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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
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Does anyone know when these are active in game? or knows how to call to them? They are all located in your en_menu.txt
;Chief Egineer 2801=Propulsion 2802=Dive modes 2803=Maneuvers 2804=Emergency orders 2805=Reports 2806=Standard mode 2808=Recharge mode 2809=Rig for silent running 2810=Secure from silent running 2811=Knuckle port 2812=Double knuckle port 2813=Knuckle starboard 2814=Double knuckle starboard 2815=Deploy decoys 2816=Crash dive 2817=Blow balast 2818=Abandon ship <---------------------- ? 2819=Fuel Level 2820=Battery Level 2821=CO2 Level 2822=Compressed Air Level 2823=Damage report <------------------------ ? 2824=Rise snorkel 2825=Lower snorkel 2826=Periscope depth ;Radio operator 2900=Report 2901=Request 2902=Radar 2903=Radio 2904=Gramophone 2905=Report contacts 2906=Send contact report 2907=Send weather report <---------------? 2908=Send patrol report 2909=Orders <---------------? 2910=Air reconnaissance <------------------------ ? 2911=Air strike <--------------------- ? 2912=Supply <----------------------------- ? 2913=Escort to base <---------------------? 2914=One sweep 2915=Continuous sweep 2916=Turn off 2917=Scan enemy frequencies <----------------- ? 2918=Scan friendly frequencies <--------------- ? |
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#2 |
Navy Seal
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No. These are among the many features which were obviously planned but never made it into the code
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#3 |
Planesman
![]() Join Date: Sep 2002
Location: South Australia
Posts: 191
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Yes, and hopefully they will be available in the next patch (if there'll ever be one).
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#4 |
Navy Seal
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I have more hope in SHIV than that, myself.
I think a lot of those features are advanced enough to be beyond the scope of a simple patch and would take a lot of work (well, for a small dev team like this). |
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#5 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
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wow this really saddnes me
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#6 |
GWX Project Director
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If you are waiting on another "official patch" for SH3... I wouldn't hold my breath... Unless you like hypoxic hallucinations.
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#7 |
Samurai Navy
![]() Join Date: Feb 2006
Location: New Jersey
Posts: 565
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Abandon ship? What could they possibly do with that? You abandon and get taken hostage? Doubt that one would work in a game. I can see why that got left out.
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#8 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
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Apparently it's an exclusion only with career patrols. According to this UBI post you can abandon ship/surrender in single missions. I've never played a single mission myself, so can't confirm.
trenken: abandoning your boat and at least surviving is perhaps better than the alternative... and yes, whilst it might be pointless in the game (you die/surrender, same thing, career over, start again), those who play SH3 as a simulation see it as a bit of an oversight, so much so that SH3Cmdr includes a workaround which allows players to change a "dead" career into a "surrendered" career, if the player was on the surface when they "died". Perhaps to draw a comparison, when's the last time you played a combat related flight simulation that didn't allow you to eject? Same thing. |
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#9 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
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![]() Quote:
But, like you said with sh3 Im not sure if there would be a need because the damage model is kinda incomplete. The mods have fixed alot of the gameplay tro survive and experience more damage....but still most of the time you can make it back and never feel the need to abandon ship. But, as described above its a very powerful feature to a uboat sim if from time to time they forced you to use it. Just watch the capture of the u-505 on video sometime...they used this option in real life. ![]() |
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#10 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
Downloads: 28
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I hope mine explained some too. Its just this is one of the biggest features I think that was ever lost in any sort of subsim and I like to go off about it. Most of the time its either you survive or die they never account for crews that actually want to try to get off the boat which is a very important decission that should be made available....because alot of times its just like ejecting where its that split moment you have to save your crew that you might not again get before it sinks that last final time.... I think ubi probably pushed them too fast or they just ran out of time....so they cut it short and sweet and made it easier to die with the always present death screen....the content is there they just patched it to get it to the shelves. not having an abandon ship option just makes it for a frustrating campaign....I mean how many people actually even make it passed the english channel without running into a mine? or losing their boat to depth charges? I have yet to make it passed 1940 in any campaign I have started. I never made it passed 1939 until I installed the RUB and Hollywood stuff that lets you actually survive longer.... Quote:
Excellent find though JScones. I'm glad to see at least they attmepted it...maybe it can be added to campaign? I will have to try that sh3 commander deal in the meantime. |
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#11 | |
Frogman
![]() Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
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About the patch, im not really sure I would like a new patch. It would be nice if it added some of the origonally planned things for the game but I have so many mods right now that I cant live without and if they were incompatible with the new patch I would be very unhappy... ![]() Wolfy
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![]() [Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
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#12 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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![]() Just check page 34: 5th and 6th icon: Request new orders, and Escort to base. |
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#13 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: United States
Posts: 777
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I did find soemthing funny in my manual though. Front cover inside page: "Notice: Ubisoft reserves the right to make improvements in its products at anytime without notice." :rotfl: :rotfl: :rotfl: :rotfl: Funny thing is they write as if we would actually have a problem with that. Ahhhhhhhh the legal team kills me :rotfl: :rotfl: :rotfl: Please Please...no! no! no more improovements!!! please please I can't take it anymore!!! |
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#14 |
Watch
![]() Join Date: Jan 2006
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perhaps the dev team left all these things in the files out of ubis watching eyes for us to improve on? Not sepcifically just left there for no reason. Anyway, with all the work from all the modders on this forum, I bet you all could put every one of those commands in this game
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#15 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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Well, at least the "escort to port" feature is solved by Harbour Traffic
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