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#1 |
Rear Admiral
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Is it possible to change the zones.cfg to where your boat is considered lost after servere flooding instead of the hull integrity reaching 0%?
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#2 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
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![]() Quote:
![]() May be due to a modified zones files...... :hmm: if i am not wrong i am using a modified one, i downloaded from some place.... i cant remember from where or from who. :hmm: But, yes, y was killed by flooding some times, it kills the crew on that compartement and later kills everybody. ![]() |
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#3 |
Lieutenant
![]() Join Date: Jan 2002
Location: Poland, Zabrze
Posts: 268
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IMHO Hollywood Mod is good solution, best I know for
damage model. Best Regards Stary Wuj |
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#4 | |
Commodore
![]() Join Date: Apr 2005
Posts: 641
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there´re interesting notes in the en.menu.txt file:
Quote:
one i had an interesting game malfunction due testing of several zones.cfg files. I wasn´t able to place any crew in a compartment any more and a text box appeared "Compartment destroyed", but no game over screen... maybe it´s possible to get the game to that behavior anytime but i´ve no idea how to do. |
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#5 |
Ace of the Deep
![]() Join Date: Feb 2003
Location: Northern Illinois
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Ducimus,
Gouldjg is the one to ask about damage and flooding as he did the Hollywood mods. Haven't heard from him in a couple weeks.
__________________
Nuke 'em till they glow! |
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#6 | |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
Posts: 596
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![]() Quote:
It does not happen alot. The usual is you cannot place an officer into that compartment, but you can still place crew in there. Sometimes if you repair the AA guns over and over, they will show as being fixed 100%, but they will not work propperly. So if you increae the HP for compartments in Zones.cfg, do not go over board or really wierd stuff may happen. |
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#7 |
Commodore
![]() Join Date: Apr 2005
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As always, interesting info, Jungman! Thanks
![]() Did you made any progress with the die hard mod project? I tried to download that alpha version, but link is death... |
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#8 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
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No. I may finish it up some time later. The basic idea is in Hollywood's damage model also. I was playing another game...
I basically just increased the compartment levels HP, and lowered the armor level to compensate. Ala Hollywood mod. The the most important part to get decent longer drawn out flooding/hull damage is change the submarine.dat file hull armor and hitpoints. This makes the hull damage better. I used roughly double the HP then lowered the armor of the hull in the dat file for the sub. I think TT tool will change these values for you in 'submarine'.dat file. You can as I did, change the crew qualification effectivness to get even longer repair times, but I think Teddy Bar up coming new crew 'Effectiveness' Morale mod should do the same I think. |
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#9 |
Commodore
![]() Join Date: Apr 2005
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Hitpoint changing is easy with timetravellers tool, but i didn´t managed to change amor. Guess it´s only possible with a hex editor.
But maybe teddy has managed to create a mod that will solve many of the problems the stock game has. We´ll see. looking very forward to the release of his work. Thanks again for your help and hints Jungman. |
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#10 |
XO
![]() Join Date: Aug 2005
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#11 | |
Blade Master
![]() Join Date: Jan 2002
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The armour for a IIa is 22, for a VIIc & IX 25. I can change the values, but, to be honest, apart from the screwed up repair times, the depth charge damage from the begining looked good, it was just that 2 seconds later it was repaired ![]() I would like more focus put in looking harder at trying to find the value that controls the repair times. |
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#12 | |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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![]() Quote:
Yes, I think this may be possible. Armour can be raised, and flooding rates can be tweaked. But why would you want to do that? |
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#13 |
XO
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#14 | |
Blade Master
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Again, I feel that this is the wrong approach. There are too many dependants/interlinked items on this value. |
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#15 |
Samurai Navy
![]() Join Date: Apr 2005
Location: Iowa, USA
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Changing the Hitpoints and armour of your Uboat will result in odd things happening. Small changes do not hurt, but it really does lead to bugs.
There are other work around ways to increase repair time, such as changing the effeciency of a compartment, crew qualification effects. Maybe give even the regular seaman a qualification, the adjust how many it takes to cause a compartment to be repaired. Unless one can find the hard coded values to change, using round about ways to get 30 minutes repairs via 'balance' invariably lead to other undesirable buggy behavior. Teddy Bar is correct on this. It is one reason why I quite working on that approach to extend repair times (changing hitpoints and armor of the compartments and submarine hull value). |
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