![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Swabbie
![]() Join Date: Mar 2006
Location: killeen tx
Posts: 8
Downloads: 0
Uploads: 0
|
![]()
is it possible to use enigma sims in game have coded radio messages then you have to decode them? just curious because i just downloaded a sim and i cant stop codeing messages them decoding them!!! its the enigma sim version 5.0 if any one is interested
|
![]() |
![]() |
![]() |
#2 |
Ensign
![]() Join Date: Mar 2005
Location: Ireland
Posts: 229
Downloads: 30
Uploads: 0
|
![]()
Is this the one you are talking about: http://users.telenet.be/d.rijmenants/en/enigmasim.htm
I have included a number of coded messages in my game but only for the purely visual immersiveness, there is no way in-game to decode them. tThis is a real pity as it would have added hugely if you received specific coded messages which had to be decrypted and were revelent to your mission.
__________________
My Mod's: Karle's Silent Hunter III Mods My Music: http://www.reverbnation.com/thisturbulentpriest |
![]() |
![]() |
![]() |
#3 | |
Engineer
![]() Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#4 | |
Ensign
![]() Join Date: Mar 2005
Location: Ireland
Posts: 229
Downloads: 30
Uploads: 0
|
![]() Quote:
![]()
__________________
My Mod's: Karle's Silent Hunter III Mods My Music: http://www.reverbnation.com/thisturbulentpriest |
|
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Mar 2006
Location: killeen tx
Posts: 8
Downloads: 0
Uploads: 0
|
![]()
is there any way you can post some of those messages so people can download them i would love to give it a try give me something to do while on long patrols
|
![]() |
![]() |
![]() |
#6 | |
Captain
![]() Join Date: Jun 2004
Location: stoke-on-trent, UK
Posts: 492
Downloads: 105
Uploads: 0
|
![]() Quote:
There were at least a couple, if I remember correctly, for SH2 run via the web. The big advantage with doing something similar with SH3 is that the basic files already contain scripted convoys, aircraft, etc, whilst with SH2 you had to add the lot in each mission file, which was big job and a pain in the a___. This also means added realism in an SH3 mission-campaign with things like redirected orders, as there is always a good chance of runninginto the enemy without pre-scripting it. This is where enigma comes in... |
|
![]() |
![]() |
![]() |
|
|