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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Nov 2002
Posts: 342
Downloads: 241
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Tried searching the forum, couldn't find the info I was looking for.
Need the line entry to add to the sim.ini file to improve sonar, and the line to instantly end a mission ("YouDirtyDawg" or whatever it was). I'm back playing SH2 and ACES2 Campaign; keep losing too many subs hitting "critical depth" without any warning in SH3 (breaking lights, and very little warning, then I'm kaput)... Yours, Mike |
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#2 |
Watch
![]() Join Date: Mar 2005
Posts: 28
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; Lowering sonar sensitivity immediately rids the game of über DD
; sonar. ; Adding the secondary explosion tag with silly values is a blast if ; you just want to kick back and have a little fun especially if you ; have Vickers' explosions mods ; --- for SH2 --- [DEBUG] FullCameraElevation = TRUE ; above water exterior view while submerged [ULTIMATION] Cheat = TRUE ; overrides objectives [SONAR] Sensitivity = 0.8 ; range 0.1? to 1.0, default is 1.0 [FLOODING] Cascading = TRUE ; increases flooding [SECONDARY_EXPLOSIONS] FireThreshold = 0.5 ; point at which secondary might occur Probability = 0.8 ; range 0.1? to 1.0 PlayerBoat = False ; True [MULTI] Active = True ; XTrue function unknown to me ; --- for DC - objective override and self-destruct --- [DEBUG] Printf = TRUE DebugWin = TRUE DirtyCheats = YouDirtyDawg!
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Darkfold (formerly Captain Beefheart) |
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#3 |
Watch Officer
![]() Join Date: Nov 2002
Posts: 342
Downloads: 241
Uploads: 0
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Thanks much!
Yours, Mike |
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#4 |
Watch
![]() Join Date: Mar 2005
Posts: 28
Downloads: 0
Uploads: 0
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Sie sind willkommen, Mein Herr Kapitan.
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Darkfold (formerly Captain Beefheart) |
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