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Old 02-14-06, 05:01 PM   #1
Tikigod
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Default Abandon Ship? and other commands?

Does anyone know when these are active in game? or knows how to call to them? They are all located in your en_menu.txt

;Chief Egineer
2801=Propulsion
2802=Dive modes
2803=Maneuvers
2804=Emergency orders
2805=Reports
2806=Standard mode
2808=Recharge mode
2809=Rig for silent running
2810=Secure from silent running
2811=Knuckle port
2812=Double knuckle port
2813=Knuckle starboard
2814=Double knuckle starboard
2815=Deploy decoys
2816=Crash dive
2817=Blow balast
2818=Abandon ship <---------------------- ?
2819=Fuel Level
2820=Battery Level
2821=CO2 Level
2822=Compressed Air Level
2823=Damage report <------------------------ ?
2824=Rise snorkel
2825=Lower snorkel
2826=Periscope depth

;Radio operator
2900=Report
2901=Request
2902=Radar
2903=Radio
2904=Gramophone
2905=Report contacts
2906=Send contact report
2907=Send weather report <---------------?
2908=Send patrol report
2909=Orders <---------------?
2910=Air reconnaissance <------------------------ ?
2911=Air strike <--------------------- ?
2912=Supply <----------------------------- ?
2913=Escort to base <---------------------?
2914=One sweep
2915=Continuous sweep
2916=Turn off
2917=Scan enemy frequencies <----------------- ?
2918=Scan friendly frequencies <--------------- ?
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Old 02-14-06, 05:45 PM   #2
CCIP
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No. These are among the many features which were obviously planned but never made it into the code
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Old 02-14-06, 06:51 PM   #3
kapitanfred
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Yes, and hopefully they will be available in the next patch (if there'll ever be one).
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Old 02-14-06, 07:01 PM   #4
CCIP
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I have more hope in SHIV than that, myself.

I think a lot of those features are advanced enough to be beyond the scope of a simple patch and would take a lot of work (well, for a small dev team like this).
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Old 02-14-06, 09:19 PM   #5
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wow this really saddnes me
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Old 02-14-06, 09:24 PM   #6
Kpt. Lehmann
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If you are waiting on another "official patch" for SH3... I wouldn't hold my breath... Unless you like hypoxic hallucinations.
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Old 02-14-06, 09:26 PM   #7
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Abandon ship? What could they possibly do with that? You abandon and get taken hostage? Doubt that one would work in a game. I can see why that got left out.
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Old 02-14-06, 10:03 PM   #8
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Apparently it's an exclusion only with career patrols. According to this UBI post you can abandon ship/surrender in single missions. I've never played a single mission myself, so can't confirm.

trenken: abandoning your boat and at least surviving is perhaps better than the alternative... and yes, whilst it might be pointless in the game (you die/surrender, same thing, career over, start again), those who play SH3 as a simulation see it as a bit of an oversight, so much so that SH3Cmdr includes a workaround which allows players to change a "dead" career into a "surrendered" career, if the player was on the surface when they "died".

Perhaps to draw a comparison, when's the last time you played a combat related flight simulation that didn't allow you to eject? Same thing.
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Old 02-14-06, 10:31 PM   #9
Tikigod
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Quote:
Abandon ship? What could they possibly do with that? You abandon and get taken hostage? Doubt that one would work in a game. I can see why that got left out.
It works.....try our Aces of the Deep if you can find an emulator for it. The abandon ship was an awesome feature....say you ship takes so much damage to make it home or it runs out of fuel because you weren't doing your job as captian. You had the option at the surface to abandon ship which was basically a scuttle. This gave the option for your crew to be rescued and campain to continue on another boat...(in sh3 this could help keep your stats and awards and harden your crew)......otherwise your campaign ended and you were lost at sea. after you abandoned ship a screen/picture would come up with crew either being rescued or captured....the closer to friendly waters the more of a chance you would be picked up by friendly vessels and rescued. The further away from german waters the higher the chance of being captured. If you radioed a distress call in radio room before abandoning ship it would increase chances of getting the crew rescued screen and to continue the campaign. Having this feature to abandon ship also gave you incentive to get the boat to at least break the surface long enough to get the crew off the boat before it sunk if it was very badly hit. (scenerio: say you couldnt patch a hole and water kept coming in....you would have enough air to stay positively bouyant for a short amount of time before it was overwhelmed) This was usually your last final attempt to use all your air in tanks to surface a sinking doomed ship. This made aces of the deep a great game for its time although by todays standards graphics arent great but the fear of being stuck at bottom was always present in that game. Many missions you would surive an attack but could never get enough water out to resurface and your crew would die from lack of oxygen just by sitting ont the bottom. As i rememeber water pumps were an important piece of equipment and if they failed you were pretty screwed by the amount of leaks you would get from a leaky hull. The more and more you were depth charged the more leaky your hull would get over time....and eventually the pumps would either fail or be overwhelmed by amount of water forcing you to surface. The more water you had in hull the shallower you had to dive because of the added weight your compressors had to compensate for. So there was always a battle between water, weight, and bouancy.....and it was just the struggle of staying below while enemy were around long enough to come up when it was safe so you could abandon ship. If it didn't sink and could still float you had to spend the rest of your trip on the surface and try doing that sometime via the english channel.

But, like you said with sh3 Im not sure if there would be a need because the damage model is kinda incomplete. The mods have fixed alot of the gameplay tro survive and experience more damage....but still most of the time you can make it back and never feel the need to abandon ship. But, as described above its a very powerful feature to a uboat sim if from time to time they forced you to use it. Just watch the capture of the u-505 on video sometime...they used this option in real life.
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Old 02-14-06, 10:49 PM   #10
Tikigod
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Quote:
Perhaps to draw a comparison, when's the last time you played a combat related flight simulation that didn't allow you to eject? Same thing.
better example from JScones short and sweet.

I hope mine explained some too. Its just this is one of the biggest features I think that was ever lost in any sort of subsim and I like to go off about it. Most of the time its either you survive or die they never account for crews that actually want to try to get off the boat which is a very important decission that should be made available....because alot of times its just like ejecting where its that split moment you have to save your crew that you might not again get before it sinks that last final time....

I think ubi probably pushed them too fast or they just ran out of time....so they cut it short and sweet and made it easier to die with the always present death screen....the content is there they just patched it to get it to the shelves.

not having an abandon ship option just makes it for a frustrating campaign....I mean how many people actually even make it passed the english channel without running into a mine? or losing their boat to depth charges? I have yet to make it passed 1940 in any campaign I have started. I never made it passed 1939 until I installed the RUB and Hollywood stuff that lets you actually survive longer....

Quote:
Apparently it's an exclusion only with career patrols. According to this UBI post you can abandon ship/surrender in single missions. I've never played a single mission myself, so can't confirm.
but, I'm sure glad they put it in single player where it is NEEDED haha....unbelievable....

Excellent find though JScones. I'm glad to see at least they attmepted it...maybe it can be added to campaign? I will have to try that sh3 commander deal in the meantime.
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Old 02-15-06, 12:26 AM   #11
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Quote:
Originally Posted by kapitanfred
Yes, and hopefully they will be available in the next patch (if there'll ever be one).
I was looking around in the sounds folder one day and found sounds for flood tubes and drain tubes which arnt used, and its things like these that show how much was planned for sh3 and didnt make it in the game. Same thing with the dolphins that someone ended up making a mod for.

About the patch, im not really sure I would like a new patch. It would be nice if it added some of the origonally planned things for the game but I have so many mods right now that I cant live without and if they were incompatible with the new patch I would be very unhappy...

Wolfy
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Old 02-15-06, 01:23 AM   #12
VonHelsching
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Quote:
Originally Posted by CCIP
No. These are among the many features which were obviously planned but never made it into the code
BUT, some of them made it to the manual

Just check page 34:

5th and 6th icon: Request new orders, and Escort to base.
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Old 02-15-06, 01:40 AM   #13
Tikigod
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Quote:
Originally Posted by VonHelsching
Quote:
Originally Posted by CCIP
No. These are among the many features which were obviously planned but never made it into the code
BUT, some of them made it to the manual

Just check page 34:

5th and 6th icon: Request new orders, and Escort to base.
Wow, my manual doesn't have that. Maybe mine is censored. Maybe that makes your manual worth some money to a "collector".

I did find soemthing funny in my manual though. Front cover inside page: "Notice: Ubisoft reserves the right to make improvements in its products at anytime without notice." :rotfl: :rotfl: :rotfl: :rotfl:

Funny thing is they write as if we would actually have a problem with that. Ahhhhhhhh the legal team kills me :rotfl: :rotfl: :rotfl: Please Please...no! no! no more improovements!!! please please I can't take it anymore!!!
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Old 02-15-06, 06:12 AM   #14
Spent
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perhaps the dev team left all these things in the files out of ubis watching eyes for us to improve on? Not sepcifically just left there for no reason. Anyway, with all the work from all the modders on this forum, I bet you all could put every one of those commands in this game
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Old 02-15-06, 06:32 AM   #15
VonHelsching
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Well, at least the "escort to port" feature is solved by Harbour Traffic
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