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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I now understand alot of things now. Don't know why I did not opened the editor long time ago. I tought it was only for single mission only or I felt it was too advanced for me...
Tonight I felt that it was finaly the time to explore it ![]() I always tought that the modders like Rubini direclty edited the Campaign files in the note pad. True ? ![]() Is it possible to merge like IC RND layer with the ie GreyWolves RND layer with the editor? |
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#2 | |
Engineer
![]() Join Date: Jan 2006
Location: Akron Ohio
Posts: 204
Downloads: 11
Uploads: 0
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#3 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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JonZ
Quote:
![]() Only with the aid of the ME is possible to make big changes on the campaign files. And is needed to manually check for duplicate entries, spawn conflicts, and a lot of others things...welcome to the team! ![]() Rubini. |
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#4 | |
Rear Admiral
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#5 |
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
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The mission editor is bugged. It has some kind of busy loop going on, so CPU usage is 100% always. Fun.
I never touch the RND by hand. I have some Perl code that touches it for me and can redo a whole version of IC in about 30 seconds. It's fun. ![]()
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X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#6 | |
Stowaway
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#7 | ||
Samurai Navy
![]() Join Date: Mar 2002
Posts: 580
Downloads: 0
Uploads: 0
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__________________
X1 = Thieves Starforce officially promotes piracy of unprotected game, Galactic Civilizations II! eh? Improved Convoys mod! |
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#8 |
Grey Wolf
![]() Join Date: May 2005
Location: USA
Posts: 978
Downloads: 5
Uploads: 0
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I hate the mission editor in sh3 some one should make a hack so I can use the one in dangerous waters and then convert!
dangerous water's mission editor PWNS sh3's |
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