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Old 03-29-06, 07:02 PM   #1
JonZ
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Default I finnaly opened the Mission Editor :rotfl:

I now understand alot of things now. Don't know why I did not opened the editor long time ago. I tought it was only for single mission only or I felt it was too advanced for me...

Tonight I felt that it was finaly the time to explore it . I think I get the most of it except for editing and merging...


I always tought that the modders like Rubini direclty edited the Campaign files in the note pad. True ?

Is it possible to merge like IC RND layer with the ie GreyWolves RND layer with the editor?
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Old 03-29-06, 08:17 PM   #2
booger2005
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Default Re: I finnaly opened the Mission Editor :rotfl:

Quote:
Originally Posted by JonZ
I now understand alot of things now. Don't know why I did not opened the editor long time ago. I tought it was only for single mission only or I felt it was too advanced for me...

Tonight I felt that it was finaly the time to explore it . I think I get the most of it except for editing and merging...


I always tought that the modders like Rubini direclty edited the Campaign files in the note pad. True ?

Is it possible to merge like IC RND layer with the ie GreyWolves RND layer with the editor?
Yes, but probably not a good idea, some potential exists of duplicating data...
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Old 03-29-06, 08:41 PM   #3
Rubini
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JonZ
Quote:
I always tought that the modders like Rubini direclty edited the Campaign files in the note pad. True ?
-Well even if I work full time, 24hs per day...edit the Campaign files with notepad...no, it's impossible!
Only with the aid of the ME is possible to make big changes on the campaign files. And is needed to manually check for duplicate entries, spawn conflicts, and a lot of others things...welcome to the team!

Rubini.
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Old 03-29-06, 09:00 PM   #4
Ducimus
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Default Re: I finnaly opened the Mission Editor :rotfl:

Quote:
Originally Posted by JonZ

I always tought that the modders like Rubini direclty edited the Campaign files in the note pad. True ?
Not notepad, Wordpad. At least thats what i use, and only when im looking for something very specifc in the RND layer. The find/search/ find& replace function works like a charm making alot of sweeping changes (IE changin all Crewrating=1 to CrewRating=2 , for example)
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Old 03-29-06, 09:27 PM   #5
jasonb885
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The mission editor is bugged. It has some kind of busy loop going on, so CPU usage is 100% always. Fun.

I never touch the RND by hand. I have some Perl code that touches it for me and can redo a whole version of IC in about 30 seconds. It's fun.

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Old 03-29-06, 09:37 PM   #6
JonZ
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Quote:
Originally Posted by jasonb885
The mission editor is bugged. It has some kind of busy loop going on, so CPU usage is 100% always. Fun.

I never touch the RND by hand. I have some Perl code that touches it for me and can redo a whole version of IC in about 30 seconds. It's fun.

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Old 03-30-06, 12:19 AM   #7
jasonb885
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Quote:
Originally Posted by JonZ
Quote:
Originally Posted by jasonb885
The mission editor is bugged. It has some kind of busy loop going on, so CPU usage is 100% always. Fun.

I never touch the RND by hand. I have some Perl code that touches it for me and can redo a whole version of IC in about 30 seconds. It's fun.

Yeah, but total development time was probably between 12 and 20 hours programming and debugging.

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Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh?

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Old 03-30-06, 01:03 AM   #8
gdogghenrikson
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I hate the mission editor in sh3 some one should make a hack so I can use the one in dangerous waters and then convert!

dangerous water's mission editor PWNS sh3's
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