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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Stowaway
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The arguments of the Deck Gun loading time has been adressed multiple times. But I think I know how to handle a middle point for these two arguments saying it too slow (RuB) or too fast (VaN)
So I got this mod idea: Is it possible to mod in order to remove the Deck gun after 1942? This is taken from there: http://uboat.net/technical/guns.htm Quote:
:hmm: |
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#2 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
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The latest SH3 CMDR gives you this option
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#3 | |
Stowaway
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Strange, I never had that option in my latest Cmdr. Beside, I'm looking for inside the game, not via Commander. |
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#4 | ||
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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#5 |
Blade Master
![]() Join Date: Jan 2002
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JonZ,
I think that you will find that the NYGM Tonnage War Mod, which includes ALL the previous NYGM Mods, in particular for this discussion, the NYGM Ship Damage Mod, have made the deck gun issues non existant. From the NYGM Tonnage War Mod user manual... As ships now ‘sink’, you will need to use the deck gun along and below the water line to make or assist a ship to sink. Hitting the foremost part of the bow, at its very highest point will never result in a ship sinking. As a matter of fact, while hitting the super structure etc may assist in the overall damage of the ship, that is assist in it sinking, it will add little and certainly never cause the ship to sink. Hitting far above the water line on the side of the ships hull will also never result in a ship sinking. As such, you now have to use the deck gun in a realistic manner. The deck gun alone can sink all ships. It will however be very expensive to rely upon the deck gun alone. As was the case during WWII, the deck gun for the most part should be used to finish off a torpedoed ship. As you must now hit at or below the water line, you are more often than not waiting for the right time to fire, this will normally exceed your reload time many times over. Also, we have removed some of the deck guns auto stabilisation. It still has some auto correction, but this is more in line with having the gunner do it. |
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#6 | |
Stowaway
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#7 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
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To remove the deck gun in SH3CMDR clink on the U_Boat number. The option to remove the gun will come up.
Removal of the gun will not increase the speed of the boat in SH3. In real life it did a tad. Not until the XXI did it make any difference. irish1958 |
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#8 | |
Stowaway
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I see. Still, I need to do it the hard way ![]() I think I can remove it availability it prior to 1942 in the Basic.cfg But a force remove after this date is hard to do. |
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#9 |
Watch
![]() Join Date: Mar 2006
Location: Bremen, Germany
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Arbitarily taking away the deck gun is not something I would want to see.
Making it suicide to use one would be the best way to go. The whole reason they were being removed in the first place was that they no longer had any use. |
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#10 | ||
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
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JonZ Nice idea, but it might make even super-hardcore players to burst to tears, since all of us are "one of the few Kaleuns that were allowed to keep their DG" . BUT...It could be RANDOMLY removed by SH3 Cdr. Still I don't know why you need this for. PM me if there is anything I can help. |
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#11 | |
Stowaway
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The way I see it now, I believe I should just leave the deck gun on the sub as long the player don't change sub. |
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#12 |
Navy Seal
![]() Join Date: Apr 2005
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SH3Cmdr R2.4 allows you to totally remove the deck gun - click on the u-boat type link, select "Remove" then "Deck gun". If you change your mind, you can re-add it via the game - it's free!
Anyway, the feature was oft requested by the "realistic" players amongst us that simply wanted the ability to remove the deck gun like the real Captains could. I took mine off during mid-42 when every ship I saw on the surface fired back at me! I don't see a problem with any mod "taking it away" by default from 1942 - it can always be manually selected by the Captain for free. To remove it from the default subtype, you need to set the M01_x values in Basic.cfg to -1. Not hard really. This won't work with existing careers though - you need to change the M01 value in the career "Careers_0.cfg" file. However, SH3Cmdr is the easiest way for making this happen. |
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#13 | |
Stowaway
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Alright, thanks ![]() |
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#14 |
Shore leave
![]() Join Date: May 2005
Location: Budapest, Hungary
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Maybe it could be made some modified Uboat "types", which don't have deck guns, but goes with about +1 knots underwater?
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#15 |
The Old Man
![]() Join Date: Apr 2005
Location: Oldham, Lancs,England
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Me pesonnally would not give up the deck gun am on my 5th Career and never got rid of it and never will I don't have Rub or Iub why not remove the AA guns fire on a plane and they fly around like blazeing wrecks but never hit the drink?
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