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Old 02-07-06, 02:05 AM   #1
Salvadoreno
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Default Why no Lufftwaffe bases?

Is it not possible to model more airfields for the Germans in this game? I do not know any modders who have even attempted to model this. Why not model the Gruppe 40 that was put in Donitz command in late 1940 early 1941? The Condors did a great deal of damage to convoys when they found them, and in some instances even worked with uboats in coordinated attacks against convoys. wE COULD still make the air strikes a rarity, but a little more than usual. I have yet to see ANY air support even with all the necessary mods (Rub, Uboat War Ace, Harbor Traff). It would just be nice to get a decent airfield in france (gruppe 40) with a realistic radius to rockall bank. Anyway please respond! I need to know why nobody has tried this..
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Old 02-07-06, 02:20 AM   #2
NiKuTa
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I want asked the same question too. Why there are no Luftwaffe AirBases in RUB + HT mods?????

I started a new campaing with RUB 1.45 + HT 1.47 and never see a enemy plane. My date is March 1941.

Why there are no Float_planes_mod in RUB 1.45 + HT 1.47 ???
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Old 02-07-06, 10:53 AM   #3
tennozan
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I'd love to see a few more Luftwaffe aircraft in the game - not just the few that buzz around me as I leave the harbor then crash into the shore. Nothing personal Harbor Mod! Actually quite funny the other day to watch a Bf-109 attempting flight under water - it was like watching a ferocious depth-charging being conducted by a submerged aircraft.

Luftwaffe naval attachments were a reality in the early war years and I'd love to see more than one base exist in the game - how about one in France for instance?

The few times I have seen them in action it has been great - those Condors / Stukas can really give it to Tommie in the shorts!
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Old 02-07-06, 02:48 PM   #4
Egan
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Quote:
Originally Posted by NiKuTa
I want asked the same question too. Why there are no Luftwaffe AirBases in RUB + HT mods?????
I can't speak for HT but if the campaign in 1.45 was basically the same one CCIP and I had been working on for the previous versions then the answer is that I had planned to add them in an update once we were sure everything else was working ok. I won't be doing any more work on SH3 mods so if you want them in there your best bet is probably to either do it your self (It ain't hard but can get pretty complex when you are coverg the entire war - air stuff in this game can be a total b*tch to get right.....or ask Rubini to add them in HT. If they used a different campaign mod after I left then I don't know.

Quote:
I started a new campaing with RUB 1.45 + HT 1.47 and never see a enemy plane. My date is March 1941.

Why there are no Float_planes_mod in RUB 1.45 + HT 1.47 ???
We built it so that there would be very few aircraft up until late '41. by the late war period it should be pretty intense. I even released a new airstrike cfg that upped the aircraft considerably. Some people liked it, some didn't. i don't have it anymore anyway. Try Wolves at War. we had a big thread about it a while back and I'm sure some one over there will be able to remember it.

Just a note. Running at 1024 tc or over seemed to intefere very heavilly with aircraft spawning. you could almost use it as a cheat to avoid air contact. For best results don't go over 512.
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Old 02-07-06, 07:57 PM   #5
Salvadoreno
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so nobody has really tried to add them? hmm maybe ill ask Rubini or HansSolo or the other modders that add battles and more interaction in the game
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Old 02-07-06, 08:35 PM   #6
Rubini
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Hi guys,

I'm really interested to add German Airbases on the Campaign files (RUB/HT). I'm in contact with CCIP and we will add them. But any historical info or suggestion will be welcome too.

Rubini.
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Old 02-07-06, 08:37 PM   #7
Sailor Steve
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The Luftwaffe had bases everywhere. Do you need fighter locations, just bombers or just naval bombers. I will put together a list tomorrow; easy because most of them were near cities-I can just tell you which ones.
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Old 02-07-06, 08:38 PM   #8
NiKuTa
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Quote:
Originally Posted by Egan
Just a note. Running at 1024 tc or over seemed to intefere very heavilly with aircraft spawning. you could almost use it as a cheat to avoid air contact. For best results don't go over 512.
I dont understud that ??? so when i play 1024 or over that the aircraft spawning dont work corretly ???? My seting:

TimeStop=0
RealTime=1
LandProximity=4
CriticalDamage=1024
CrewEfficiency=1024
AirEnemyDetected=1
SoundEffects=4
CharacterAnim=4
EnemyDetected=1
RadioReport=2
Particles=32
PrayState=1024
HunterState=1024
3DRender=1024
Maximum=2048

I like a real a hard game. I dont like play when game is easy.
Always full real + the best realistic mods

BTW i will try do something with luftwafe.
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Old 02-07-06, 09:13 PM   #9
Der Teddy Bar
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Essentially when you use time compression over 256x a lot of areas are affected.

As well demostrated by Avon, the distance that a ship is sighted at is massive.

As aluded to in this post and as has been discussed early on, that when using high time compression, 1024x and even most likely 512x, the instances of encountering an aircraft are all but removed. They will still occur, just probably at about 10% of what happens when using 256x.

I would assume that if the aircraft instances are reduced, then the ship contacts may also be impacted above the penalty og the greatly reduced sighting distance when using high compression.
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Old 02-07-06, 09:15 PM   #10
Rubini
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Sailor Steve,
-Thanks and i'm looking forward for your help on this stuff.


Nikuta,
-When using 1024TC (in truth, 512TC and above) SH3 miss a lot of things: the aircraft spawn and enemy ship detection are less effective. This is a stock bug.
-And please let's do the german airbases! I'm still waiting for some more info. I intend to release a new version of the HT compatible with RUB and NYGM series soon.

Rubini.
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Old 02-07-06, 09:19 PM   #11
NiKuTa
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So the best max TC setting is 256 ????
If yes i will set this time.
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Old 02-07-06, 09:23 PM   #12
Der Teddy Bar
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TimeStop=0
RealTime=1
LandProximity=32
CriticalDamage=1
CrewEfficiency=1
AirEnemyDetected=1
SoundEffects=8 <= like to hear noise at slightly higher compression
CharacterAnim=4
EnemyDetected=1
RadioReport=1
Particles=32
PrayState=256 <= this is I never know artificially if I am in danger
HunterState=256 <= this is I never know artificially if I am in danger
3DRender=256 <= this is so I can use any screen without it slowing down
Maximum=256 <= obviously sets max speed
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Old 02-08-06, 01:03 AM   #13
Hunterbear
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Hi guys,

Neat ideas being thrown around here.

I play the Battle of Britain flight sim (by Rowan). There is a great mod community for that game at http://www.bob-ma.org/. The rights to the game has been bought by another company who have released an updated version (http://www.gmxmedia.net/bob2/)
They have modded that game with the same passion as we who try to mod SH3.

Not trying to plug Battle of Britain, but anyone who has played it can attest to the great air battles (even missions attacking shipping).

For SH3, I think it would just be nice (early on in the war) to see some high altitude bomber formations heading to England (He-111's,etc) or at least see a crippled, smoking bomber flying low over the channel heading back to a German airbase after having been worked over by a Spitfire or Hurricane(ala Battle of Britain - the movie). Or at least once in a while see or get assistance in an attack on a convoy by a FW-200.

I hope we can realise some form of the ideas being pitched in this thread. It would truely add more immersion to the sim and dimension to war that was going on in the skies above.

Keep it up the great ideas!

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Old 02-08-06, 01:22 AM   #14
Salvadoreno
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Well Rubini, the air group that was designated for Uboat support was Gruppe 40, that was put under DOnizt command late 1940-thru the war. They did significant damage to convoys in 1941 but there air radius was limited to Rockall Bank and the South Atlantic. The airbases in france were numerous and plentiful. How in depth do you plan to go, because only Gruppe 40 based in.. er.. close to Kerneval i think, was only used for uboats benefits. It is still accurate to simulate rare occurances in condor ops, and even more accurate to get bad contact reports on convoys until march or may (via bad condor sightings-1941). If you want more info i can definately help out, just PM me and ill definately put in some research! Love to help out the modders!
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Old 02-08-06, 09:08 AM   #15
LukeFF
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http://www.ww2.dk/

All the info you need to know about when and where the Luftwaffe operated, including aircraft types.
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