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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Last edited by Cdre Gibs; 11-07-06 at 11:10 PM. |
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#2 |
Ace of the Deep
![]() Join Date: Aug 2005
Location: Athens, Greece
Posts: 1,025
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#3 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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Having thrown away 98% of our blood, sweat & tears I am guessing that you will not be interested in the fact that I was/am doing the new NYGM Ship Damage Mod, where every ship will have its own set of zone values?
Anyway, I hope that youe enjoy the NYGM Mediterranean Campaign ![]() |
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#4 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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![]() From the RUB Read Me... 051026: Fixed long range gunnery on KGV (data\Library\guns.sim). |
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#5 |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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As they say the horse has bolted etc. However, do you have an issue with this in relation to NYGM?
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#6 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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So sorry Gibs, i did not see your request before.....
You have the files yet, but there is another previous version more complete. Teddy released a previous version with nets and minefiels and U-tankers. May be you could found it interesting ..... Initiallly this version had the Hospital Ship included, but it cause crashes for NON RUB users like you and me.... Here you have a version without the hospital ship.... it works fine for me.... it is an early version released by Teddy. http://rapidshare.de/files/15040324/...rsion.zip.html |
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#7 | |
Blade Master
![]() Join Date: Jan 2002
Posts: 1,388
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