so much of your encumberance anymore Better gold skin - better looking gold deadlier traps - traps kill you now arena modification (no level scaling) - arena fighters don't scale around you . You need to be a high level character to complete the arena now darker dungeon - torches are needed now darker nights - very atmospheric pretty elves - elves look better bald hairstyle ahem topless patch ahem steelweaponbalance - steel weapons have more bite so that you could carry a steel weapon throughout the whole game steelArmBalance - ups the protection of heavy armor to go with steelweaponbalance arks problematic potions - the number of potions you can use is controlled by your alchemy skill better water - more reflections on surface and less fog under harvest - picking plants removes them from world until they regrow reducing the pixel hunt when harvesting natural faces - better looking faces short grass v2 - reduces length of grass to reduce load on gpu slower oblivion - leveling up now takes 3x as long 300 classes - adds paladin and a few other classes with new powers potion sorter - renames potions so they sort better in the list rare items - makes rare items rare. No more will every bandit and his sister have glass armor after you reach a certain level landscape lod textures - In addition to the BT UI mod, this one is a must. It doubles the texture size on landscape stuff. lodnmr - better textures, works very well with landscape lod textures call steed/saddlebags - call your horse to you and store stuff in saddlebags on the horse jump adjustments - can't jump as high, reduces jump height while wearing heavy armor color map mod btmod for UI - a must. Fixes the xbox360 centric UI and makes it more pc friendly wcgl wilderness creature list - creatures now don't scale so much around you and now there is a chance for things you can't beat to spawn no psychic guards - reduces the range guards hear alarms and murders better nightsky - better texture for stars/moons combat behavior mod - increases options for creatures/npcs in a fight. They may block more or move around more or power swing more axebane hunters mod 2.0 - ups the price for hides and now alters wildlife behavior a bit. Some creatures are a bit more passive and won't attack you on site until you approach too close fathis fix - bug fix for a mage guild character I like mods ![]() |
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#5 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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I installed the new Torpedo spell, ! :rotfl:
Sorry silly joke! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#6 |
Engineer
![]() Join Date: Apr 2005
Location: Southwestern Ohio
Posts: 213
Downloads: 0
Uploads: 0
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Thanks to you all very much!
You've saved me a lot of time and trial and error!!! |
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#7 |
Ensign
![]() Join Date: Jan 2004
Location: Warsaw, Poland / Nagoya, Japan
Posts: 227
Downloads: 20
Uploads: 0
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Official forums is really good place to track good and noteworthy mods, just like in case of Morrowind. I suppose that it`ll take some more time to get some really excellent mods though...
Good thing is, there are many modders already and the CS has not been changed drastically, it makes everything much better.
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lasciate ogni speranza... voi, chi entrate ![]() |
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